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Just in case anyone’s interested in keeping only the base game passions but still wants them to be able to evolve.
@kongkim No worries ^^
@Vex Hey, thanks for the feedback !
I reviewed the XML for the different passions, but some of the progression choices didn’t fully make sense to me.
For example — why would something like Toxic, Sanguine, or Pain-driven, which already give a situational 200% boost, evolve straight into Critical with a 300% boost? Wouldn't it make more sense to go through Natural first with its constant 200%?
That said, I fully agree that the evolutions could use some tuning to feel more logical — especially in cases with big gaps like Night, Vengeful, and Drunken. I’ll take another look and adjust them later
Alpha skills already has its own PassionToIncreaseTo set in its passions. It may be better to follow that.
Going from a 2.5 learning boost at night to a 1.5 constantly can be a big hit to the learning rate of the pawn. It's why NightPassion has its PassionToIncreaseTo set to VSE_Critical instead of Major.
I just though it was the same :P
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2072521087
I couldn't find any logic for passion loss in the code of the mod this fork is based on — not even in the old Git versions.
Its just in some of the old version you could loss them if i remember right?
@kongkim O.o You shouldn't be able to lose a passion — the check that updates it only triggers if the new skill level is higher than the previous one.
@Hellka Just pushed an update that adds an option to customize the Natural passion forget ratio, so now you can reduce it from the default 300% if you'd like.
I really appreciate your suggestion — it's a very cool idea and I totally get where you're coming from. Right now it's a bit outside the scope of the mod, but it's definitely something I might explore in the future