Project Zomboid

Project Zomboid

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Support Goods Bandits Integration
   
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323.204 KB
10 May @ 11:08am
2 Jul @ 8:47am
3 Change Notes ( view )

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Support Goods Bandits Integration

In 1 collection by Jusblazm
Jusblazm's Bandit Integrations
23 items
Description
Jusblazm's Support Goods Bandits
This mod provides Bandits wearing modded clothing from Support Goods.

Because I wanted to make these bandit clans quickly, I wrote a script to generate random bandits from a predefined list of clothes (Support Goods with a few vanilla items like socks, underwear, and weapons). Due to the random-factor of the script some bandits may look weird, though I tried to refine the script enough to make it not as bad.

Clans added are meant to be seen and enjoyed, so by default they have a large window of settings. Feel free to modify to your liking, however be aware that settings will revert on every update*.
*If you really want to adjust the settings and keep them permanent, you can save your custom clan settings in your local Zomboid file. It should always overwrite the mod, since local is loaded last. For details on how to do this please visit my GitHub from the link at the bottom.

Updates
I plan to release a new update on the 2nd of each month. This update will replace the current batch of bandits with a brand new batch. This will not harm your saves, nor will it affect currently spawned bandits. Freshly spawned bandits will be wearing gear according to the new list. This will provide some, hopefully noticeable change to extended saves.

This mod has a slightly higher chance to break than my other integration mods, due to the fact that I had to extend some Bandits NPC functionality with equipment slots created by Support Goods. I put some securities into the extension for some predictable updates that may come, so that if Bandits makes my extension redundant, it hopefully will not cause issues. However, much like my other integration mods, if Bandits, Support Goods, or Project Zomboid update and modify item definitions, this mod will likely break.

Future Plans
  • A handcrafted set of bandits
  • Lore bandits

Compatibility
Built using b42 tools. NOT compatible with b41.
Absolutely no mod conflicts with two caveats:
  • someone uses my naming convention for their own integration.
  • A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion)

Known Issues
  • Some of the medieval helmets are slightly too far forward and clip through the back of NPC's heads. This is a Support Goods issue.
  • Fur Cloak has a broken texture. This is a Support Goods issue.
  • Fur Skirt doesn't visibly appear when equipped. This is a Support Goods issue.

Limitations
Fur cloak and fur skirt are not available in my generations due to their issues.
Naming conventions are less than standardized, so military bandits aren't wearing matching outfits in the random generation. They will be in the handmade version.

GitHub Archive
I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them.
GitHub Archive[github.com]

Permissions
I created a simple extension for Bandits NPC that allows bandits to wear the custom equipment slots provided by Support Goods. The item IDs and BodyLocations belong to Athens111, Healdiver, and bubby_pz33's Support Goods and Slayer's Bandits NPC reads the text files. Support Goods and Bandits NPC have the default permissions of Credit where it's due, so I am extending their permissions. Be sure to credit them for their hard work. [theindiestone.com]

Credits
The Indie Stone for Project Zomboid
Slayer for Bandits NPC and Bandits Creator
Athens111, Healdiver, and, bubby_pz33 for Support Goods

[discord.gg]

Workshop ID: 3479281883
Mod ID: JusBanditsSGRANDOM