Project Zomboid

Project Zomboid

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Flecktarn Bandits Integration
   
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File Size
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425.701 KB
23 May @ 12:06pm
2 Jul @ 8:34am
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Flecktarn Bandits Integration

In 1 collection by Jusblazm
Jusblazm's Bandit Integrations
23 items
Description
Jusblazm's Flecktarn Bandits
This mod provides Bandits wearing modded clothing from Flecktarn Gear.

Because I wanted to make these bandit clans quickly, I wrote a script to generate random bandits from a predefined list of clothes (Flecktarn Gear with a few vanilla items like socks, underwear, and weapons). Due to the random-factor of the script some bandits may look weird, though I tried to refine the script enough to make it not as bad. This is especially noticeable with the booty shorts that don't hide boxers on males.

Clans added are meant to be seen and enjoyed, so by default they have a large window of settings. Feel free to modify to your liking, however be aware that settings will revert on every update*.
*If you really want to adjust the settings and keep them permanent, you can save your custom clan settings in your local Zomboid file. It should always overwrite the mod, since local is loaded last. For details on how to do this please visit my GitHub from the link at the bottom.

Updates
I plan to release a new update on the 2nd of each month. This update will replace the current batch of bandits with a brand new batch. This will not harm your saves, nor will it affect currently spawned bandits. Freshly spawned bandits will be wearing gear according to the new list. This will provide some, hopefully noticeable change to extended saves.

This mod has a slightly higher chance to break than my other integration mods, due to the fact that I had to extend some Bandits NPC functionality with equipment slots created by J&G and KATTAJ1. I put some securities into the extension for some predictable updates that may come, so that if Bandits makes my extension redundant, it hopefully will not cause issues. However, much like my other integration mods, if Bandits, the mod(s) this relies on, or Project Zomboid update and modify item definitions, this mod will likely break.

Future Plans
  • A handcrafted set of bandits
  • Lore bandits

Compatibility
Absolutely no mod conflicts with two caveats:
  • someone uses my naming convention for their own integration.
  • A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion)

Known Issues
Certain hair and beards clip through helmets. This is a KATTAJ1 Clothes Core issue.

GitHub Archive
I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them.
GitHub Archive[github.com]

Permissions
I created a simple extension for Bandits NPC that allows bandits to wear the custom equipment slots provided by Flecktarn Gear. The item IDs belong to Jordanal and Galodar's Flecktarn Gear, the BodyLocations belong to Jordanal and Galodar's Flecktarn Gear and KATTAJ1's Clothes Core, and Slayer's Bandits NPC reads the text files. Both Flecktarn Gear and Bandits NPC have the default permissions of Credit where it's due, so I am extending their permissions. Be sure to credit them for their hard work. [theindiestone.com]

Supported Languages
German (DE), Spanish (ES), English (EN), French (FR), Italian (IT), Portuguese, Brazil (PTBR)

Credits
The Indie Stone for Project Zomboid
Slayer for Bandits NPC and Bandits Creator
Jordanal and Galodar for Flecktarn Gear

[discord.gg]

Workshop ID: 3486407643
Mod ID: JusBanditsJGFlecktarnRANDOM
15 Comments
rifties 24 May @ 11:04pm 
Ohhhh ok ok. Cool I’ll update then! I appreciate your work homie
Jusblazm  [author] 24 May @ 5:10pm 
It was a me issue. I had a mod id mismatch for all of my J&G integrations as well as my LEM integration. I just pushed an update which stopped it from happening on my end, so we should be good now.
rifties 24 May @ 4:03pm 
Its definitely a bandit creator mod issue, not anything you can control. Every time I adjust a option on a clan, it erases all of the new clans I add.
rifties 24 May @ 3:23pm 
and now i just broke it from adjusting a clan :steamhappy:
Jusblazm  [author] 24 May @ 3:20pm 
Awesome! Glad to hear it was a weird corruption issue.
rifties 24 May @ 3:18pm 
So reinstalling Bandit Creator itself, unsubscribing from all of my desired Bandit Integrated mods and resubscribing to them seemed to fix it. They all appear now.
rifties 24 May @ 3:04pm 
I attempted that method and nothing seemed to change. I think something in the "Bandits Creator" mod itself, has something corrupt in the files. I'm uninstalling and reinstalling. When I attempted to individually re-add each integrated bandit mod, the bandit creator menu wouldn't update.
Jusblazm  [author] 24 May @ 1:13am 
Yes please, since I can't seem to recreate it. I did push a few updates tonight, but that mostly affects b41. Alternatively, you can join my discord and send your complete modlist in the support channel and I can try to recreate it using your modlist.
rifties 24 May @ 1:06am 
Activate each one individually and check to see if it works? Sure thing, I’ll try that tomorrow and let you know. Thanks for taking a look at it.
Jusblazm  [author] 23 May @ 11:28pm 
I activated all of my integrations and they all show up in the bandits creator in b42. I did find a weird issue that I'm debugging atm between J&G Caution bandits and J&G Forest Multicam bandits. I also found an issue in the J&G sets for b41, that will be fixed as well.

Would you be willing to activate one and add one after another until the issue arises? Be sure to remove any non-essential mods for this.