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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898586568&searchtext=bandwidth
Since the persona mechs can't use normal implants and need to craft their own special versions and components
@pikmin23 This sounds very bad however my test saves show no problem transitioning from the update, sadly there's not many given details for me to really understand the problem your facing currently, sounds like something with their AI breaking? Is this happening with just my mod, is it a conflict? I would like to assist but without more details or how to re-create the problem I can not.
@Reprogrammed Automaton Useful to know thank you, I'll try and look into it further at some point as I dont want the mod to be incompatible.
Beyond that though I do understand, and appreciate the explanation... Sorry I just wanted to figure out how bad it was since I have to decide which to use.
@iehoy Now that is the funniest problem yet. By far uploading a quick fix to make em immune to getting the hediff, just delete the current ones with dev mode, good catch!
Also heatstroke and hypothermia should no longer apply to them like normal mechs even past their temperature range.
Sorry if it isnt but it seemed like it would be the only thing fitting, and they were somehow happening to non mech baseliners
I ask because I see some odd tendrils or something on the mech in the screenshot and am wondering if thats some how altering what they are in a way that would get the filter to not recognize them as a persona mech (and remember only ones from your faction can be revived but I assume they are given they're in the colonist bar.)
It seems to be that, there was another one that I haven't even bothered trying to fix, having rescued them I can do the repairing on them, but not the tended one, heh
Aighty, that solves that! Thank you for your work creator!
Screenshot:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3525256043
They'll be stuck down forever with those wounds since they dont naturally heal and the repair job wont fix tended wounds, use dev mode to remove the hediffs. I'll look into blocking that right click option in an upcoming update, thank you for reporting!
If you'd be open to reaching out via discord or steam chat I'd be open to assessing the problem further since this sounds like it could be a notable bug.
My mechanitor has no option to apply any sort of repair to the persona mechs on my map cell.
With or without smith enabled as a work type for that pawn, makes no difference.
Dunno what's wrong here...
@Farbott Good catch, right now they still show up in the normal butchery bills I'll look into this later, they wont yield any meat or anything just steel and plasteel regardless. You should be able to just cremate them too.
Also mechanoid gunners will work as expected in the next MBT update. (I forgot to update the patch to this version of the mod when updating it earlier)