Stellaris

Stellaris

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BPV - More Building Slots - Compatibility
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File Size
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2.465 MB
22 May @ 5:47pm
9 Jul @ 1:36pm
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BPV - More Building Slots - Compatibility

In 1 collection by 喵小夕 · F_thx
小夕的模组
51 items
Description
0.6.7
Starting with v0.6.0, this mod will comprehensively resolve all vanilla file override conflicts between dynamically compatible mods.
District and Zone modifications from incompatible mods will be overridden by this solution.
自0.6.0开始,本模组将完全处理所有动态兼容模组之间的 原版文件覆盖 冲突
未兼容模组的 District 和 Zone 的修改将被本模组覆盖

暂时无法兼容模组 Temporarily Incompatible Mods:
(这些模组没有提供 scripted_variables 特征,且覆盖原版内容)
(due to lacking scripted_variables identifiers and overriding vanilla content)

内置兼容模组 Built-in compatible mods:
(内置兼容,不需要额外兼容)
(These require no additional patches)

由于简介长度超出限制,动态兼容模组与白名单模组在下方讨论显示
Dynamic-compatible mods and whitelisted mods are discussed below due to description length limits.
Popular Discussions View All (2)
0
2 Jul @ 5:17pm
白名单兼容模组 Whitelisted Mods
喵小夕 · F_thx
0
2 Jul @ 5:16pm
动态兼容模组 Dynamically Compatible Mods
喵小夕 · F_thx
142 Comments
Albrect 17 hours ago 
作者大佬,我这边星球特化有的点不到,只能点到那个只有两个特化区的界面,但有的就能点到。
TTV/COFFENATION 20 hours ago 
Additional Information: The only district mod im using is Planetary Diversity: Archeologies. Nothing else is overwriting this mod, city districts just cost no minerals.
TTV/COFFENATION 11 Jul @ 9:06am 
For some reasons my city district costs nothing to build
3249330939 9 Jul @ 1:39am 
战舰少女R的人工星球现在也不兼容
eqN 8 Jul @ 9:44pm 
Hey there! Thank you for your excellent mods F_thx. Would it be possible to include compatibility for this recently updated mod? "Lithoid Supremacy"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2655341936
Thank you for your consideration!
Lamb Chop 5 Jul @ 7:11am 
If you have some free time, could you, maybe do a compatibility for STNC?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1886496498
SherlockAilly 4 Jul @ 4:15am 
作者您好,失控女仆那个mod的避难所区划是可以修全种类建筑的,我用本mod也可以兼容,但是在本mod上一次更新后环世界上的城邦避难所就不能修九天穹顶之类的非凝聚力建筑了,而理想城上的却还是可以。
LordWildMan 3 Jul @ 7:07pm 
I believe with this mod and the "z Expanded Pops" mod, city districts have 0 mineral cost. I see that the mods are listed as temporarily incompatible, but I was able to fix the issue by simply commenting out line 191 as shown in Irony, in the districts economic category. This is the first time that the "expanded_pops_active" flag appears. I am not sure why the NOT flag is there.

Note that I don't really know what I am doing, I just found this worked.
kNow Name 1 Jul @ 12:59am 
Since for some reason Tovius doesn't want to add scripted_variables for compatibility with other mods, if you want to you could use and link to Inny's compatibility patches:
Expanded pops - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3410670611
Expanded events - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3410671527
Expanded megas - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3410670780
as a perquisite for people who want to use them with your mods that need a variable. They are just a mod with a variable. Since the patches are only meant to be used with the respected mod they are versionless.
But I also understand if you just want to wipe your hands of the mods and ignore them.
喵小夕 · F_thx  [author] 30 Jun @ 6:53am 
@Niecny
I couldn't reproduce these issues. Just tested with All That Glitters and Nano Plague origins - no problems found. Try resubscribing to this mod.