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And lastly, but definitely not not importantly, I added more zones around the map. Eventually, after I'm done with adding car zones in garages, I'll add FARM zones to FARMS (I know right, TIS really doesn't like adding vehicle zones in their appropriate spots). I've already added a FEW, but with how many farms there are, it's a big project (and hard to keep track of).
i beg you
get rid of the corpses in cars, im sick of breaking into every car, removing the corpses and reparking it to fit in the parking spot
1. Obviously all the cars spawning
2. Driving and load chunks is already not great in B42 compared to B41, they still need to fix that.
3. Modded cars alone hinder performance a little, and KI5's cars specifically have this little bug that spits out null values for every car that spawns basically.
All 3 of these combined = bad performance no matter what you do. The best solution I've found is having most vehicles be burnt wrecks, that way it's much much less taxing on your computer. Less fully fleshed out cars to spawn in the better, while still also filling in those slots with "cars" so it's not an empty world.
@TheS1X
By the default apocalypse settings, cars are set to low and face random directions with my mod. To have them be more neat and spawn even more than the vanilla limit, I created and adjusted settings in the sandbox objects for you to tweak. The new "high" setting for vehicle spawn rate is actually 100% now and there should be a toggle for cars facing random directions under that same vehicle page. I hope this answers both of your questions.