Rain World

Rain World

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v's assorted watcher bits
   
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File Size
Posted
Updated
67.811 MB
13 May @ 10:09am
17 Jun @ 9:39am
4 Change Notes ( view )
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v's assorted watcher bits

Description
makes a few miscellaneous changes and additions to watcher's campaign (as well as just in general).

current features:
  • provides access to a bunch of vanilla/downpour regions via warp points/dynamic warps:
    • the exterior (rivulet-era)
    • the rot
    • shoreline (rivulet-era)
    • waterfront facility (spearmaster-era)
    • looks to the moon
    • submerged superstructure (rivulet-era, including bitter aerie)
    • sky islands (survivor-era)
    • subterranean (saint-era)
    • the prologue areas
  • new flavors of bad warp destination:
    • rubicon
    • a custom non-rot region
  • renames some subregions:
    • the rot (global):
      • five pebbles (recursive transform array) -> the rot (recursive transform decay)
      • the rot (depths) -> the rot (deep maw)
      • five pebbles (linear systems rail) -> the rot (linear systems rail)
      • five pebbles (primary cortex) -> five pebbles
    • submerged superstructure (global):
      • submerged superstructure (vents) -> sunken vents
      • submerged superstructure (the heart) -> the heart
    • looks to the moon (global):
      • looks to the moon (vents) -> vents
    • horrible evil tunnel (inv):
      • horrible evil vile mischievous villainous despicable malicious devious bad sinful wrongful immoral foul ignoble dishonorable wicked wretched tunnel -> horrible evil vile mischievous villainous despicable malicious devious bad sinful wrongful immoral foul ignoble dishonorable wicked wretched tunnel of doom
    • horrible evil tunnel (watcher):
      • <undefined> -> the ♥♥♥♥♥♥♥ TUNNEL
  • if silent construct for watcher is present, the cl-sl gate will be restored
  • a bunch of miscellaneous rooms and arenas that may or may not ever actually turn into actual regions
  • probably some other things i forgot about

planned features:
  • more regions (pipeyard at the very least)
  • actual iterator interactions
  • figure something out with the echoes (either remove, replace with spinning top, or fix on ripplegates' end)

requirements:

recommended, but not strictly required:

affected by this mod, but otherwise unrelated:
  • horrible evil tunnel (fixes warp menu by adding a generic properties.txt, adds a unique name for watcher)
16 Comments
Elsa Fogen 16 Jul @ 11:33pm 
Okay, i can't enter waterfront facility from lttm region, the game freezes...
Elsa Fogen 4 Jul @ 2:06pm 
i had this mod enabled and strated a new save having it, played for like 75 cycles, then disabled this mod, watcher and many others to play meadow, after that disabled meadow, enabled watcher and all the previous mods back, and now my game doesn't even launch 😭 i tried unsubing from this mod and game launched, when i tried to enable it back, the issue returned. I have an exception log, that says "FutileException: Couldn't find font named 'font'"

Also, before that i used bad warp, it sent me to rubicon, but the game broke and i had just one screen of rubicon in the wavy effect when you teleport
Bombyx_Silkmoth 4 Jul @ 10:24am 
I’m having the same issue as O’Hare below
O'Hare 4 Jul @ 2:44am 
I think this mod might have a problem with singularity bombs, as I kept getting an error related to them until I uninstalled this, but it might not be related to this as I also uninstalled a mysterious mod with no title and a black thumbnail that kept giving me an error when I tried to view it, so it's possible my computer might just be haunted

Either way possibly worth testing
TheDestroyer 16 May @ 7:49am 
That thing i said about paths overflowing beyond measure? Its just a bug on the new update (i think)
xx_sunniez_xx 16 May @ 7:33am 
/lighthearted :slugcatsleep:
xx_sunniez_xx 16 May @ 7:33am 
"a few vanilla regions" [dlc region][dlc region][dlc region][dlc region][dlc region][vanilla region][
TheDestroyer 14 May @ 12:46pm 
I think this mod is making me unable to warp anywhere with watchers ability saying "the paths overflow beyond measure"
TheDestroyer 14 May @ 11:50am 
How many warps will be in each vanilla area some of the more complex ones for example the rot, submerged superstructure and Rubicon will these have more warps than others as they are more complicated (also where are these warps located)
AFaeFox 14 May @ 10:53am 
THEY WILL ATONE FOR THEIR SINS