Audiosurf 2

Audiosurf 2

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Combo and Accuracy based Mono Gamemode [Insane]
   
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File Size
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178.412 KB
7 Dec, 2014 @ 12:34pm
24 Jul, 2019 @ 8:18pm
13 Change Notes ( view )

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Combo and Accuracy based Mono Gamemode [Insane]

Description
This mod got a major scoring change. Refer to the changelog.

Little mod I made with osu! in mind. You don't have a grid, it's just collecting colored blocks and avoiding greys, but that doesn't make it easy.

How the scoring works:

- You get 300 raw points every time you hit a "good" block and 10 for avoiding a grey.
- With every good block in a row, your combo raises. So the 2nd block without a combobreak gives you 600 instead of 300 points and so on.
- If you hit a grey, your combo breaks.
- At the end of the map you get a bonus based on your accuracy. The bonus is not linear.
- 100% accuracy means getting every colored and avoiding every grey block.
- Additional bonus for reaching 100%, but in this mod it's quite hard to get. But it's the insane variant of the mod, you want a challenge, you get it.
- combobreak sound is skinnable (combobreak.wav).

Press "I" to display accuracy multiplier display on scoreboard, press "K" to hide.
Press "U" to display score delta display on scoreboard, press "J" to hide.

It'd be awesome if you leave some comments, so i can improve the mod.
The normal diff can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=381983072
(outdated atm)
20 Comments
Rai ♿ 18 Feb, 2017 @ 6:40am 
Hey, I really like this mod, but I have a request a higher block count, because it's kinda boring to have barely 4 max cibes to pick up infront of you... just a request :s.
rjaillustrator 25 Jan, 2015 @ 9:14pm 
Cool, I'll look out for it!
Chirimu  [author] 25 Jan, 2015 @ 1:01pm 
@rjaillustrator I gonna upload it this week
Chirimu  [author] 25 Jan, 2015 @ 12:51pm 
@From Russia All things added except the new hitsound, because I dont know which would be accepted by all.
{Okb} From Russia  [author] 25 Jan, 2015 @ 8:23am 
And also line 320:

SetGlobalScore{score=score,showdelta=true}

should be changed to

SetGlobalScore{score=score,showdelta=false}

because you changing your score a lot of times
{Okb} From Russia  [author] 25 Jan, 2015 @ 8:00am 
You can use your own sounds to replace system sounds. OnRequestLoadObjects() allows you to do this, put new block of code like there:

LoadSounds{
sound1="sound1.wav",
sound2="sound2.wav",
sound3="sound3.wav"
}

And call the PlaySound function on it:

PlaySound{name="sound2"}

On 223 line you have stealth brake sound, and i see you using it at line 251 to make combo break effect. On line 401 you will see hitsounds

About missed colored blocks - algorithm is hard to implement for new in lua programming in AS2 mods so i can help with that
Chirimu  [author] 25 Jan, 2015 @ 7:32am 
*
4) I mean collored blocks, sry
Chirimu  [author] 25 Jan, 2015 @ 7:31am 
@from russia
1) Ill gonna do this.
2) Thats a bit difficult to do, i cant simply set the effect volume in the script. And make the hitsound louder by normalising in audacity doesnt works, because the sounds are inside the skin, not the mod.
3) Same thing, based on skin and not the mod.
4) I realy have no clue how to count missed greys. If you know how, please pm me.
5) Gonna fix that too.
{Okb} From Russia  [author] 21 Jan, 2015 @ 2:31am 
5) Do not set maximum speed of track so high - it causes bifurcation visual bugs on high speed zones which distructs player a lot
{Okb} From Russia  [author] 21 Jan, 2015 @ 2:23am 
Found some downloadable random track from popular tab and rode it on SS

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=378833193

Also played other tracks with only 1 picked grey block and i see few things which should be fixed

1) You slould remove minion. If it is accuracy depended mode it you should aim it fully
2) Hit sounds should be more louder. Sometimes i did not heard which block i picked up or not
3) Stealth break sound from mono turbo should be removed
4) If you want to make mechanics similar to osu! you need reorganize score counting. SS is when you rode track perfect (picked all colored blocks and no grey block), so for missed colored block you should add less points than with picked and reduce accuracy little