Garry's Mod

Garry's Mod

gm_indoorspaces
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Update: 18 Jul @ 1:12pm

OKAY. Gonna test this out real quick, but this is the same update as two before. I think I've fixed the nodegraph corrupt issues, if you are still having issues that prevent loading the map let me know. It appears that the navmesh had also been cut off quite a bit, so I think I've fixed that too. Hopefully that helps!

Original Changelog:

-Updated the gallery and Dylan to make it easier to trigger dialog. There's now a big button covering the picture and the little purple dude icon, pressing that is the same as triggering the trigger_look that's currently implemented. Also probably fixed some potential dialog overlap issues!

-Things may have changed. Or grown.

-When a random background soundtrack is playing, a small sprite will illuminate it's album cover in the dance floor which is just sorta neat

-Slight lighting fixes here and there, the weird curvy hallways seem to be marginally improved

-Fixed the upstairs bedrooms area that opens up when the door slams, now the "escape route" works correctly. Previously a brush that hides the door frame was not being disabled when the upstairs bedroom sequence was initiated, this has been fixed! TBH you didn't miss much, it just dumps you out near the spiral stairs and the dance office

Update: 18 Jul @ 7:28am

Okay so apparently the new update is flagging corrupt node graph things so I'm reverting for now. Sorry.

Update: 17 Jul @ 4:30pm

-Updated the gallery and Dylan to make it easier to trigger dialog. There's now a big button covering the picture and the little purple dude icon, pressing that is the same as triggering the trigger_look that's currently implemented. Also probably fixed some potential dialog overlap issues!

-Things may have changed. Or grown.

-When a random background soundtrack is playing, a small sprite will illuminate it's album cover in the dance floor which is just sorta neat

-Slight lighting fixes here and there, the weird curvy hallways seem to be marginally improved

-Fixed the upstairs bedrooms area that opens up when the door slams, now the "escape route" works correctly. Previously a brush that hides the door frame was not being disabled when the upstairs bedroom sequence was initiated, this has been fixed! TBH you didn't miss much, it just dumps you out near the spiral stairs and the dance office

Update: 29 Jun @ 5:00pm

Did some quick visibility optimization as well as fixed a few spots I forgot to func_detail. Also managed to clean up the lighting on curved walls, so that's kinda cool!

Made it so that the music from the dance floor stops when you walk away from the area. Just so that people aren't stuck with that music if they don't realize they have to interact with the thing again to stop it. Going through a creepy area to signal commute would be very funny tho lmao

Update: 28 Jun @ 1:24pm

Added a tiny film development minigame to the house at the end of hallway 3, instructions are on the counter and can be interacted with like all the other pages! Ignore the times, those are the actual E-6 times for development and I thought it looked better with them lol

Update: 26 Jun @ 5:52am

Fixed the gallery NPC so he isn't able to say two lines at once, whoops thanks for the catch haha

Update: 25 Jun @ 2:21pm

Actually fixed the finale event, sorry for anyone that had an issue with a weird cylinder suddenly just glitching out of existence. All fixed and even friendlier for VR!

... that actually might be it, I'm sorry all this is kinda running together for me at this point lmao

Update: 24 Jun @ 9:03pm

Made some updates to the finale event to make it harder to softlock or break

Improved a ladder in an under repair elevator shaft

Fixed a handful of weird issues here and there

Made a small sign in the intro room to inform players of the movement failsafe when reading pages

Fixed a particularly weird page-reading button that was locking players into the page view

Update: 24 Jun @ 2:11am

Forgot one track of piano music, or rather VIDE stopped packing it yeesh

Update: 23 Jun @ 7:23pm

Oh yeah it needed more lmao, okay this should be completely stable. Remember! Use the music volume slider to either mute or change the volume of the background music in this map! Every track is effected by it so make sure to use it!