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"Setting default rank depth does nothing to prevent player from stretching units BUT makes AI units much easier to flank by player and shorters AI frontage." - Completely agree.
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But I would say, there is NO any really serious problem with formations depth at all. Before melee combat starts it's all good(more or less). But then AI starts to do very wrong things: move to wrong directions, attack from wrong angles, attack wrong opponents, etc. (Just look how AI use cavalry units. Especially heavy cavalry. And it's just one example.)
Setting default rank depth does nothing to prevent player from stretching units BUT makes AI units much easier to flank by player and shorters AI frontage.
1) Interesting, but horrible description, honorable Hori! :) Couldn't you just say: "I changed "Rank Depth" column in land_units_tables", instead of those obscure formulas?!
And actually you supposed to say something like this, because that makes your mod incompatible with any mod: warning to users.
2) For some units your formations are absolutely wrong, like for Oathsworn, etc. All those guys with big mean weapons, who can deal heavy damage. They need 5 or 4 depth formation(not always, but for most situations), so they could unleash maximum hell to enemies!