DayZ
Not enough ratings
Mad Bomber AI
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
File Size
Posted
Updated
214.502 KB
28 May @ 8:54pm
3 Jun @ 7:50am
4 Change Notes ( view )

Subscribe to download
Mad Bomber AI

Description
This mod brings a new explosive item to the game and turns any Expansion AI that possess it into Mad Bombers.


The Proximity Bomb
An improvised explosive with a proximity fuse attached. It admits a light beeping noise audible for a short distance. The beeping rapidly increases as the player draws near to it. Once the player enters the kill zone the bomb will explode after a very short delay. The bomb can only be defused by destroying it.
  • Can be spawned with the CLE or any spawn tool such as Spawner Bubanku to leave nice surprises for your players
  • Can be equipped on AI hand slot or inventory
  • Can be added to zombie loot (note that zombie inventory does not spawn until the zombie dies. This could lead to a player being unexpectedly blownup as the bomb will only exist and beep after the zombie dies)


Mad Bombers
When a Expansion AI carries this bomb in its hands it will act different than other AI. If a player gets closer than 40m to one of these AI the AI will go crazy, start yelling, lock onto the player and pursue them trying to get close enough to detonate the bomb. The AI will be persistent while not impossible and show some disregard for it's own safety. Mad Bombers that have locked onto a player will pursue until LOS has been broken or their are no audible cues to the targets location for long enough that the target is considered lost. The initial detection works through walls enabling you to set traps with hidden AI. Otherwise bomb equipped AI act as normal.
  • Equip the bombs using Expansion AI Loadouts
  • Mad Bombers can detect players through walls when not already locked on to a target. Put one in a room and it will lock on to any approaching player, start yelling and charge as it exits the room.
  • Mad Bombers should not be given weapons and the mod tries to prevent them from picking up weapons but sometimes they do anyway. They may prefer to attack with weapons vs charging the player.


Installation & Requirements
Needs to be on the client and server.
Expansion AI is required. I recommend Bundle.
Add this to your types
<type name="AYSA_madBomb"> <nominal>0</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>0</min> <quantmin>40</quantmin> <quantmax>80</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> </type>

UPDATED
Now supports custom yelling sounds by using this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3491225019 - Mad Bomber AI Custom SFX

Repacks
No repacks, reuploads, or redistributions are allowed under any circumstances.
Please respect the original work by linking to the official mod only.

Contact
Dwight (aka agent001)
Discord: https://discord.gg/qta8Y6G5GG

If you enjoy the mod, don’t forget to leave a thumbs up!

Find a bug? Got suggestions? Hit me up on Discord.

Like the mod? Rate it or donate[www.paypal.com] and feed my dayzickness.

Check out my other mods

FAQ
  • To equip AI with the bomb add it to the loadout in the HAND slot
  • Mad Bombers are best spawned near the player in a out of view area. They will run to the player if close enough
  • You need Expansion AI
  • Naked AI are a sign your loadout file is broken
  • This is all experimental fun for my server, enjoy and let me know about any issues you may find. Discord is the best way.
  • This mod does not spawn AI. It enhances AI equipped with the bomb. All AI settings such as move speed are set by your spawn method.
  • Recommended to not use huntmode 1, 5 or 6 if using dynamic AI to spawn Mad Bombers. Avoid dynamically generated waypoints if possible in your spawn method, let this mod handle them.
12 Comments
agent001  [author] 23 Jun @ 9:22pm 
@fauszkiNg
I had a method that worked well but it was also causing other issue so it is removed for now. Best thing atm is spawn them pretty much ontop of the player with short spawn distances. Then they charge and attack without much chance to find other weapons.
fausz 23 Jun @ 5:42pm 
after a few tries, i make the ai spawn with the bomb, but they looted some guns fast asf when they spawned. Then they did a dab lmao. Is there any way to make them dont grab weapons? It wasnt even on the floor, i believe they took them from a policeloadout npc that was friends to them
Rotten_PK 12 Jun @ 5:38am 
Need all your ai mods in a bundle/pack.
khajiithascoin 4 Jun @ 6:04am 
lmao fw ts bro thx
agent001  [author] 3 Jun @ 7:18am 
Yes, Expansion AI required. Maybe in the future I can separate things more so the bomb alone can be used on non-Expansion
tdslord 2 Jun @ 8:07pm 
do i need to run expansion if i just want to have zombies spawning with this in the inventory?
agent001  [author] 1 Jun @ 6:55am 
My server has a cult and thats what these mods are all about. They make the threatening cult way more dangerous and interesting. My airborne ai mod was made to drop robo troops (another part of my server) on players heads. I hope you enjoy!

Noted about the faction.. that sounds interesting.
nvc 1 Jun @ 12:58am 
Thanks for the fix. Combined with the abductors mod and somewhat undocumented "Lunatics" faction it makes perfect crazy cultists AI. Kind of a feature request - setting to make bombers attack not just players, but AI from other groups.

BTW i wonder if it's possible to make tarkov-like melee weapon, that would apply random (or configurable in json) disease to ones, that got hit by it.
agent001  [author] 31 May @ 7:49pm 
Also this mod now supports custom yelling sounds if used with this
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3491225019
agent001  [author] 31 May @ 7:39pm 
@nvc fixed with todays update. Thanks for the report