Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Players Slots per Hemisphere Picker
   
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Type: Mod
File Size
Posted
Updated
216.975 KB
16 Jul @ 1:56am
2 Aug @ 12:33am
16 Change Notes ( view )

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Players Slots per Hemisphere Picker

In 1 collection by Talsorn
The Brickyard - Mods by Talsorn
2 items
Description
Choose how many player slots are placed on each Hemisphere.

Includes Semi-Random and Full-Random options, which make it unpredictable how many other players are on your landmass.

NOTE - Currently you will ALWAYS be placed on the landmass with more player slots (this is hardcoded into the Map Generation Scripts).

NOTE - This mod changes the default Players in a Huge Game from 10 to 12. This makes the mod behave more predictably. If you remove players from a slot, the slot is still there. So for example if you have a 8+4 game, and you remove 4 players, those 4 empty slots could all end up on the same landmass! (this is an issue with the map scripts)
28 Comments
Talsorn  [author] 24 Jul @ 4:49pm 
@Madness I am slightly worried the "random mode" doesn't work in Multiplayer but the regular options should work fine. Let me know if you have any issues.

@jjaca61781 I'll try reproduce this issue, thanks. Much of my mod just changes setup conditions so that's odd if it's creating a later save.
jjaca61781 24 Jul @ 1:08pm 
It worked for me at first but when I went to load game I was unable due to "missing" mod, I tried to unsubscribe and resubscribe but it doesn't work.
Madness 24 Jul @ 9:59am 
Hi, does it work in multplayer?
Talsorn  [author] 24 Jul @ 7:16am 
Thanks very much for your comments of you could DM me a screenshot of your settings and the bugged setup that would be super helpful.. if that's not too much to ask :steamhappy:
Talsorn  [author] 24 Jul @ 7:13am 
I added a big fix for Balanced, I'm wondering if you're using a mod/map that just ignores/overrides some of my mod
Arjou 24 Jul @ 3:29am 
sad :(
Arjou 24 Jul @ 3:23am 
it's bugged on standard placement as well
Arjou 24 Jul @ 2:59am 
yeah it was balanced. It bugged on spawn. I will try again today on standard.
Talsorn  [author] 24 Jul @ 2:43am 
@RoyalMuffin - I had a look, unfortunately this map script appears to predate 1.1.1 and is missing a bunch of the new code that supports Standard Starts, which is necessary for my mod to work.
Talsorn  [author] 23 Jul @ 8:11pm 
@Arjou Are you using "Balanced" type?
I just discovered there's a bunc h of code I need to account for with that, but I'm working on it today. I still need to get around to hosting this on CivMods -- I only started modding when the SDK came out so I need to figure that world out :D

@RoyalMuffin
I'll have a look - in theory the Landmass Splits should already work -- what Map Size are you using?