Project Zomboid

Project Zomboid

Way More Cars
79 Comments
MV75 6 hours ago 
Oh yes, I understood that, I just wanted to voice it's a feature I really do like as another user voiced it's a feature they do not, got to have both sides heard. :)
GamestaMechanic  [author] 7 hours ago 
Hey guys, I found some real promising stuff in the B42 files that could be coming soon. They're finally adding back corpses in containers!
GamestaMechanic  [author] 7 hours ago 
@MilaYanska Yes, for this mod I would probably place it below mine similarly to the crashed cars mod.
MilaYanska 7 hours ago 
Hi, thanks for the mod! Is it compatible with the More Vehicle Options mod? I used it to make cars spawn with missing parts, etc

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2904475897
GamestaMechanic  [author] 10 hours ago 
@MV75 I didn't remove the feature, I just halved the spawn rate for the corpses because they were spawning in nearly every car. Now, it's 14% for driver seat, 7% for front seat (passenger), and 1.4% for rear seats. That's an over 20% chance to spawn at least one corpse per car, that's fine.
MV75 16 hours ago 
Keep the corpses, love that feature. Made me change play to open the door first and check. Maybe make everyone happy and make it a sandbox option.
ionnnxp 21 hours ago 
is this mod coming out with B41 too?
GamestaMechanic  [author] 4 Aug @ 6:43pm 
I've added cars in most garages finally! (Only in the B41 area, B42 is a large unfamiliar area that I still need to tackle). Some garages were too small to put a car in, but I'd say about 75% of garages have a car zone in them (again, only in the B41 area rn).

And lastly, but definitely not not importantly, I added more zones around the map. Eventually, after I'm done with adding car zones in garages, I'll add FARM zones to FARMS (I know right, TIS really doesn't like adding vehicle zones in their appropriate spots). I've already added a FEW, but with how many farms there are, it's a big project (and hard to keep track of).
titanicman119 3 Aug @ 5:49pm 
i really wish this would work with b41.
rifties 3 Aug @ 4:58pm 
Is there anyway to fix the constant spawn of one specific vehicle model? I have the motorists zone pack installed with this mod and 70% of the cars that spawn are Ford Bronco's.
FeFePlay 3 Aug @ 1:39pm 
bruh i wanna play on b41 MP with this
WalbrechtGaming 2 Aug @ 1:47pm 
please
i beg you
get rid of the corpses in cars, im sick of breaking into every car, removing the corpses and reparking it to fit in the parking spot
Пивной Барон 29 Jul @ 3:44pm 
walking dead haha
GamestaMechanic  [author] 29 Jul @ 12:52am 
The lag and freezing every second is caused by 3 things, and probably other mods:
1. Obviously all the cars spawning
2. Driving and load chunks is already not great in B42 compared to B41, they still need to fix that.
3. Modded cars alone hinder performance a little, and KI5's cars specifically have this little bug that spits out null values for every car that spawns basically.
All 3 of these combined = bad performance no matter what you do. The best solution I've found is having most vehicles be burnt wrecks, that way it's much much less taxing on your computer. Less fully fleshed out cars to spawn in the better, while still also filling in those slots with "cars" so it's not an empty world.
Raid: Shadow Legends 28 Jul @ 11:07am 
Great mod, tho I will say that under high settings, Louisville is (understandably) impossible to drive through.
GamestaMechanic  [author] 24 Jul @ 5:04pm 
@Rickle Pick
@TheS1X

By the default apocalypse settings, cars are set to low and face random directions with my mod. To have them be more neat and spawn even more than the vanilla limit, I created and adjusted settings in the sandbox objects for you to tweak. The new "high" setting for vehicle spawn rate is actually 100% now and there should be a toggle for cars facing random directions under that same vehicle page. I hope this answers both of your questions.
TheS1X 24 Jul @ 11:16am 
Am I missing something? I would love to see cars parked nicely like on your pictures but all my cars are randomly parked.
Rickle Pick 24 Jul @ 4:44am 
@GamestaMechanic hey am i missing something? after installing mod and enabling it i still dont see an abundance of cars in my game play, i havent been to LV yet but i had hoped that i didnt need to go there for there to be "Way more cars" please help.
FeFePlay 23 Jul @ 8:25pm 
I think a good addition would be to include chances of spawning wrecked cars against walls (with tiles of shattered walls) depicting the initial chaos at its peak.
GamestaMechanic  [author] 23 Jul @ 5:59pm 
Pushed out an updated to add missing vehicles in Valley Station (for some reason the vanilla game is missing a lot of vehicle spawns in this area). I also added vehicle spawns in several parking garages under apartments and such that are mostly indoors in LV, those are also missing spawns in vanilla for whatever reason.
kisvincze 20 Jul @ 4:56pm 
great, can't wait for b42 multiplayer
Falcon 20 Jul @ 12:37pm 
Yeah I get you are working within limited means, it's no fault to you. I'm trying to find a work around for myself and figured maybe if I threw this out there it could have been as simple as a patch. I might have to just sac the Spongies mod because I really enjoy the abundance of cars. I always want to base up and collect all the cool cars and thanks to you and this mod I'll be able to now!
GamestaMechanic  [author] 20 Jul @ 12:21pm 
@Falcon This is purely a vanilla bug that I cannot fix. The corpse item variant for car seats and other containers ONLY exists as the old corpse, eventually they'll make them one in the same. This isn't an issue normally, without this mod, because of how god damn rare they are in vanilla, so you would likely never come across this issue. But since I increased the odds of them spawning, that error would pop up constantly.

