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https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2904475897
And lastly, but definitely not not importantly, I added more zones around the map. Eventually, after I'm done with adding car zones in garages, I'll add FARM zones to FARMS (I know right, TIS really doesn't like adding vehicle zones in their appropriate spots). I've already added a FEW, but with how many farms there are, it's a big project (and hard to keep track of).
i beg you
get rid of the corpses in cars, im sick of breaking into every car, removing the corpses and reparking it to fit in the parking spot
1. Obviously all the cars spawning
2. Driving and load chunks is already not great in B42 compared to B41, they still need to fix that.
3. Modded cars alone hinder performance a little, and KI5's cars specifically have this little bug that spits out null values for every car that spawns basically.
All 3 of these combined = bad performance no matter what you do. The best solution I've found is having most vehicles be burnt wrecks, that way it's much much less taxing on your computer. Less fully fleshed out cars to spawn in the better, while still also filling in those slots with "cars" so it's not an empty world.
@TheS1X
By the default apocalypse settings, cars are set to low and face random directions with my mod. To have them be more neat and spawn even more than the vanilla limit, I created and adjusted settings in the sandbox objects for you to tweak. The new "high" setting for vehicle spawn rate is actually 100% now and there should be a toggle for cars facing random directions under that same vehicle page. I hope this answers both of your questions.
If it's just error message spam then you can safely ignore it, if there are any other issues lmk. But I cannot put the new corpses in car seats since they don't even exist as items you can carry (like the old corpses), TIS needs to fix that.
The update will include many things. More corpses in cars. Car wrecks have been added across major roadways as a new obstacle to manage (you can disable them with the same vanilla sandbox setting that disables normal wrecks). The setting for spawn rate has been combined with the vanilla one, set it to high for maximum, the default is low because of apocalypse settings, the default is balanced for the number of car wrecks I added. SOME performance issues when loading in new cells is due to vanilla bugs, obviously we've all experienced this while driving, but SOME performance issues are still linked to KI5's cars (while loading in new areas). Be sure to allocate more ram to your system via the link in the description to help with this, the default is 3 (boo) and I've seen my system spike to at least 5-6.
MUST READ: If you did not know already, you can open and close doors from a vehicle by holding v inside of the green door box thing that shows up when you're near that door. This is the ONLY way to get a corpse outside of a vehicle, so you better figure out this mechanic that has existed for years. If a corpse is in the back seat of a 2 door vehicle, you must first enter the vehicle, THEN drag the corpse from the back seat to the other passenger seat DIRECTLY (do not attempt to put in your inventory, just drag and drop the corpse from seat to seat and obviously not the one you're sitting in), THEN you can take it out from the side.
I will put this all in the mod description when it releases.
none: No Normal Spawns
very low: 5-10%
low: 20-40%
normal: 50-90%
high: 100%
Remember, it's not a bug, it's a feature.
This just means that the very high option from the vanilla option will now be spawning 100% instead of the 25% or whatever it was doing before.
The other options will not be changing, I will just be removing this one specifically so there is no confusion as to why it's not working correctly (since now the vanilla option affects it, the 2 settings for the same thing clash and may not function as expected).
A) it adds military zones, obviously, but my point is I'm removing the random spawning of military vehicles in normal areas where they don't belong, meaning you actively need to seek out a military vehicle to find one and not by getting lucky.
B) It's the framework for the second half of this mod, editing existing zones and adding new ones. I'm not just going to copy part of that author's work, so making it a required mod means the author is fully credited and even used.
That mod also has its own custom sandbox settings which are very similar to mine to mess with.
I hope this helps! I'm excited to try this mod out!
@Ylva Traffic is coming soon, I've already manage to place vehicles on the map in new zones, but controlling it is difficult.
@#popkik# That is probably not the result of my mod, I have heard of that issue coming from multiple other mods though. if you need to troubleshoot, make sure you mod load order is correct first, then check for mod incompatibilities and mod bugs 1 by 1. OR if you don't feel like doing any of that (or did and still can't figure it out what the issue is), ask the official pz discord/reddit.