Brotato

Brotato

8BitHero-Megatato-V1.0.7
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Update: 7 Aug @ 5:46am

[1.0.7] - 07.08.2025

The first version of the mod released with placeholder sprites with no animations for the projectiles
so I tried to draw them myself and animate them for a better look. Mind that I am no artist and they
are not really well done at all but I think they are better than placeholders at least :3

CHANGED
-Fire Storm projectile sprites have been redrawn.
-Ice Slasher projectile sprites have been redrawn.
-Oil Slider projectile sprites have been redrawn.
-Rolling Cutter projectile sprites have been redrawn.
-Thunder Beam projectile sprites have been redrawn.

Update: 3 Aug @ 10:03am

[1.0.6] - 03.08.2025

Ice Slasher's initial idea felt too radical so its behavior has been changed to be more player
friendly. Unfortunately I could not find a way to get the player to automatically target frozen
enemies as well as non-frozen enemies while having the frozen enemies not block other enemies so
they will block other enemies as well for now. I tried to bugfix Ice Slasher this update and it is
really difficult to test these fixes by myself so if they keep happening please let me know...

FIXED
-Ice Slasher :
--Enemies sprites not pointing to the correct direction should be fixed
--Enemies looking like they got permafrozen should be fixed
--Enemies going back to their idle animations instead of what they were doing before getting frozen should be fixed

CHANGED
-Ice Slasher :
--Frozen enemies can now be hit and other enemies will collide with them while moving.
--Its freeze chance has been nerfed from [20/30/40/50]% to [15/25/35/45]% as now it is possible to damage enemies while frozen.

Update: 2 Aug @ 1:14am

[1.0.5] - 02.08.2025

ADDED
-Simplified Chinese Support

CHANGED
Hyper Bomb Rebalance :
Lower tiers of Hyper Bomb feel very difficult to hit enemies with as they have a very long travel
and deploy time so they have been adjusted to be easier to use all around. Tier 4 might look a little nerfed
and it is in its radius but explosion size already buffs it and I don't want it to be broken trying to
buff it from unusable to usable.

-Hyper Bomb has to travel less to be deployed overall, higher tiers have to travel even less
-Hyper Bomb explosion timer has been changed from 1/0.75/0.5/0.25 to 0.75/0.6/0.45/0.3
-Hyper Bomb explosion radius has been changed from 0.5/0.75/1/1.25 to 0.75/0.87/0.95/1.1

Update: 1 Aug @ 12:25pm

[1.0.4] - 01-08-2025

FIXED
- Time Slow explosion area scaling should now scale properly.
- Time Slow tier 3 should not combine into tier 4 as it should have

CHANGED
-Time Slow explosion now has a custom animation instead of a default but pink explosion animation

Update: 31 Jul @ 12:11pm

[1.0.3] - 31-07-2025

CHANGED
-All 8 weapons' icons have been redrawn trying to mimic the game's art style.

Update: 30 Jul @ 12:22pm

[1.0.2] - 30-07-2025

ADDED
-Japanese and Turkish support

Update: 29 Jul @ 6:28am

[1.0.1] - 29-07-2025

FIXED
- Time Slow description placeholder removed.

CHANGED
-Fire Storm and Thunder Beam shooting behaviors added instead of checking for them in weapon.gd extension.
-Mass renaming done meaning mod's name "Megatato" now should show up in the mods menu instead of "FirstModTrial".

Update: 26 Jul @ 2:12am

Time Slow wasn't working. Should be fixed now.

Update: 26 Jul @ 1:13am

Update: 26 Jul @ 1:10am