Garry's Mod

Garry's Mod

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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
2.329 GB
12 Jun @ 5:21am
21 Jun @ 2:35am
12 Change Notes ( view )

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1187

Description
Imported over from Half-Life 2 Workshop Which can be found here: 1187 Campaign

READ DESCRIPTION ABOUT BUGS FIRST!

REQUIRES HL2EP1,HL2EP2 & Lost Coast

HL2EP1 & HL2EP2 Can be found below this (If you don't own the games that is)
HL2EP1 Textures Content
HL2EP1 Sounds Content
HL2EP2 Textures Content
HL2EP2 Sounds Content

Lore:
Almost a decade after the Black Mesa incident, which opened the Portal Storms, you find yourself trying to cope with their aftermath.

Creatures seem to appear from nothing and come without warning. It is during this time that you find yourself in your apartment.

A strange, suited man appeared in your dreams and having no idea what’s going on, all you can do is to try and stay alive.

Before you play This and post bugs about something not working. Make sure you do have the requirements and not have any addons that edit the AI of the NPC's It can lead to them bugging out and can make you get stuck on certain areas. Those mods can be like AI Override such as a mod that makes NPC's know where you always are located can break all maps Anything really that changes NPC's behavior to see/find the Player can break all the maps,Model Replacement,NPC's Model Replacement
Make sure you have no addons that are bugging the AI Such as the Vortigaunts,Zombies,OmegaSquad,Helicopters,HoundEyes & Citizens (Mike,Marissa,John & Chris)

Known Bugs: i have encountered on SP (SinglePlayer) from loading 1187d2 to 1187d3 Props may have a chance to randomly bounce around the map This only happens in SP Not MP (Multiplayer) If the props start to bounce randomly. Disconnect and start on the 1187d3 and go on from there. MP Also works but are slightly bugged. John or Chris will follow the either the closet player that's near them or the first player that enters the server firstly. That's nothing i can do about to fix this. But they don't really break the gameplay as much. However convar doesn't seem to work such as host_timescale at 1187d3 and vortigaunts such as CombVort have small HP issues which i will already try to fix as fast as possible. 1187d10 to 1187d10b is still buggy at SP but you can noclip out easily.

Incompatible mods
Dynamic Interactions (ZMS can oneshot John at 1187d5)

Compatible mods such as Fear Combine AI works (Just be wary of Shotgunners can crash your game sometimes. That is not the campaign's fault it's the Fear Combine AI Mod But this will boosts the Omega Squad's Combat to be far more deadly All through make sure you have AR2 Pulse Energy Ball Option set to off. Otherwise it'd make no sense of the campaign seeing Omega Squad soldiers shooting AR2 Pulse Energy Ball right at you)

Half Life 2 Animation Fix To fix the Vortigaunts shooting faster (It's an option)

Uploaded and been edited a'lot at 2 Jun @ 9:56pm since then.


WARNING THIS CAMPAIGN USES CUSTOM COMBINE ASSET,WEAPON, STEPS & ZOMBIES SOUNDS SO ONCE YOU DONE WITH THE CAMPAIGN OR ADDON DISABLE OR UNINSTALL IT AND RESTART YOUR GMOD.

Contains: Working NPC's such as Omega Soldiers,HoundEyes & Combvorts. Just very busy with preparing those later
SPOILERS: Arbeit2 MainBattle,Arbeit3,PortalRift's Cut Version,XenLab and it's cut version as well. And LakeMap the map before ZS Frosty Underground aka (GateHouse Substation Gamma)
Popular Discussions View All (1)
6
17 Jun @ 10:35pm
PINNED: Report Bugs here
CP Unit
22 Comments
jangwmpt7 23 Jun @ 8:00am 
I have heard of the Rogue Train DLC for 1187.
jangwmpt7 22 Jun @ 1:07pm 
@holberry There is a single fanmade episode 2 map, which I haven't tried, since the official one was cancelled.
holberry20 22 Jun @ 4:53am 
is there gonna be a episode 2 about this map pack?
𝔽𝕣𝕠𝕘 20 Jun @ 5:11pm 
Is there any mods that break the 8th and 9th maps? Neither work properly for me even after disabling addons.
EpicGamer2012 20 Jun @ 10:07am 
they aren't appearing for me :(
Niobrara 19 Jun @ 5:48pm 
do the npcs use the same weapons they do in the mod?
Cap10c 18 Jun @ 8:29am 
This mod is Awesome. I enjoyed the experience you guys made from the enemies, the weapons, and the Voice acting. My favorite part of the mod is the voice acting I love mods that have people voice acting the characters. This is a experience that I would play again. Keep up the excellent work.:gman:
CP Unit  [author] 18 Jun @ 6:09am 
@Callsign_Ewok That is already in preparation. But Soundscapes and ambient generic will remain, otherwise the maps would be silent a'lot and ColorCorrection as well. Will add button to toggle that on and off just want to finish this first with the weapons and NPC's.
Callsign_Ewok 18 Jun @ 5:49am 
Would love a "Sandbox Gm" version of these maps with all the entities and scripts, extra clutter deleted and cleaned up and with none of the other extra requirements. That way I can use my own spawner for my own npcs and my own weapons. Great to see this nostalgic mod ported over however.
Mr~furryck~ 17 Jun @ 8:07am 
So good man, we need more of this in gmod