Dominions 6

Dominions 6

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Items (14)
Better Arena & Yearly Arena (mod pack)
Created by Red_Rob
This mod pack includes: Better Arena - replaces the prize for winning the arena with a random Artifact. Yearly Arena - causes an arena to be held at the end of each year. These mods can be used together, or can be enabled separately....
Divinitus
Created by Ronhul Maggot
Making Pretender Gods feel and play more uniquely without (presumably) too much powercreep. Lore friendly. Divinitus greatly expands the variety and impact of the powers available to each Pretender. Some have gained stronger personal abilities, whilst othe...
Confluence
Created by Executor
Confluence is a mod nation pack that features 24 mod nations, inspired by various sources. For the most part the nations are polished, and decently balanced, however some will naturally be stronger while others weaker. They should still be able to fit neat...
LA_Grobaashka
Created by iancho
First and foremost a lot of the credits for this mod go to Sombre, if it weren't for his LA_Warka tutorial mod I would never have been able to create this mod and see my little goblinas in action :) thank you! //////////////////////////////////////////////...
Legacy of Yakub
Created by Baronfuming
Legacy of Yakub "To make a devil, one must begin grafting from the original man..." - Elijah Muhammed This is a mod that adds 3 nations, based on the writing of Elijah Mohammed and Malachai York. The three ages of Dominions correspond with before, during, ...
No More Empty Provinces
Created by Sturm
This mod guarantees provinces to have atleast 1 hidden magic site and raises minimum population in a province to atleast 4k. Added a Kofi account in case someone is interested in tipping. Also planning to do commissions through that eventually but am sorti...
Nys New Nations
Created by Nyaxe "vansam"
Ny’s New Nations is a compilation mod of modded nations originally made for Dominions 5 and now ported to Dominions 6. Important! If you make a game using the dynamic/unstable version there is a high risk that games played with this version will be disrupt...
Sloop's Comfy Balance Mod (SCBM)
Created by Sloop
v1.09 Are you tired of Weak nations? Units you would never recruit? Overpriced or superfluous items? Spells and rituals that aren't worth casting? Mages with crosspaths and nothing to do with them? Pretender "gods" afflicted and terminally diseased after a...
Worthy Heroes_6
Created by Red_Rob
This mod expands the heroes available to each nation, ensuring that all nations have at least one hero and most have a minimum of 3 available. It also buffs weaker heroes, with the aim of making every hero feel unique and valuable. A full log detailing the...
Trusty Research
Created by BNRON
This mod allows nations to allocate their starting research, instead of the game allocating it randomly or uniformly. The total amount of RP is kept the same. Each nations starts with temporary wisps according to their magic scales. The wisps disappear aft...
The Gathering Sturm
Created by Sturm
Added a Kofi account in case someone is interested in tipping. Also planning to do commissions through that eventually but am sorting that through Discord for the time being: https://ko-fi.com/sturm67936 Reworked EA Berytos, MA Ermor, LA Pythium as well as...
Improved Casting AI 1.07
Created by Lucid
Welcome to our improved casting AI mod. TLDR: Mages do more blasting and summoning offscript - choosing often the most powerful spells. Long Version: The idea here is that the game normally likes applying buffs offscript. This can mean if there are units t...
Mercs
Created by Klomster
Using only one new picture, the banner, this mod adds several new mercenaries and one new commander, an assassin mercenary. A lightweight mod which adds more useful mercs, like researchers and disease healers. But also a few fun others. On popular demand. ...
Lore Poptypes (Cave)
Created by Speleothing
A mod to (mostly) remove cave races that are going extinct from LA and MA cave populations. Due to the way the events are coded, it won't replace the indie defenders, only the recruitable units & province defense who are there after you conquer the provinc...