Audiosurf 2

Audiosurf 2

Combo and Accuracy based Mono Gamemode [Insane]
20 Comments
Rai ♿ 18 Feb, 2017 @ 6:40am 
Hey, I really like this mod, but I have a request a higher block count, because it's kinda boring to have barely 4 max cibes to pick up infront of you... just a request :s.
rjaillustrator 25 Jan, 2015 @ 9:14pm 
Cool, I'll look out for it!
Chirimu  [author] 25 Jan, 2015 @ 1:01pm 
@rjaillustrator I gonna upload it this week
Chirimu  [author] 25 Jan, 2015 @ 12:51pm 
@From Russia All things added except the new hitsound, because I dont know which would be accepted by all.
{Okb} From Russia  [author] 25 Jan, 2015 @ 8:23am 
And also line 320:

SetGlobalScore{score=score,showdelta=true}

should be changed to

SetGlobalScore{score=score,showdelta=false}

because you changing your score a lot of times
{Okb} From Russia  [author] 25 Jan, 2015 @ 8:00am 
You can use your own sounds to replace system sounds. OnRequestLoadObjects() allows you to do this, put new block of code like there:

LoadSounds{
sound1="sound1.wav",
sound2="sound2.wav",
sound3="sound3.wav"
}

And call the PlaySound function on it:

PlaySound{name="sound2"}

On 223 line you have stealth brake sound, and i see you using it at line 251 to make combo break effect. On line 401 you will see hitsounds

About missed colored blocks - algorithm is hard to implement for new in lua programming in AS2 mods so i can help with that
Chirimu  [author] 25 Jan, 2015 @ 7:32am 
*
4) I mean collored blocks, sry
Chirimu  [author] 25 Jan, 2015 @ 7:31am 
@from russia
1) Ill gonna do this.
2) Thats a bit difficult to do, i cant simply set the effect volume in the script. And make the hitsound louder by normalising in audacity doesnt works, because the sounds are inside the skin, not the mod.
3) Same thing, based on skin and not the mod.
4) I realy have no clue how to count missed greys. If you know how, please pm me.
5) Gonna fix that too.
{Okb} From Russia  [author] 21 Jan, 2015 @ 2:31am 
5) Do not set maximum speed of track so high - it causes bifurcation visual bugs on high speed zones which distructs player a lot
{Okb} From Russia  [author] 21 Jan, 2015 @ 2:23am 
Found some downloadable random track from popular tab and rode it on SS

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=378833193

Also played other tracks with only 1 picked grey block and i see few things which should be fixed

1) You slould remove minion. If it is accuracy depended mode it you should aim it fully
2) Hit sounds should be more louder. Sometimes i did not heard which block i picked up or not
3) Stealth break sound from mono turbo should be removed
4) If you want to make mechanics similar to osu! you need reorganize score counting. SS is when you rode track perfect (picked all colored blocks and no grey block), so for missed colored block you should add less points than with picked and reduce accuracy little
{Okb} From Russia  [author] 20 Jan, 2015 @ 3:04pm 
I think you played osu! much when made this mod :D
rjaillustrator 19 Jan, 2015 @ 11:47am 
I gave it a thumbs up because I love the concept, but I really wish you'd publish the normal difficulty. ;_;
Chirimu  [author] 29 Dec, 2014 @ 2:54pm 
Would be nice if some of you click the like or dislike button, so that this mod get a rating ;)
Kaight 27 Dec, 2014 @ 11:24am 
And just because I can:
( ͡° ͜ʖ ͡°)
Melmoth 22 Dec, 2014 @ 12:16pm 
this reminds me of mono from AS1... good times
Chirimu  [author] 11 Dec, 2014 @ 10:52am 
@Turkibub I'm going to raise the amount of good blocks from ~5% to 10% or 15%, if there are still to many greys, just say it^^'
Laude Jarm 10 Dec, 2014 @ 5:34pm 
Currently I feel that on the Insane difficulty the amount of "good" blocks vs the "bad" blocks is too low. I understand that this is supposed to be difficult but at times it feels like the main goal is more to avoid the "bad" blocks rather than gathering the "good" blocks.

Other than that I find the mod to be very entertaining! :sfsmile:
Marlow 9 Dec, 2014 @ 11:25am 
I see. Well, hang in there! I'm looking forward to playing the other versions.
Chirimu  [author] 9 Dec, 2014 @ 11:21am 
There are more versions, but I still dont know how to bundle multiple mods as one workshop entry ._.
Marlow 9 Dec, 2014 @ 11:07am 
I'm only seeing the "insane" version of this in-game. Am I missing something? It implies there are multiple modes for difficulty, but there's just one.