If it's just error message spam then you can safely ignore it, if there are any other issues lmk. But I cannot put the new corpses in car seats since they don't even exist as items you can carry (like the old corpses), TIS needs to fix that.
Falcon 20 Jul @ 12:01pm 
So I installed this mod the other day and have been having tons of issues. After digging into it I believe the issue is this mod clashing with Spongies Clothing (maybe other clothing mods too) and I think it has to do with this mod utilizing the old zombie corpse and Spongies Clothing trying to spawn on those corpses and failing. That's just my current theory
YeetMan64 20 Jul @ 11:16am 
@GamestaMechanic Alright
Lorhelm 19 Jul @ 12:08pm 
to be honest more deads in cars piss me off totaly
GamestaMechanic  [author] 18 Jul @ 9:04pm 
@YeetMan64 There will not be an B41 version. I'd rather just focus my efforts on additions and learning with the current system than remaking it. I'm pretty much brand new to modding and I spent a work-week's plus amount of time on this already. But again, if anyone ever wants to try to reformat it for B41, I would incorporate it into this one so both version can be combined and credited appropriately (probably added as a contributor on this workshop page and mentioned at the top of the description for clarification).
YeetMan64 18 Jul @ 4:32pm 
I'm sure this question has been asked before, but when will there be a build 41 version?
GamestaMechanic  [author] 17 Jul @ 7:38pm 
Added a preview video to the mod page showcasing a small part of the update coming out at midnight (EST, so, just a 1.5 hours away)

The update will include many things. More corpses in cars. Car wrecks have been added across major roadways as a new obstacle to manage (you can disable them with the same vanilla sandbox setting that disables normal wrecks). The setting for spawn rate has been combined with the vanilla one, set it to high for maximum, the default is low because of apocalypse settings, the default is balanced for the number of car wrecks I added. SOME performance issues when loading in new cells is due to vanilla bugs, obviously we've all experienced this while driving, but SOME performance issues are still linked to KI5's cars (while loading in new areas). Be sure to allocate more ram to your system via the link in the description to help with this, the default is 3 (boo) and I've seen my system spike to at least 5-6.
GamestaMechanic  [author] 16 Jul @ 3:50pm 
I'm going to finish working on LV car wreck zones today and finish the rest of the map, which will be much easier because of the population density, later. DEAD zombies, or just corpses, will be a common occurance inside of vehicles that you will need to deal with.

MUST READ: If you did not know already, you can open and close doors from a vehicle by holding v inside of the green door box thing that shows up when you're near that door. This is the ONLY way to get a corpse outside of a vehicle, so you better figure out this mechanic that has existed for years. If a corpse is in the back seat of a 2 door vehicle, you must first enter the vehicle, THEN drag the corpse from the back seat to the other passenger seat DIRECTLY (do not attempt to put in your inventory, just drag and drop the corpse from seat to seat and obviously not the one you're sitting in), THEN you can take it out from the side.

I will put this all in the mod description when it releases.
GamestaMechanic  [author] 16 Jul @ 3:42pm 
Apparently, there are 2 different corpse types which is causing issues. Besides the obvious male and female, there is also a separation between the new and old corpses. The new one is obviously the most known one for B42, you kill and drag them around. However, the old one is still in the game only in the way that I'm using it, spawning in containers. Now the issue with this is when it comes to moving an old corpse. Once you have taken it out of the car and into your inventory, the tile you drop it on next is the tile it will stay on until it decomposes. If you try to pick it up, it will vanish like it never existed. The body will no longer exist and you will lose whatever was inside of it. Be careful! This ONLY applies to vehicle zombies fyi, all other are safe from this VANILLA bug (I can't fix it).
Planteas 16 Jul @ 10:13am 
Nice Mod. Never made sense to me why there are so few cars in the world of zomboid
GamestaMechanic  [author] 15 Jul @ 7:36pm 
If I had to give some numbers for what the next update would be... (based on some counting, very little testing or hard numbers)
none: No Normal Spawns
very low: 5-10%
low: 20-40%
normal: 50-90%
high: 100%
Remember, it's not a bug, it's a feature.
GamestaMechanic  [author] 15 Jul @ 6:50pm 
The next update will change a little. There will no longer be an exact number value for the spawn rate, instead, it has *accidentally* (but in a good way) fused with the vanilla option for car spawn rate.

