Space Engineers

Space Engineers

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Kratos Program (Vanilla+ Warfare Weapon Pack)
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
110.055 MB
4 Jul @ 2:25pm
12 Jul @ 4:14pm
6 Change Notes ( view )

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Kratos Program (Vanilla+ Warfare Weapon Pack)

In 1 collection by TheRebornAce
Vanilla Weapon Mod Collection (Updated: July 04 2025)
49 items
Description
WARNING: NOT compatible with WeaponCore. See below for additional details.

My largest weapon mod pack! Arm your ships with a variety of naval weaponry with multiple ammo type options for selected weapons. Full build stages included and survival ready. Efforts made to be balanced with the AWP modpack when played in parallel. Hope you all enjoy!

Need assistance in countering some of the weapons in this mod? See my countermeasures mod pack the Soteria Effort; designed to go hand-in-hand with this mod.


War has broken out across the galaxy and even those in far-reaching sectors like the Draxon-Sector cannot stay neutral in this cause. To maintain their independency and not be under another governing body, Titan-Armament Industries has decided to move a majority of their efforts and investments into war production. It is time for T-A Industries to make a mark of their own in this everchanging conflict. Having advance tech is not enough to stand on one’s own but surround oneself with loyal and dependable allies as well. Therefore, T-A Industries has decided in their best interest to share their innovation and power with others they choose and you are the lucky few. T-A Industries welcomes you to...the Kratos Program.


TX-PD series:
An optional pair of point-defense turrets perfect for intercepting incoming projectiles and personnel.

TX-AA series:
A set of anti-aircraft weaponry suited for anti-air defense. Provides a wide range of defense capabilities. All from rapid-firing suppression to an explosive solution.

TX-DD series:
The first series of naval-calibre guns. Compact design to be use as primary batteries for Destroyer-type ships or close-quarter secondaries for much larger ships. Has the highest rate of fire for naval guns but low damage output.

TX-CX series:
Medium size naval batteries ideal for Cruiser-type ships. Each turret is designed with unique features compared to one another, giving ship-designers a variety of options to fit their specific needs.

TX-BC series:
Large firepower in a small package. These Battlecruiser-type turrets give smaller ships similar firepower of battleships while maintaining a lower profile. Only this series of turrets has access to high-velocity shells.

TX-BB series:
The largest available calibres in the naval gunnery series. Powerful and hard-hitting turrets perfect for large, armored Battleship-types. Their handling maybe cumbersome but no way to be underestimated when you see the barrels pointed at you.

Fixed weapons:
There are a variety of fixed weapons in this program to choose from. Ranging from a rapid homing-rocket launcher to a heavy coil cannon. Just mind the cost that comes with them.


At the time of this mod’s initial upload, a majority of weapon balancing were heavily inspired by World of Warships gameplay; a game I played since CBT and the next 8+ years later. I have fully retired from the game but had times miss playing with my ships. Thus, became one of the main reasons this mod was created and why most of the naval turrets look or feel familiar.

FAQs
Is this WeaponCore compatible?
No; nor are there any plans to make it so. If you have WC on your server/save, this may be your primary issue causing the Kratos Program to not work properly. Remove WC before reporting any bugs. Also, modding is just a hobby of mine and maintaining one version is more than enough. HOWEVER, I am open to discussions with whoever is willing to make and maintain a WC port on my behalf.

Mod.io available?
No as I personally do not use that platform and thus will not create and maintain a mod for a platform I do not plan to use. Also, this mod requires scripts to work, which are not allowed.

Reuploads?
No reuploads allowed. Any full reuploads found will be reported to Steam and Keen. A ModAdjuster supplementary mod is ok and does not require permission; just credit and a link back to the original is good enough.

Bugs/Issues
Please let me know of any bugs or issues you may encounter. However, before reporting, I would kindly request that the mod is tested first on its own in a clean world and confirm the issue is not stemming from a compatibility issue with another mod. There are many mods on the workshop and it is impossible to compensate for all. After confirming the mod by itself is fine, determine which other mod is causing the issue. Let me know which mod and the required steps to replicate the problem consistently. I will then try to fix the issue on my end if possible. No guarantees...
You can let me know of such issues either in the comments below or on the official Keen discord server as I float about in there as well. You can also find me in the Vanilla+ Framework discord server.

Known Issues
  • EndOfLife SFX for Thermal Torpedo and EMP does not work on initial game load up. Not sure how to fix this but a world refresh will quickly fix this, and all sounds will be back to normal. Just need to do this each time the game client opens.

Complementary Mods
See below for suggested mods to expand your combat experience, and balance existing vanilla weapons to be more in line with this mod pack:
For more vanilla weapon mods, see my compiled list of available working vanilla-based weapon mods I personally found on the workshop. I try to keep it updated on a semi-regular basis: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3235735206

Future Plans
  • Add small-grid fixed weapons
  • Further balancing and fine-tuning
  • Replace stand-in vanilla ammo models with original ammo models.

Credits
Majority of firing audio is from War Thunder by Gaijin Entertainment. Asset use per the following contribution agreement: https://live.warthunder.com/contribution_agreement/?lang=en
War Thunder GitHub audio asset repository: https://github.com/GaijinEntertainment/fmod_studio_warthunder_for_modders
Other sounds are random sound effects I found through Google.

Thanks

Huge thanks to Digi, enenra, gruzzob, Kreeg, Space Ace, stonelords, and many others on the official Keen discord server in helping me create this ever-growing mod. Best spell-checkers SE modders got.

Another huge thanks to Nerd e1 for creating the Vanilla+ Framework; expanding the possibilities of vanilla combat.

Finally, a special thanks and shoutout to Harbinger Ace and jperk354. Both were a huge inspiration during the creation of the Kratos Program. Thus, this mod was heavily scrutinized to ensure balance when using AWP and AWP Expanded Ammos in parallel.
35 Comments
Barbatos 3 hours ago 
Absolutely wicked mod. The weapons are fun to use, look fantastic and sound nice. Now I gotta upgrade all of my ships again :steamthumbsup:
TheRebornAce  [author] 14 hours ago 
@TheRanker That sounds more like a Torch issue than a mod issue unfortunately. But from reading the comments in that link it seems if you replace the DLL files you should be fine. Can't confirm since I don't rent servers.
TheRanker 22 hours ago 
yesterdays update broke th emod..

now unable to download it.

this is happening across steam

please roll back your update so we dont break our worlds!!
TheRebornAce  [author] 11 Jul @ 7:55pm 
As stated in the description, not from me.
Xecutor 11 Jul @ 6:38pm 
any chance this can see weapon core compatibility
TheRebornAce  [author] 11 Jul @ 5:10pm 
@bigfootv Confirmed with a friend who uses a headset and agree the CIWS audio might be a bit over tuned (lol). Audio updated; reduced volume factor from 2.5 to 0.5. Hopefully, this makes the gameplay a bit more comfortable lol. Let me know of any other audio adjustments. I play with speakers so sound experience differs.

@Pumciusz Balance changes added to the 20mm and 30mm turrets. See patch notes for details.
bigfootv 11 Jul @ 9:32am 
BTW, I've got the sound lowered for the game.
bigfootv 11 Jul @ 9:30am 
@TheRebornAce,
Can you please check the sound values for the TX-PD 20mm.

It might be that I over did it when I put 6 for base defense.

Nearly blew my ears out with headphones when they lit up a meteor shower. :steamfacepalm:

Thanks. So far I'm liking them. Brrrrrrrrrt.........
TheRebornAce  [author] 10 Jul @ 8:51pm 
idk as i don't use that mod. best confirmation is to try it yourself