RimWorld

RimWorld

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Elite Raid 精英化袭击
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Mod, 1.5, 1.6
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1.008 MB
3 Jun @ 7:25pm
18 Jul @ 4:52am
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Elite Raid 精英化袭击

Description
Elite Raid (Modified from Core Code of Compressed Raid)
This is an elite-themed raid mod adapted from the core code of "Compressed Raid," with approximately 30% of its code derived from the original. It aims to address the following issues:

1. Simplified Configuration: Makes the mod easier to use.
2. Fixed Elite Levels: Differentiates raider strength through fixed numerical elite tiers to prevent overpowered raids.
3. Performance Optimization: Reduces raider numbers to significantly improve game FPS.
4. Balance Preservation: Adjusts damage resistance coefficients and introduces a compression rate to replicate vanilla raid difficulty.
5. Difficulty Balance for Justice-themed Mods: Adjusts difficulty and compression rates to balance challenges for mods focused on "justice" mechanics.
6. Comprehensive Takeover Difficulty: Offers customized raid functions including maximum raid size, raid compression rate, raid scale, raid point cap, maximum elite level in raids, and elite raid reinforcement intensity.

New Elite Level System
There are 7 tiers of elite enemies, dynamically allocated based on the compression rate during spawn.

- Higher tiers have lower damage resistance coefficients and slower movement speed.
- A Tier 1 enemy equals 2 standard raiders; a Tier 7 enemy equals 10 standard raiders. Higher tiers are rarer but become more likely at higher compression rates.

Elite Affixes
High-tier elites gain both level-based stats and random affixes. Current affixes include:

- Armor Enhancement
- Temperature Resistance
- Attack Enhancement (ranged/melee cooldown)
- Slow Resistance
- Implant Enhancement
- Equipment Enhancement
- Drug Enhancement
- Consciousness Enhancement
- Speed Enhancement

Affix Quantity by Tier:
- Normal Difficulty: Tier 2 = 1 affix; Tier 7 = 4 affixes.
- Extreme Difficulty: Tier 2 = 2 affixes; Tier 7 = 6 affixes.

Difficulty System
- 3 Configurable Difficulties:
- Normal: Matches vanilla balance.
- Extreme: Designed for high "justice" mod environments.
- Compression Rate: Default is 3 (e.g., raid size = enemy count / compression rate). Higher rates mean fewer but stronger enemies.
- Max Elite Tier Limit: Can be configured to restrict the highest spawnable tier.

Silver Loot
To compensate for fewer raiders (compared to vanilla), elites drop silver based on their tier:

- +50 silver per tier. Can be disabled or adjusted via settings.

Q&A

Q1: Will OP enemies like Compressed Raid appear?
- Extreme compression (e.g., 1000 enemies → 1 Tier 7 raider) may actually make raids easier.
- High compression rates (e.g., 10) can spawn mostly Tier 7 elites, but their damage resistance (15% of vanilla) is balanced to reflect 10x raider equivalent via a 1.6x coefficient, ensuring fair challenge.

Q2: When does the elite raid trigger?
- Compression only activates for raids with >20 enemies.

Rules:
1. If enemy count ≤ max raid size → no compression.
2. If enemy count > max size but compressed count ≤ max size → capped at max size.
3. If compressed count > max size → use compression rate

Example (compression rate 3, max size 20):
- 16 enemies → 16
- 20–60 enemies → 20
- 80 enemies → 26
- 200 enemies → 66

Q3: Performance impact?
- Scripts only run during raids.
- Fewer enemies = significant FPS boost. No performance loss—only gains.

Q4: Compatibility?
- Works with 95% of mods, except those rewriting raid spawning logic (like this mod).
- Do not use with other compression mods! Report issues to the discussion forum if encountered.
-Supports CE (Combat Extended), as well as compressed entity raids, animal raids, insect raids, and human raids.
-This mod can be safely added or removed mid-playthrough.

-The Vanilla Factions Expanded - Deserters and Vanilla Factions Expanded - Insectoids2 cannot be compressed for raids, as both modify the vanilla raid generation functions. However, this will not affect the mod's ability to compress other raids.

