Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Tomatekh's Historical Religions VII
   
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Type: Mod
Mod: Religions
File Size
Posted
Updated
14.870 MB
23 Jun @ 12:32pm
11 Jul @ 7:06pm
2 Change Notes ( view )

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Tomatekh's Historical Religions VII

Description
Adds icons for historical, indigenous, and new religions as well as custom faiths.

~~~

Known Issues:

- Icon visibility on the city banner is distorted for some religions. I likely need the release of the official art tools to address this.
- Some of the names have random hyphens. If a name is 3 words or over, the interface pushes it to overlap the icon underneath on the religion select screen. Hyphens helped get around this.
- Leader preferences. This is out of my hands. The tables are in the game, they just don't seem to do anything. The mod programs preferences just in case the tables are ever activated. Leaders will currently choose randomly from the new religions.

~~~

Configuration File:

The mod folders include a configuration file - "HR_Config.sql" - which includes several options to adjust the number of added religions. (I'm looking into alternate ways to more conveniently adjust the configuration settings in the future).

The install location usually looks something like:

~\Steam\steamapps\workshop\content\1295660\3507130398

This file can be edited with any writing program. However, it’s recommended to use Notepad (in which it was formatted) or other plain text program. It includes entries such as:

(4, /* Set Mod Mode...

Simply change the numerical value to your preferred option based on the KEY description in each section, careful not to edit or erase any punctuation marks (comma, bracket, etc.) when editing the numerical values, and then save the file.

(2, /* Set Mod Mode...

NOTE: If using this mod in multiplayer, all players must have identical value settings in the configuration file.

Mod Modes:

Using the configuration file, Historical Religions may be loaded in several different modes to adjust the number of added religions. By default, the mod will load in Complete Mode (4).

- Base Game (0): Only load the religions and custom icons found in the base game. Religions will still use the new icons and religion order.
- Lite (1): Includes the Base Game religions plus an appropriate historical choice for every leader and Exploration Era civ. Includes one new custom icon.
- Standard (2): Includes the Base Game and Lite Mode religions, major denominations for world religions, and a selection of additional religions based on historical notability, geographic diversity, and past Civilization games. Includes some new custom icons.
- Streamlined (3): Includes all religions and custom icons, but denominations and sub-religions are disabled.
- Complete (4): (Default) Includes all religions and custom icons.

Mode Options:

- Base Denominations Added as Custom Icons: (Default) E.g., if "Mahayana" and "Theravada" are active, the icon for "Buddhism" can still be selected as a custom icon.
- Religions from Other Modes Added as Custom Icons: E.g., if Lite Mode is selected, the mod will load the Lite Mode religions as named religions and the remaining religions normally found in Complete Mode as custom icons.
- Limit Selection to Exploration Era Religions: Removes extinct ancient religions and modern religions from the game, but keeps most indigenous religions.

Enable / Disable Individual Religions:

- Customize Religion Lists: Religions may be individually enabled / disabled within their respective mode's set, including disabling denominations.
- Load Named Religions as Custom Icons: All Named Religions may be individually loaded as a Custom Icon instead of a Named Religion.

Religion Options:

- Change Default Religion Names: Change the default name of specific religions to various names representing alternate, colloquial and/or more ethnically specific names and spellings as well as historically related religions and sub-religions.

~~~

Recommended Religion Mods:

Leugi's Ritual Practices (Pantheon Rework)

~~~

Mod Support:

牛奶的文明简中汉化 (Simplified Chinese Translation)
Civfanatics Discussion Thread & Manual Download[forums.civfanatics.com]
Previous Version (3.0) Download[forums.civfanatics.com]

~~~

Special Thanks:

I’d like to thank JanBoruta, Sukritact, and Leugi all of whom contributed icons for the Civ V and Civ VI versions of this mod, some of which are still used in the current version.
22 Comments
Tomatekh  [author] 3 hours ago 
Hey, everyone! I have an update just about finished which should be ready to post either Monday or Tuesday. As with any update, there’s a chance it will interfere with existing saves (I'll post a manual download of the existing version in case you need it).
axatoramus 1 Aug @ 7:30pm 
Thanks, really appreciated!
Tomatekh  [author] 29 Jul @ 9:44am 
@axatoramus
Hi, at the moment the mod doesn't change any of the base religion mechanics. However, I am also disappointed with how everything works at the moment and am thinking of ways they might be adjusted for a potential companion mod in the future. I'm also hoping Friaxis might do something more substantial with religion in a future patch or DLC.
axatoramus 28 Jul @ 3:25pm 
Incredibly nice mod. Love it! But is there a possibility to fight off other missionaries?
Tomatekh  [author] 11 Jul @ 8:21pm 
v 3.1:

- Fixed a conflict in the Config File.
- All Religions can now be individually loaded as a Custom Icon instead of a Named Religion by setting their Value to ‘2’ in the Religion List in the Config File. (This option was previously available in groups but can now be done individually in any mode).
- Renamed several of the Religions. (This was done so that there’s a more consistent approach to how I named the religions across the mod).

I don’t know how the update will play with previous saves; it'd probably depend on what era you were in and what settings you had in the config file. There’s a temporary link to download the previous version (3.0) at the bottom of the description if Steam automatically updated and you need it to continue your previous save.

You’ll also have to reset your values in the Config File if you use it.
Tomatekh  [author] 10 Jul @ 6:04pm 
@axatoramus
I'm glad to hear you got the mod to work. Let me know if you encounter any other problems.
axatoramus 10 Jul @ 5:45pm 
Hi Tomatekh. It works like a charm now. Wow. Just, after I found a religion, it got wiped out soon by a competitor religion very fast. That was sad. I got the religion before I could make priests to spread it.
Tomatekh  [author] 9 Jul @ 12:55pm 
Hey everyone, just a heads up, I’m likely going to post a small update in a day or two. This is mainly to correct a small conflict in the configuration file that was pointed out to me. I won’t be adding any new religions in the update, but will probably use the opportunity to add more functionality to the configuration file and rename a few of the religions. As with any update, there’s a chance it will interfere with existing saves. I'll try to keep a manual download of the existing version active.
Tomatekh  [author] 6 Jul @ 3:19pm 
@axatoramus
Is founding a religion not triggering at all after constructing a temple in the Exploration Era or is the Choose Religion screen locking up/not letting you select a religion icon?
axatoramus 6 Jul @ 1:56pm 
Hmm. But I cant choose a religion in the game with this mod on, ever.