RimWorld

RimWorld

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Aquariums!
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Mod, 1.4, 1.5, 1.6
File Size
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15.013 MB
9 May @ 4:40am
11 Jul @ 8:20am
7 Change Notes ( view )

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Aquariums!

In 1 collection by NightmareCorporation
Aquariums! Compatibility
10 items
Description

Aquariums! allows you to build fish tanks and build large networks to display and show off your aquatic catches!

This mod works with Odyssey, Vanilla Fishing Expanded and [RF] Fishing Reworked. You will need one (or all if you want) of these DLC/mods, otherwise where would you get your fish to exhibit?


Fish need care and love put into them. And also a bunch of manual labor. To keep your fish happy and healthy, you must ensure their temperature, food and hygiene needs are met.

Temperature
Each fish has a unique range of temperatures they are comfortable with. Fish tanks slowly adapt their temperature to the room they are in, so if you have fish that are comfortable at room temperature in an air conditioned room, you might be fine unless a heat wave comes along and wrecks havoc. If you don't want to take that gamble - or if the fish you want to show off require specific cold or hot temperatures - you can use buildings to control the temperature in the network.

Compact temperature providers are useful for tank networks with sizes up to 5 tank units, anything larger than that will require proper Temperature providers. Exceptionally large networks may even require multiple providers. Keep an eye on the inspect-readout of your temperature providers!

Hygiene
Fish get water dirty, that's just part of life. You can slow the speed at which tanks get dirty by installing filters on the walls of your fish tanks, but if you want to actually improve hygiene, that requires manual labor. Tank scrubbing is a slow and tedious cleaning impacting task. If you would rather spend your power on it, you can build an auto-cleaner, which will periodically drain large amounts of power whilst improving the networks hygiene. You can even configure the range in which you want the auto-cleaner to run.

Food
Believe it or not, but fish do get hungry and don't like it when they starve to death. A steady flow of fish food (made at any crafting spot the same way kibble is) will make sure your small fish don't become fish food for the bigger fry. Pawns with the hauling job will ensure that enough fish food is spread in your tank network.

For alleviating the amount of hauling you can either build compact auto-feeders that clamp to the edge of the tank network and hold a larger amount of food to disperse regularly in the tank. If you build massive tank networks though, you might want to go for a food provider, which takes special hoppers taking basic ingredients and regularly crafts fish food to spread in the tank network. It doesn't get more convenient than that!


Each tank can be decorated with a specific floor and an arbitrary amount of decorations. You can use the sophisticated editor to move decorations around, rotate and layer to your hearts desire.

Found a great combination and assortment of decorations for a given tank? Save it as a preset and you can apply it to other tanks for convenience.

Things get cumbersome when you build large networks and then need to edit each of them, that's why there are some UI tricks in place to aid your mass-changes whenever you select multiple fish tanks. Give it a try if you want to apply a lot of changes very quickly.


Can't be bothered with juggling comfortable temperatures? Don't want your haulers to get bogged down with hauling fish food? Don't like dirty water? Just use the settings to disable and tweak the main features that come with this mod.


Odyssey
- Add fish data and allow fish to be added to fish tanks
Vanilla Fishing Expanded
- Add fish data and allow fish to be added to fish tanks
[RF] RF's Fishing Reworked
- Add fish data and allow fish to be added to fish tanks
- This mods adds a generic "fish", which I chose not to make compatible with aquariums. Like what fish is it? I want the fish that Aquariums supports to have some unique attributes. Same with the "sardines" from the mod, which is three fish stacked together, seeing those move in the fish tank would just be odd, so they are not compatible because I don't want to patch other mods too heavily.
Mashed's Ashlands
- Add fish data and allow fish to be added to fish tanks (only when VCEF is loaded!)
Museums
- Make Aquariums with fish watchable during tours
ReBuild: Doors and Corners
- Use glass resource to craft fish tanks instead of steel
Glass & Lights
- Use glass resource to craft fish tanks instead of steel
Biomes! Islands
- Add plants as decorations
Biomes! Prehistoric
- Add plants and various items as decorations
Vanilla Plants Expanded - More Plants
- Add water plants as decorations


VCEF & ROOF Texture replacement
- The VCEF assets are similar to vanilla. ROO added very nice graphics for the same fish, so this mod replaces the VCEF graphics.
Camera+
- Fantastic mod if you are using nice fish graphics and want to get a good look at them swimming around.

Gitlab Link[gitlab.com]
Discord invite[discord.gg]
141 Comments
WalrusMan 4 hours ago 
apparently that new zoo mod no longer exists? It got taken down for some reason. So no need for compatibility there lol
idreamofgeni 11 Jul @ 9:23am 
You made this compatible with Museums, but there's a new Zoo mod now, and it would be nice if this would work similarly to how it does in Museums with the Zoo mod.
NightmareCorporation  [author] 11 Jul @ 1:25am 
@Force
Not directly, no. But they can be used as a joy activity - if each fish-watching gave a mood buff it would be incredibly OP, so I chose not to manually give any mood buff at all.

@t0m4s1t0
A good idea, I'll try to work it in!

@Viaos
Please provide some screenshots of this clipping and also your mod load order so I can analyze any issues.
t0m4s1t0 5 Jul @ 10:48pm 
No VE nutrient paste integration?
Force 4 Jul @ 12:11am 
so can the aquarium give a good memory from people seeing/looking at it???
Blutdrachen 2 Jul @ 10:36pm 
How about a tank that lets pawns stick in their hands and pet fish? +4 made friends with an octopus or something.
Miha_metan 21 Jun @ 2:30pm 
missed opportunity to call it AquaRims!
Viaos 19 Jun @ 12:56pm 
Hey!
First of all, thanks a lot for the aquarium mod — I really like it

I’ve been having a small visual issue: some of the plants and decorations inside the tank are clipping through the glass, and the fish too
Do you happen to know what might be causing this? Maybe a conflict with another mod or a resolution/scaling thing?

Thanks again for the awesome work!
Alana 18 Jun @ 4:23pm 
Thanks so much for the quick answer! I look forward to having a whale in a tank >:D
NightmareCorporation  [author] 17 Jun @ 11:09pm 
@Alana
I have finished the majority of work on the Biomes! Islands integration, which will allow you to put all aquatic pawns from that mod into fish tanks (even whales, silly as it is). But the 1.6 update has shifted my focus a bit, so pushing the mod update has been delayed a bit.

I will still provide support for 1.4 and 1.5 once the update drops, so no worries about dropped support :)