Q5: Balance?
- ~20% variance from vanilla (slightly harder/easier based on affixes and tiers).
- High-difficulty raids (e.g., with tough factions like Neanderthals) may require higher DPS due to damage resistance and affixes.

Q6: Which raids can be compressed? Are there any raids that cannot be compressed?
After continuous updates, this mod can compress all vanilla raids that I consider excessive or in need of optimization.

Supported Raid Types:
- Human Raids
- Drop Pod Raids
- Furfolk/Hybrid Raids
- Tunnel Infestations (without additional buff)
- Toxic Waste Infestations (without additional buff)
- Psychic Ritual Raids
- Rimbeast Raids
- Rimbeast (Human) Raids
- Rimbeast (Animal) Raids
- Rimbeast Surround Raids
- Entity Raids
- Fleshbeast Pit Raids (without additional buff)
- Deep Fleshbeast Raids (without additional buff)
- Manhunter Pack Raids
- Mechanoid Invasions
- Psychic Ships

Excluded Raid Types:
- Wandering Rimbeasts (too small)
- Deep Drill Infestations (too small)
- Mechanoid Clusters (raid point max limit of 10,000)

With this mod enabled, the vast majority of vanilla raids will be compressed.

Fleshbeasts and Insectoids are not spawned instantly, which makes it unstable to apply bonuses to them. Therefore, I will not add bonuses for now, but might revisit this in the future if time allows.

Most modded raids can be compressed normally. However, due to limited time, I won't create dedicated patches for special raids from other mods. An example is Insectoids 2, which uses its own IncidentWorker for raid generation.

Special support has been added for the compressed tunnel raids of NewRatkinPlus, because I also use the Ratkin mod.
Q7: Why is this mod incompatible with No Limit Raid Point and Unlimited Threat Scale?[\b]
This mod already includes the functions of those mods. Since all three apply Harmony patches to the same method, enabling them simultaneously will cause patch conflicts.
This mod allows you to adjust both the raid scale (up to 2000%) and the raid point limit (up to 200,000).

Language Support
- Simplified Chinese
- Traditional Chinese
- English
- Japanese
- French

Thanks to the open-source code of Compressed Raid, which provided me with great support!
Popular Discussions View All (1)
13
13 Jul @ 11:24am
Bug Report 报错反馈
白金trigger
158 Comments
白金trigger  [author] 19 Jul @ 1:03am 
脉冲射线炮神力啊,精英单位DPS吃满了.
白金trigger  [author] 19 Jul @ 12:38am 
数值给的还是太保守了,远行大冒险第一个任务渎神猎人居然打赢了。
白金trigger  [author] 19 Jul @ 12:30am 
@Angel-Bcup 我自己试了可以,可能你的其他模组冲突,要么就读档多试试.
@ Captain Rex I can't imagine how to balance the strength of enemies during exploration. This could very well lead to an explosion in the strength of enemies during exploration, so I won't add this feature.
Angel-Bcup 18 Jul @ 8:13am 
更新后 远征大冒险mod的机械袭击刷不出来了 没更新前可以的
Captain Rex 18 Jul @ 7:41am 
Does the "elite levels" get added to exploration enemies too? such as orbital stations in odyssey?I would love to see that
milanor 18 Jul @ 7:35am 
哎,mod作者是这样的,总有人不看就来问(
白金trigger  [author] 18 Jul @ 4:58am 
更新到了1.5.2 ,支持输入框输入具体数值了,然后白银现在掉落时会禁止自动拾取,并且掉落白银数量和阵营科技等级有关,防止出现一波部落老哥导致财富爆炸,

我写了这么长的详细介绍还配了个视频,有的人看都不看上来就问,我只能说你可能不适合用这个mod。
漆黑之梦 17 Jul @ 11:26pm 
招募得时候会咋样
milanor 17 Jul @ 10:34am 
为什么与Unlimited Threat Scale不兼容,这不是压缩类的。能代替这个mod的作用吗
忘我境界 17 Jul @ 7:22am 
为什么会连招募的抵抗一起调整了?????