Brotato

Brotato

43 ratings
8BitHero-Megatato-V1.0.7
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1.023 MB
25 Jul @ 4:34pm
7 Aug @ 5:46am
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8BitHero-Megatato-V1.0.7

Description
Adds a total of 8 weapons with unique mechanics from Megaman 1 and Megaman Powered Up!

I plan to add:
-More weapons
-Characters
-Enemies
-Consumables
-Items
-Sets
-Language Support
30 Comments
8-Bit Hero  [author] 8 Aug @ 7:20am 
Also make sure you have the dependencies.
8-Bit Hero  [author] 8 Aug @ 7:14am 
The mod is working. I just tested it again. It must be an incompatibility with another mod. I can't know which mod it is unless you guys tell me.
WineRice 8 Aug @ 7:03am 
为什么没有效果
8-Bit Hero  [author] 7 Aug @ 11:41pm 
If you guys find out what mods are incompatible with this one I can try to fix it.
Karl 7 Aug @ 9:23pm 
Definitely crashing at character select for me. Guessing a mode compatibility issue.
MAGI 6 Aug @ 1:52pm 
666
8-Bit Hero  [author] 3 Aug @ 5:13am 
I was aware of the permanent freeze bug but not the others. I will start working on it as soon as possible. I also know of one more bug with the same weapon. Whenever you have it equipped, some enemies' sprites look mirrored. They still move towards the player but their backs are turned. Thank you so much for the report!
I knew you'd release a new character like "Racktato" — can't wait to see it!
Bug Report for [Ice SlaSher]:

1.Permanent Freeze Glitch: Enemies can get stuck in a permanently frozen state. If this happens to a Chest Mimic, it won’t drop any loot, which feels really bad.

2.Action Lock Bug: Enemies occasionally stop moving/attacking entirely—even without being frozen. (Not a freeze, just broken AI.)

3.Untargetable Frozen Enemies: Frozen enemies (including bosses) become immune to damage and untargetable, which is counterintuitive. This can even accidentally protect bosses instead of weakening them.

Suggested Fix: Frozen enemies should remain attackable, even if they don’t take extra damage. Current behavior feels unintended and unfair.
8-Bit Hero  [author] 3 Aug @ 1:52am 
I did think about that before but ultimately decided to not go through with the idea. I will add custom characters at some point and I think giving the modded weapons to them would be more fitting.
I have an idea: adding these new weapons to the character's starting weapon options. This way, players can more quickly find the weapons they're interested in for testing and challenges. What do you think?