Stellaris

Stellaris

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[3.14] Stronger Extradimensional Invaders
   
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9 May @ 4:07pm
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[3.14] Stronger Extradimensional Invaders

In 1 collection by Agent Black
Azrael's 3.14 Legacy Modlist
14 items
Description
Description

The Extradimensional Invaders aren't much of a crisis are they? there's all sorts of stuff that happens when they get big but they usually just get smashed by the person they invaded. Well this mod (hopefully) gives them the needed boost to become the crisis we always knew they could be.

Initial waves past the first have more ships

The infinite waves that come after have substantially more ships, and happens slightly more frequently when they are low on anchors.

They also keep an extra construction ship around now


Save Game Compatibility
Fine to enable or disable mid-run. If they have already arrived only the infinite fleets will be changed and only after the next one appears.

Mod Compatibility
May not work with other mods that edit the events associated with the vanilla crises

Files overwritten:
events\crisis_events_2.txt
This mod will be incompatible with mods that overwrite the same files. It should be compatible with almost everything else.

My Other Mods