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UWE - Kaizo override fix
   
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19 Jun @ 8:11am
27 Jun @ 7:14am
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UWE - Kaizo override fix

In 1 collection by Statwise
Kenshi'n Collection
307 items
Description
I've attempted to fix some world-state weirdness involving the cannibals and some HN situations with UWE and Kaizo

In short, I fixed some missing references, and removed a left over world state conditions from Cannibals Expanded
I also restored village names introduced from UWE
7 Comments
Anrhaa 24 Jun @ 8:45am 
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Anrhaa 24 Jun @ 8:45am 
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brickhead 23 Jun @ 5:15pm 
hero [2]

seeing the southern UC go properly independent was always one of my favorite additions from kaizo but patching it was definitely outside the scope of my FCS knowledge. shoutout
Statwise  [author] 21 Jun @ 1:43pm 
@brickhead Clownsteady and Catun were indeed messy, leading to dead-ends with the rebel-farmers in most cases. I had to reorganize the order in which factions take over, tried my best to keep the progression intuitive, read the patch notes for more
brickhead 20 Jun @ 8:11pm 
hero.

would be cool to see the clownsteady and catun scrapmaster city state overriddes from kaizo back. im pretty sure those are absent in the kaizo uwe patch*

*(fair chance i may stupid and requesting something that already works. i didnt see any reference to them while digging around in FCS earlier but i also didnt try super hard)
Statwise  [author] 20 Jun @ 3:54pm 
Oh great work, thanks Anrhaa. I’ll be adding those to this
Anrhaa 20 Jun @ 10:35am 
The issues are even more. Check this:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3013917505/596278264013542221/

You can add those changes to this patch too if you want