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SetGlobalScore{score=score,showdelta=true}
should be changed to
SetGlobalScore{score=score,showdelta=false}
because you changing your score a lot of times
LoadSounds{
sound1="sound1.wav",
sound2="sound2.wav",
sound3="sound3.wav"
}
And call the PlaySound function on it:
PlaySound{name="sound2"}
On 223 line you have stealth brake sound, and i see you using it at line 251 to make combo break effect. On line 401 you will see hitsounds
About missed colored blocks - algorithm is hard to implement for new in lua programming in AS2 mods so i can help with that
4) I mean collored blocks, sry
1) Ill gonna do this.
2) Thats a bit difficult to do, i cant simply set the effect volume in the script. And make the hitsound louder by normalising in audacity doesnt works, because the sounds are inside the skin, not the mod.
3) Same thing, based on skin and not the mod.
4) I realy have no clue how to count missed greys. If you know how, please pm me.
5) Gonna fix that too.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=378833193
Also played other tracks with only 1 picked grey block and i see few things which should be fixed
1) You slould remove minion. If it is accuracy depended mode it you should aim it fully
2) Hit sounds should be more louder. Sometimes i did not heard which block i picked up or not
3) Stealth break sound from mono turbo should be removed
4) If you want to make mechanics similar to osu! you need reorganize score counting. SS is when you rode track perfect (picked all colored blocks and no grey block), so for missed colored block you should add less points than with picked and reduce accuracy little