Audiosurf 2

Audiosurf 2

Combo and Accuracy based Mono Gamemode [Insane]
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Update: 24 Jul, 2019 @ 8:18pm

V2.03
+ Added a Debugmode for myself lol. If you want to use it (it only shows some variables ingame) dig in the lua.
* Fixed accuracy calculation (counted some blocks twice)

Update: 17 Jul, 2019 @ 7:54pm

V2.02
+ Added keyboard toggles to display accuracy multiplier and score delta.

Update: 17 Jul, 2019 @ 4:46pm

V2.01
* Fixed track generation for "specific" songs.
Example for "specific": https://www.youtube.com/watch?v=AKZd1zMxMlg

Update: 17 Jul, 2019 @ 3:25pm

V2 Changes:
+ Base points of colored blocks set to 300.
+ Grey blocks now count towards the accuracy when successfully avoided.
+ Successfully avoided grey blocks now give 10 base points, affected by the combo multiplier.
* Made the track way harder to 100%. It's the insane mod lol. If you don't want a challenge, play the normal version instead.
* The track is now faster, but the compression is higher too. Like that, theres much more traffic, especially on d'n'b songs, but it's not too fast.
* Tidied up a shitton of code.
* Removed the accuracy bonus per block calculation. Instead, there is a bonus score based on accuracy after finishing the track.
* Changed the ranking criteria a bit. Now it's simmilar to the osu!catch.
* Reduced the grey blocks to ~65%.
* The summary at the end now shows hit/total block count of colored and grey blocks.
- Removed annoying Weeaboo Comboburst sounds (lol), the combobreak soundeffect stays.


Never thought I ever update this again. But here ya go.

Update: 26 Jan, 2015 @ 12:42pm

--v1.5b

* Cleaned the code. HEAVILY (-100 lines). //Thanks to From Russia, he realy helped alot.

- Removed GreyBlock Penalty. AGAIN.
- Removed Minion instead of hiding it
+ Now a Drop in a song is a Drop in the track. //Lel, dat update
* Speedup of the track back to Insane diff because the normal diff is finished
* Fixed bad math skills at final scoring //Doing some math.floor at the perfect bonus

- Removed Herobrine



Update: 26 Jan, 2015 @ 12:35pm

//
Uploaded wrong .lua, so this Update is useless
//

Update: 25 Jan, 2015 @ 12:35pm

--still v1.4b

* Fixed version number in howtoplay_EN.html

Update: 25 Jan, 2015 @ 12:33pm

--v1.4b

+ Combobursts added! They can be skinned with comboburst-x.wav (x is a valuable between 0 and 7)

+ Combobreak changed and skinnable! (comboburst.wav)

- Removed the minion

- Removed pitch of the hitsount

* Fixed ranking
* Fixed ScoreboardNode
* hidden added points
* edited the Hitrate of missed colored Blocks (now they count 1/2 of a hitted grey instead of a full hit)
* Changed some valuables





Update: 25 Jan, 2015 @ 8:41am

--v1.37

+ Accuracy is now affected by missed good Blocks

* Perfect is now lost if a colored Block was missed
* Rank is now affected by Perfect play
* Playermaxspeed reduced to 3.25 (was 8)
* Trafficcompression reduced to 0.075 (was 0.66)
* Fixed uphill/downhill smoothing

Update: 11 Dec, 2014 @ 12:49pm

--v1.29
* Fixed a critical script error