Stellaris

Stellaris

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[3.14] No Habitats - Azrael
   
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9 May @ 4:01pm
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[3.14] No Habitats - Azrael

In 1 collection by Agent Black
Azrael's 3.14 Legacy Modlist
14 items
Description
Description

The new Habitats reduced planet spam but not enough. Mid-game is always sifting through systems looking for the next optimal place for a habitat or manually building orbitals. Its mind numbing and if you don't do it you fall behind. Since I can't figure out how to impose a dynamic build limit based on number of systems or empire size I just nuked them. I wanted to leave the origins though, so this mod restricts the habitat techs and ascension perk to those two origins while making them unavailable to all other empires. In addition Knights can only build habitats in systems that have colonies or citadels

If you need a 3.11 version to finish a save game before going to the new version you can get it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3241734695

Save Game Compatibility
If nobody has the tech yet then enabling it should be fine, but it someone already has the tech this won't prevent them from spamming them. Disabling this mod mid-run should work as expected.

Mod Compatibility
Files overwritten:
common\technology\00_eng_tech.txt
common\ascension_perks\00_ascension_perks.txt
This mod will be incompatible with mods that overwrite the same files. It should be compatible with almost everything else.

My Other Mods