Stellaris

Stellaris

Juggernaut & Colossus: Titans of War
30 Comments
danelsan 12 Jul @ 12:29pm 
Maybe it is due to some weird interaction with some other mod I have, but while using this mod I do not have access to the Total War wargoal that having a colossus normally makes available. Is that intended?
Saobie 9 Jul @ 9:26pm 
Just putting this out there for anyone who might be interested

There APPEARS to be no issues when using this mod alongside Acot and NSC3. At the least, you can load a game with them. Will update once i get the tech and build the ships to see if they will actually work
Raccattack 9 Jul @ 6:38pm 
Could you make a mod that makes these separate classes from standard ships so they can be used alongside? : )
Nikal 9 Jul @ 8:48am 
btw, you're missing a closing bracket at 20_collussos_components.txt 👌
Nikal 9 Jul @ 1:50am 
This is a fun idea. I worry it breaks lore with the Ancient Juggernaut Origin mod thou. :steamsad:
Reimer  [author] 8 Jul @ 1:55am 
@Hatguy Perhaps :)
Reimer  [author] 8 Jul @ 1:55am 
@TY Sure feel free to send me a message
Reimer  [author] 8 Jul @ 1:54am 
@Raccatyack, which shipclass is it you want? I can make a download for you that only includes that one
TY 7 Jul @ 9:44pm 
This is quite clever. Can I enlist your help for a ship mod?
hatguy218 7 Jul @ 12:45pm 
been playing Endless Space Two have you?
Raccattack 7 Jul @ 12:22pm 
beg you to release these as standalone ship classes
ANIMUS 7 Jul @ 3:19am 
get my popcorn and destroy worlds, great concept,, im in!
✙Ragnarow✙ 6 Jul @ 12:19pm 
Yea, Vodyany mothership class and aircraft carrier)
Reimer  [author] 6 Jul @ 4:23am 
@cyph, any mod that alters the amount allowed should be compabitlbe without anu issues. this mod modifies the core sections of both ships, so any mod that also touches the core section, will run into compability issues.
In theory you could add a mod that adds more sections and it should work without major issues.
Cyph the Terrible 6 Jul @ 12:09am 
By mods that do not alter Juggernaut and Colossus section templates, is that by REMOVING the default template with their own, like this mod, or mods adding new sections to the Ships? And would something like ACOT Defines, which changes limits on how many juggernauts and collosi you can have, would that be incompat?
Stern 5 Jul @ 9:44am 
Impeccable ^^
Reimer  [author] 5 Jul @ 9:41am 
@FrazierFr thank you, i have now included the french localization
Stern 5 Jul @ 3:25am 
Hello, thank you for this mod.
French translation is here.

l_french:
juggernaut:0 "Mastodonte"
CORE_JUGGERNAUT_SECTION:0 "Section Coeur de Mastodonte"
tech_juggernaut:0 "Ingénierie de Mastodonte"
tech_juggernaut_desc:0 "Un navire de guerre colossal hérissé de canons lourds, construit pour diriger la flotte et briser n'importe quelle ligne de bataille."
juggernaut_desc:0 "Un navire de guerre colossal hérissé de canons lourds, construit pour diriger la flotte et briser n'importe quelle ligne de bataille."
TECH_UNLOCK_SHIP_TYPE_juggernaut_TITLE:0 "Débloque le type de navire : Mastodonte"
Reimer  [author] 4 Jul @ 12:22pm 
@Simbach Vazo
I have not tried, depends how NSC changed the ship classes, might work fine if they didn't tinker too much with the juggernaut. If you want, try loading this after NSC in a test save and see if it works as expected, and let me know.
Simbach Vazo 4 Jul @ 10:57am 
Would you happen to know if it works with NSC?
simonjbsays 4 Jul @ 5:01am 
What shipsets did you use for the thumbnails? Looks cool
Reimer  [author] 4 Jul @ 2:41am 
@Admiral Zander, i made a fork of the mod, this one disables the shipyard of the colossi, so the mobile shipyard feature has been removed altogether:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3516150252
Yokami 3 Jul @ 1:42pm 
I really feel like those changes should be what the vanilla game is
Reimer  [author] 3 Jul @ 11:15am 
@G marceau & @Voidrin - yes its safe to add mid game, however you will need to rebuild the colussus. In my testing it wasnt necessary for the juggernaut.
Reimer  [author] 3 Jul @ 11:13am 
@Admiral Zander, i could perhaps add a script that lets you choose that upon completing the research for the colussus. I will look into implementing this tomorrow.
Admiral Zander 3 Jul @ 9:29am 
would love to use this, but it adding shipyards to the colossus is a deal breaker sadly, as this makes it just as problematic to use as regular juggernaut, in that all fleet reinforces love to go onto just it and not my mega shipyards
UwUboros 2 Jul @ 6:49pm 
Nice, I love the idea
G marceau 2 Jul @ 3:07am 
same question ( with deleting the old ones mid game )
Voidrin 1 Jul @ 7:42pm 
Is this good for adding midgame?