RimWorld

RimWorld

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Persona Mechanoid Pawns 2
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Mod, 1.6
File Size
Posted
Updated
19.246 MB
10 Jul @ 10:40pm
14 Jul @ 5:09am
6 Change Notes ( view )
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Persona Mechanoid Pawns 2

In 2 collections by hYPERION
My Rimworld Mods
15 items
Mechanitor Balance Tweaks Supported Mods
35 items
Description
Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around? This mod is here to help!

This second release focuses far more on improving the parallels to standard mechanoids while rewriting the mod, it now features proper mechanics for charging, gestation, resurrection, and more!

Do note that to make it available for Odyssey, not all mechs have NEW assets and largely use the textures from the older version of the mod, this will be amended once they are done. The mod is still fully functional regardless and the transition will be harmless to existing saves. Other minor features such as some upgrades are missing too, they will likely be added in future updates.

Additions:
  • New personae driven mechanoid pawns with proper mech-like game play elements!
  • A fully functional persona gestator building for persona mech creation and revival!
  • 3 new charging related buildings for persona mechs and their energy need. Ranging from mech equivalent standing chargers, specialized repair beds to offset the their power costly operations, and the bioelectric cell charger and cells which are used for travel.
  • 2 new "scanner" buildings to collect persona data, an interesting new resource used to craft your own persona AI cores from scratch.
  • New "Persona Engram" item and mechanic, an imperfect way to transfer or copy skills, passions, and traits to personae, may or may not have some risks involved.
  • 17 Persona mechanoid only upgrades.
  • 108 Custom backstories! Only for Persona mechs.
  • 8 Head variations.
  • 1 New starting scenario with a custom mech themed player faction.
  • A new crafting station for almost all the new items.
  • A Friendly Mechanoid Faction with mechanoid caravans.
  • A new mechanoid themed ideology style.
  • Interesting lore-friendly and helpful descriptions!

You can start with one by simply selecting their xenotype when rolling pawns in almost any scenario, although you may want to trade with a settlement of their custom faction quickly, since they always carry one recharger. Useful before you have the research to create your own. (Not that they can not starve, but they will be forced into dormancy without power for extended periods!)

You can find some useful links to items like the Persona Core Mechlink and info on other specific items to them in their Xenotype info page.

Load with Vanilla Expanded Framework for minor bonus features.

Credit to "Rim-robots_" , the main inspiration for this mod! And a thank you to Vex in general for even providing some of the new "gene" icons.

Also a big thank you to DetVisor for working on the new mechanoid textures, and giving good advice for the new assets in general!


Note: While you can add genes during creation (e.g. via dev mode or outside the custom scenario via a new xenotype.) The mod doesn't fully support custom gene combos. Most vanilla and many modded genes should work, though xenogerms aren't usable in standard gameplay specifically. Feel free to experiment - for example appearance genes can be mixed in or the mech visuals can be removed, just be mindful of head types being reset and other quirks when forcing such edits.

You can find the legacy version of the first edition here, which supports older versions but lacks key content: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2925172029

There's More?!:

If you enjoy the mod, consider rating it up!

Version changes are posted in workshop item "Change Notes"

Thank you for reading this far, if you would like to support future mods consider donating via ko-fi.[ko-fi.com]
https://ko-fi.com/pal5k
74 Comments
OffYourTopic 2 minutes ago 
This is a very niche ask, but would it be possible to add a persona mechanoid compatible crafting recipe for this bandwidth sublink mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898586568&searchtext=bandwidth

Since the persona mechs can't use normal implants and need to craft their own special versions and components
pikmin23 30 minutes ago 
I don't know if it is a mod conflict nor how to er-create the problem but i have already fix-ish the problem but if it happens again i will let you know
hYPERION  [author] 1 hour ago 
@DanielWasTaken1220 That does not seem like an error coming from my mod, I never attempt to load such an icon. And my mod icon loads fine.

@pikmin23 This sounds very bad however my test saves show no problem transitioning from the update, sadly there's not many given details for me to really understand the problem your facing currently, sounds like something with their AI breaking? Is this happening with just my mod, is it a conflict? I would like to assist but without more details or how to re-create the problem I can not.

@Reprogrammed Automaton Useful to know thank you, I'll try and look into it further at some point as I dont want the mod to be incompatible.
DanielWasTaken1220 2 hours ago 
errors in game with mod... could not laod texture2d at mod icon/solariusCoin in any mod or in bases courses please help
pikmin23 2 hours ago 
it seemed to only happen to any pawns that were active before the update but getting a newly spawn one or in my case having to start a whole new save seems to fix it
I see, I think I remember red matis having similar issues with his big and small races and HAR a couple months back... He is very sociable and I bet he would be willing to help if you ever get the motivation around to attempt a fix.

Beyond that though I do understand, and appreciate the explanation... Sorry I just wanted to figure out how bad it was since I have to decide which to use.
pikmin23 4 hours ago 
im having a problem were my mechanoid colonist refuses to do work on they own
Tbss02 10 hours ago 
Ahh, that explains it. Thanks for the quick reply :D.
hYPERION  [author] 11 hours ago 
@Tbss02 the recharger beds are a repair utility, a very powerful one since it mask the power usage of repairs. Its essentially a hospital bed they always prefer when injured and not exactly designed to be a day to day use thing. Use a "Persona Mech Recharger" instead its unlocked in the same research.
Tbss02 11 hours ago 
Cant seem to be able to use the bed chargers, right clicking on them with a mech pawn does nothing and neither will they use them on their own even with no other alternative for charging.