RimWorld

RimWorld

516 ratings
Smart Pistol
7
2
6
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.371 MB
15 May @ 11:21am
24 Jul @ 5:59pm
15 Change Notes ( view )

Subscribe to download
Smart Pistol

Description
The Smart Pistol scans for hostile targets within a short range, locking onto them automatically. Any rounds fired will then maneuver to hit the locked targets.


When you aim at a target, the pistol also locks onto hostile targets within a 35° cone centered on your aim direction.
The Smart Pistol calculates the shots needed to kill each enemy based on its damage and the target’s head HP, distributing them across up to twelve targets simultaneously.
Once you begin firing, each bullet will home in on its assigned target, neutralizing as many foes as possible in a single burst.

Holding Ctrl allows temporary lock-on to neutral targets. Friendly targets can only be attacked by directly selecting them, with no additional friendly locks permitted.

The Smart Pistol’s damage calculation can be toggled between two modes via the MOD settings screen: Normal Mode, which uses RimWorld’s standard damage calculations (including armor mitigation and blocking mechanics), and Armor-Ignore Mode, which completely bypasses armor values. In Normal Mode, random variance in damage calculations may cause slight fluctuations in the estimated shots needed to kill a target.
In both modes, guided bullets always strike the head (or brain-containing part) of a locked enemy. In Normal Mode, RimWorld’s standard armor calculations apply, potentially reducing damage or blocking shots entirely. In Armor-Ignore Mode, armor has no effect, ensuring full damage to the head unless other factors intervene.
Cover, such as sandbags or walls, can still block shots in both modes.

Since I couldn't think of a good way to obtain it, it's currently craftable at the Fabrication Bench (this may change in the future).


Q: Is it OP?
A: Absolutely.

Q: Will AI factions use this weapon?
A: No, it’s designed for player use only.

Q: CE?
A: Not currently, but community patches are welcome.
however, I plan to rewrite various parts of the code over the next while, so if you're seriously considering making a patch, it's probably best to hold off for now.

Q: Why doesn’t my Shooting skill increase when I use it?
A:

-----

incompatible with:
WASD
Popular Discussions View All (2)
9
22 May @ 12:04pm
how to craft
Sapri
2
28 May @ 2:42am
PINNED: please post bug reports here
Rabiosus
130 Comments
Nathan Nate Fox 5 hours ago 
nah the ogs remember Titanfall.
Kreptel_Fonder 29 Jul @ 1:51pm 
helldivers moment
PTI Co., Ltd. 25 Jul @ 3:56am 
DeathMeowza is right, a rifle version would be awesome
DeathMeowza 22 Jul @ 8:03pm 
this mod is so fun to use, nice job Rabi. Would you ever consider a rifle version?
QAQ 22 Jul @ 9:38am 
awesome!
Seawhite 22 Jul @ 7:26am 
i feel like this mod could be actually balanced by making smart pistol as an odyssey attachment exclusive for autopistols
8faiNt ı♣ı 21 Jul @ 9:48am 
after 3 years someone made my dream mod. god speed
ZenitiPlay 20 Jul @ 7:02pm 
SKIPPY PISTOL!

DUM-DUM BE-DA-BUM...
That Darn Fox 19 Jul @ 12:02pm 
"Dum-dum, de-dum-dum, de-duuuuum-duurrm...."
Green Slime 15 Jul @ 5:26am 
Love how the last question isn't answered, you can't really gain any skill if you got aimbot LMAO