This just means that the very high option from the vanilla option will now be spawning 100% instead of the 25% or whatever it was doing before.

The other options will not be changing, I will just be removing this one specifically so there is no confusion as to why it's not working correctly (since now the vanilla option affects it, the 2 settings for the same thing clash and may not function as expected).
GamestaMechanic  [author] 15 Jul @ 6:47pm 
I can try, no guarantees on that.
Doctor Groove 15 Jul @ 4:58pm 
Piggybacking off of a previous comment: increasing the odds of corpses/zombies in cars specifically on the road/in accidents would be awesome!
Doctor Groove 15 Jul @ 4:56pm 
There would it be too much to ask for a middle ground? So like, there are cars everywhere, but maybe it's randomized that some parking lots are just totally torched, and like maybe most cars on the road are fucked up in some way? Love the idea of having a realistic amount of cars, but that makes things a *smidge* too easy, and the fix of having the majority of them or all of them fucked up in some way or completely destroyed sort of takes away the realism, which for me is the entire point of the mod. Still gonna use it though lol thanks for the work, man!
GamestaMechanic  [author] 15 Jul @ 10:07am 
I'm halfway done with adding car wreck zones in LV. Keep in mind these can be disabled with the VANILLA sandbox setting checkbox that removes normal car wreck zones as well. If you don't know what I'm referring to, it's the burnt and wrecked cars that are placed in intersections and other areas, the most common one being the wreck zone on the bridge next to west point.
GamestaMechanic  [author] 15 Jul @ 10:03am 
Vehicle Military Zone is a required mod because...

A) it adds military zones, obviously, but my point is I'm removing the random spawning of military vehicles in normal areas where they don't belong, meaning you actively need to seek out a military vehicle to find one and not by getting lucky.

B) It's the framework for the second half of this mod, editing existing zones and adding new ones. I'm not just going to copy part of that author's work, so making it a required mod means the author is fully credited and even used.

That mod also has its own custom sandbox settings which are very similar to mine to mess with.
MercurialMind 15 Jul @ 9:56am 
why is Vehicle Military Zone required?
chloptik 14 Jul @ 9:12pm 
Also, amazing mod
chloptik 14 Jul @ 9:10pm 
I think an incredible number of cars must have spawned in Louisville. In small towns and villages, on the contrary, there are fewer cars, which suggests that most people tried to find a safe zone in Louisville or evacuate to another state
Collide 14 Jul @ 8:42pm 
@GamestaMechanic just passing through and noticed the line "DO NOT use multiple of the sub-mods at the same time, only enable 1 per save (I gotta figure out how to restrict that)" I've been using Tomb's Player Body and remembered seeing a few mod options that are exclusive so I checked it out. It looks like you can mark mods as incompatible in B42 in the mod.info file. For example the submod "TombBodyTex" is incompatible with TombBodyTexDOLL and TombBodyTexNUDE so the mod.info file contains the line: `incompatible=\TombBodyTexDOLL,\TombBodyTexNUDE`

I hope this helps! I'm excited to try this mod out!
GamestaMechanic  [author] 14 Jul @ 12:58pm 
@Brainsaw I can INCREASE the odds of a corpse spawning inside a car, that's already vanilla, it's just rare. The rest of what you said is impossible for me, but I bet week one mod could add that.

@Ylva Traffic is coming soon, I've already manage to place vehicles on the map in new zones, but controlling it is difficult.
Ylva 14 Jul @ 9:43am 
this is actually interesting to have. I've always wondered and looked for traffic and plenty of crashed cars to make it challenging to use vehicles. Like a grid-locked city and the only way to traverse is on foot or motorcycle.
Brainsaw 14 Jul @ 8:42am 
Could you add zombies inside of cars? With a chance to get bit if you just jump in fast without looking? Also way to lure out the zed from car
GamestaMechanic  [author] 13 Jul @ 9:14am 
The full rebalancing update has been uploaded! I traveled around most of the map to fix these zones for B42. A LOT of zones have been rebalanced and many modded vehicle definitions tweaked. If you find ANY parking lots with an obsessive amount of 1 vehicle type, lmk and I'll tweak it.
GamestaMechanic  [author] 13 Jul @ 8:33am 
Added a required item mod because it just makes sense with what I'm doing and it helps me out a ton with creating/editing zones.
GamestaMechanic  [author] 13 Jul @ 8:23am 
@Ampyr you can just disable it in the sandbox settings. I haven't gotten around to setting specific angle limitations yet (because a true/false boolean is easier to manage), but it's possible.

@#popkik# That is probably not the result of my mod, I have heard of that issue coming from multiple other mods though. if you need to troubleshoot, make sure you mod load order is correct first, then check for mod incompatibilities and mod bugs 1 by 1. OR if you don't feel like doing any of that (or did and still can't figure it out what the issue is), ask the official pz discord/reddit.
#popkik# 13 Jul @ 5:49am 
I have a problem when I get into the car, the car interface doesn't appear. Did I install it incorrectly?