RimWorld

RimWorld

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Allies are Helpful
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Mod, 1.6
File Size
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685.189 KB
26 Jul @ 2:23am
30 Jul @ 1:48pm
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Allies are Helpful

Description
This is an update of alt4s mod:


Makes allies tend and rescue incapacitated colonists and allies.

I just Nina Goblined it to 1.6 ♥ I don't own this.



Have you ever wished your allies wouldn't ignore their comrades bleeding out on the floor? Do you find it frustrating that in a moment of need they choose to trample over your colonists' bleeding bodies instead of helping them? Well look no further!

With this mod allied faction pawns will now tend to your colonists and rescue them when they're downed. It also allows allied pawns to tend and rescue their own faction members.



• Allies can provide medical care to colonists and other allied pawns on the field.
• Allies can rescue colonists and other allied pawns, taking them to any unoccupied medical bed.
• A settings menu where you can toggle various features.
• An optional danger detection system.



Q: When do allies tend pawns?
A: Allied pawns capable of providing medical aid with a medical skill above a set threshold will first prioritize their own safety and health. Once combat has ended, they will seek out injured or downed pawns to tend to them.

Q: How does rescuing work?
A: Allied pawns will first tend to injured pawns. Then, they will carry incapacitated colonists or allies to the nearest available medical bed.

Q: How does the danger detection work?
A: The danger detection system prevents allied pawns from engaging in rescue or medical tasks if there are hostile pawns nearby. You can adjust the danger radius and determine whether the system checks for line-of-sight.



[DEBUG] If you'd like to view the danger zone's range, enable developer mode, activate god mode, click on any friendly pawn, and then select the "Toggle Danger Radius" gizmo. The red border will indicate where danger checks occur. The border will only appear when there are tendable or rescuable pawns on the map, flashing each time the pawn checks for danger around itself or any incapacitated pawns. It will disappear when no checks are active.

Q: What if I find a bug or have a suggestion?
A: If you encounter any bugs or have suggestions, please let me know. While I don't actively mod, I will try to address significant issues. Contributions are also welcome.



This mod should be compatible with most mods, however if you encounter any issues please report them. Safe to add and remove mid-save.

Please report any bugs, but note that as I don't actively mod, I may not be able to address them all.

github source[github.com]

(Original Creator's Ko-fi)
[ko-fi.com]

This work is licensed under CC BY 4.0[creativecommons.org]
Popular Discussions View All (1)
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29 Jul @ 2:11am
Post Bugs Here
Nina Goblin ♥
31 Comments
Kingbuddy06 9 hours ago 
gobbless, I'll give it a try
Nina Goblin ♥  [author] 30 Jul @ 2:13pm 
@gnar They can carry off their own injured when they retreat here . Stopping mid fight to heal someone while under fire would be a little silly and make fights easy as cheese!

@Kingbuddy06 @ttyet @Scorpio It might be fixed. I added a bunch of cushioning for null errors like the paranoid turd monkey goblin I am.
gnar 30 Jul @ 10:41am 
do enemy raiders save their own?
Scorpio 30 Jul @ 7:31am 
@ttyet the issue is this mod , i tested that and reported to original author but no fix ever came
I put this in the middle of a battle and it works really well. Thank you.
ttyet 30 Jul @ 1:07am 
@Kingbuddy06 I dont think this issue is caused by this mod. I never use this mod before. But I still encountered the same issue you described here in the whole 1.5 lifetime.
For my playthru in 1.5, caravans just come and stay to be starved to death SOMETIMES. I tried to dig. What I found is that once they break a fight between two pawns and someone injured, the issue appears. I cannot 100% confirm this is the reason, because there is still ~20% chance I cant reproduce it this way. But I can 100% confirm the workable solution is to delete all diseases/wounds hediffs of all pawns via God mode and add their food and sleep bars to 100, and then they will go.
Kingbuddy06 29 Jul @ 6:41pm 
Did that issue of allies staying on your tile until they starved to death finally get fixed? I remember for the months I used this mod in 1.5 I'd have an ally stay behind to help one of my pawns and then he'd just stay on my tile until he starved. I would constantly have trade caravans leave behind a few people cuz they got caught up helping my idiot pawns.
MezzerliptikJay 29 Jul @ 6:12pm 
Thank you, appreciate the update
Holgast 29 Jul @ 3:19pm 
@ghostmare that mod is xml only so it should basically work as is in 1.6. also don't ask random people to update unrelated mods
Jixxor 29 Jul @ 10:26am 
Great mod. Never even occured to me but now that you mention it, it's kinda messed up how they just let people die lol