Sid Meier's Civilization VII

Sid Meier's Civilization VII

Players Slots per Hemisphere Picker
28 Comments
Talsorn  [author] 24 Jul @ 4:49pm 
@Madness I am slightly worried the "random mode" doesn't work in Multiplayer but the regular options should work fine. Let me know if you have any issues.

@jjaca61781 I'll try reproduce this issue, thanks. Much of my mod just changes setup conditions so that's odd if it's creating a later save.
jjaca61781 24 Jul @ 1:08pm 
It worked for me at first but when I went to load game I was unable due to "missing" mod, I tried to unsubscribe and resubscribe but it doesn't work.
Madness 24 Jul @ 9:59am 
Hi, does it work in multplayer?
Talsorn  [author] 24 Jul @ 7:16am 
Thanks very much for your comments of you could DM me a screenshot of your settings and the bugged setup that would be super helpful.. if that's not too much to ask :steamhappy:
Talsorn  [author] 24 Jul @ 7:13am 
I added a big fix for Balanced, I'm wondering if you're using a mod/map that just ignores/overrides some of my mod
Arjou 24 Jul @ 3:29am 
sad :(
Arjou 24 Jul @ 3:23am 
it's bugged on standard placement as well
Arjou 24 Jul @ 2:59am 
yeah it was balanced. It bugged on spawn. I will try again today on standard.
Talsorn  [author] 24 Jul @ 2:43am 
@RoyalMuffin - I had a look, unfortunately this map script appears to predate 1.1.1 and is missing a bunch of the new code that supports Standard Starts, which is necessary for my mod to work.
Talsorn  [author] 23 Jul @ 8:11pm 
@Arjou Are you using "Balanced" type?
I just discovered there's a bunc h of code I need to account for with that, but I'm working on it today. I still need to get around to hosting this on CivMods -- I only started modding when the SDK came out so I need to figure that world out :D

@RoyalMuffin
I'll have a look - in theory the Landmass Splits should already work -- what Map Size are you using?
RoyalMuffin 23 Jul @ 4:57pm 
Great mod! It would be sweet if we could get support for this map :D "Random Continents"
Talsorn  [author] 23 Jul @ 5:56am 
@Arjou sure I'll add it tomorrow, and I'll have another look for bugs. Are you using a custom map size/type?
Arjou 23 Jul @ 4:39am 
sadly it is still bugged
Arjou 23 Jul @ 3:13am 
Hello ! amazing mod. Can you put it on civfanatic so we can use it with civ mods if possible ?
Talsorn  [author] 22 Jul @ 9:33pm 
If you would like a custom MAP SIZE (Eg mega huge or something like that) to be supported please let me know. These need to be added individually.

Note ALL map types that use the standard Map Sizes should automatically work.
Talsorn  [author] 22 Jul @ 9:27pm 
FIXED!
Note unfortunately I have to remove the ability to spawn on the hemisphere with less players, but I will explore this again. I have split "Random" into "Full-Random" and "Semi-Random" so you can either have a little bit of unpredictability, or go totally wild.
HoTPoTaToisLive 22 Jul @ 5:32pm 
It appears the 1.2.3 update might have broken this mod.
LeckerFisch 21 Jul @ 7:18pm 
@Talsorn: Thanks a lot. That would be awesome.
Talsorn  [author] 21 Jul @ 4:37am 
@LeckerFisch
Currently this is random, but I will look into an option! (The default behavior is actually to force you to go on the landmass with more players, but I made it random for now)
LeckerFisch 21 Jul @ 2:42am 
How can I choose to start on the landmass with less players?
Talsorn  [author] 19 Jul @ 6:07pm 
What Map Size are you using? @kydru
The Map Size is what controls the option appearing. So maybe you have a custom map size, I can add support for it potentially.
kydru 19 Jul @ 4:22am 
I see that this mod doesn't work with custom maps, but when I have custom maps on, the settings don't appear even for the normal maps. Would be great if you could fix this so that the setting doesn't come up for the custom maps but it still comes up for normal maps so we don't have to constantly disable our map mods. Thanks for the mod though, defo will be helpful!
Talsorn  [author] 17 Jul @ 6:50am 
The random idea is in fact already on my to do list :)

@Mudkip1001 this does not work on modded map types because this mod changes the map scripts, and I can't change custom map scripts.
kiwikobold 16 Jul @ 2:07pm 
Great idea, and I like the idea by Galindus of the random option rather than starting the game knowing how many people are where
Falsted 16 Jul @ 1:58pm 
This is great, thanks!
Galindus 16 Jul @ 12:29pm 
An idea -- a random option as well, or even some parameters around a random option. Would be an interesting game start not knowing how many were on my vs. the opposing continent.
Mudkip1001 16 Jul @ 9:52am 
Amazing! Ty for making this! Does it work on modded map types? I'll try later but regardless it is super cool! :praisesun:
Aqualung 16 Jul @ 2:40am 
Awesome! This sounds really great, I'm gonna be using this a lot!