Stellaris

Stellaris

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Warhammer 40K - Imperium of Man - NSC3 Patch
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749.421 MB
11 Jun @ 5:50am
26 Jun @ 5:15am
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Warhammer 40K - Imperium of Man - NSC3 Patch

In 1 collection by Fran
NSC3 Shipsets - Fran's work for you!
58 items
Description
This patch makes Reises and strik doggo's We are the Impertial Navy Shipset compatible with NSC3 and updates its 4.0+ Patch.

A Warhammer 40K Fanmod
Lore & Description


In the grim darkness of the far future, there is only war.

The Imperium of Man is the last and greatest bastion of humanity in a galaxy consumed by heresy, xenos corruption, and daemonic horrors. Spanning over a million worlds, it is an empire forged in blood and faith, built upon the bones of countless generations and maintained through eternal war. From the hive cities of ancient Terra to the fortress-monasteries of distant stars, the Imperium stands as a monument to mankind’s will to survive.

Ruled by the immortal Emperor of Mankind - a godlike figure entombed upon the Golden Throne - the Imperium is a theocratic autocracy where science is religion and ignorance is sacred. The Adeptus Mechanicus worships technology as divine, treating ancient machinery with ritualistic reverence. The Ecclesiarchy fuels the fires of fanaticism, guiding the masses through unyielding doctrine and holy zeal.

The Imperium’s military might is unmatched. The Imperial Navy commands voidships the size of cities, adorned with gothic spires and cathedrals. The Astra Militarum - the hammer of the Emperor - wages endless war across the stars with billions of conscripted soldiers. And when threats emerge that mortal men cannot contain, the Adeptus Astartes - genetically engineered Space Marines - descend upon the enemies of mankind with righteous fury.

But this empire is decaying. Bureaucratic stagnation, internal corruption, and constant warfare sap its strength. Communication across the stars relies on unstable warp travel and the sacrifice of psykers. Entire worlds are lost to rebellion, alien invasion, or worse - the taint of Chaos.

Yet still, the Imperium endures. Bound together by fear, faith, and fire, it fights not for glory or conquest, but for the very survival of humanity itself.

You do not play as a hopeful civilization exploring the stars.
You play as the Imperium of Man - a crumbling, fanatical colossus holding back the dying of the light.

Fixes, Issues & More


Fixes
-> removed obsolete NSC2 files
-> removed all extra sections and research making those ships overpowered to all other shipsets
-> using original assets to make all other patches obsolote if you dont want op sections
-> added proper descirption in Ship selection
-> Moved cruiser Parts to mid section, so you still are able to play all shipclasses you previous needed researches for. You even can combine some stuff on cruisers and battlecruisers.
-> made Flagship bigger to make it look like a real flagship since Imperium of Man ships are sometimes even kilometers in sizes

Patch included for 4.0+ Imperium of Man ships are shown as mechanical

Incompatible with
- Amazing Space Battle - While not beeing incompatible with ASB, it appears that the guns fire in a opposite direction. THIS is not a issue by this shipset. I did test it now on very much different ways, and i also went to ModdingDem Discord to ask this. I already saw there that multiple people are reporting that ASB's Autocannons are always facing in once direction shooting around enemies and mostly dont hitting them. They also did post screenshots showing the same issue this shipset has. Since usually the turrets gfx is rotating on this shipset, (so that the gun fire in proper direction, the mesh itself isnt rotating), it appears that the ships dont know where to fire at. This is just a visual bug caused by asb, you still do the same dmg. I tested it now on very different ways, and even with base shipskins the cannons mostly dont hit their target visual. See last screenshot wich shows you the issue

Issues still happening
-> None other repoted

Important:
This shipset is a combination of We are the Imperial Navy NSC2 and We are the Imperial Navy


Loadorder
1. Warhammer 40K - Imperium of Man - NSC3 Patch
2. NSC3

Please report any issues you encounter, and I will do my best to fix them as quickly as possible.
This patch has been tested with Stellaris version 4.0.21, but it should remain compatible with past and future versions. I will continue to monitor compatibility.

FAQ
1. Why did i do this patch
->Honestly... , like in the Protoss Shipset, so much people digged their fingers into this mod, that its hard to find out wich set you should play now. With this i offer everyone to play a standart shipset with nothing op, and easy to find shipset. No funky name, clear to see, and even with some more bugfixed. And absolutly this time kept patched to the newest version and not left into dust after i maybe stopped playing stellaris. My patched will stay as up to date as possible. Since i already patched up to 80 shipsets to this time, it may take a week or two after a patch, but it won't be left behind. Also its sorted into my already existing NSC3 works, so its even easier to find

2. Does this include assets?
->Yes. You don't need the original mods. But this assets don't belong to me. They belong to the respective owner strik doggo and Reise . They are included here, cause its already a mess to find out wich thing to play now. All respect for all the designs, belong to there two and not to me.

3. Is it playable without NSC3 installed?
->Yes it should. You just wouldnt have new NSC3 Ships. Means a smaller roaster.
And not all ships shown on the pictures

Reviews
48 of 50 positive ratings – Steam may not show this properly due to a broken legacy system. Thank you for your support! (15.07.2025)

Special thanks to:


Reise for his We are the Imperial Navy

strik doggo for his We are the Imperial Navy NSC2

Maedhros for his already existing Patch with OP sections and research Imperium of Mankind Shipset for Stellaris Biogen + NSC3

CaptainX3 lead dev of NSC3 for guidance on ship role integration and NSC3 explainations
51 Comments
Fran  [author] 15 Jul @ 1:30am 
@Ferid Bathory
Its not required. Only if you want OP tec or other stuff the original mod had but wich is probably outdatet or not looked into anymore
If you just want the shipset you just can use this.
Ferid Bathory 13 Jul @ 4:44pm 
Hi, for full operation, as indicated in the description, this mod is required. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3481738360 ?
lolic_lol 30 Jun @ 12:13pm 
I think I found a conflict in my build. Conflict with outdated The Merger of Rules mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807759164
I have no idea why these two mods conflict, and why the legacy mod doesn't conflict with vanilla shipsets. But it's obviously a TMoR mod issue.
Because TMoR is outdated, possible solution - use Universal Game Rules patch.
lolic_lol 30 Jun @ 11:09am 
Ok, sure. But it's unlikely - I have over 100 mods, it will be very hard to find the conflict.
Just ignore it. We found out that the problem is not in this mod.
Fran  [author] 30 Jun @ 11:08am 
@lolic_lol
adress me if you find otu what it is :)
lolic_lol 30 Jun @ 11:06am 
Looks like mods conflict
Fran  [author] 30 Jun @ 10:35am 
@lolic_lol
did add you to furter breakdown the issue
lolic_lol 30 Jun @ 10:29am 
There are a lot of mods, so I suspect that there is a mod conflict here. There may be a conflict with gigastructural engineering or something else. Another thing is confusing - there is no such problem on vanilla shipsets.
But I don't have an NSC. Although I doubt that this is the reason. I also tested with instant_build code. Which also shouldn't be a reason.
Fran  [author] 30 Jun @ 10:25am 
@lolic_lol
Wich mod you using? I removed all megastructur entries, so i don't see where it should crash on ringworlds. But i will check
lolic_lol 30 Jun @ 10:23am 
Just tested it. Unfortunately, it crashed when trying to build a ringworld segment.
I would admit that this is a mod conflict, but there is no such problem with vanilla shipsets.