Victoria 3

Victoria 3

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Project Utopia - Extended Timeline - Technical Preview
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138.261 MB
27 Jul @ 8:13am
1 Aug @ 9:54am
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Project Utopia - Extended Timeline - Technical Preview

Description
Project Utopia is a far-reaching content expansion for Victoria 3 that deepens and enriches the late game experience and adds content beyond 1936. Push beyond national borders and amplify your influence through extended production chains, a new pop type, political movements from 20th century, and continuous ideological struggles. Lead your society along a vibrant path of progress, conflict, and a new industrial transformation—now with more interconnected choices and strategic nuance. Currently in Technical Preview: the core additions are fully playable, with extra flavor, events, and polish still on the way.

Project Utopia is still under development. The development of the mod began in December 2024, starting with a prototype that has now developed to a state where I would say it's a lot of fun and features some flavored content. So I wanted to share it with you. Keep in mind, the mod is an earlier stage of development not all gameplay elements are finished and you may encounter some parts under construction.

I've previously developed EU4 content extensions, but this is a much larger project, touching many elements of Victoria 3. Looking forward to feedback on this mod page or via Discord.

1.0 is planned for this year, with slow but steady progress. Checkout change notes for changes. Next milestone is alpha with all core features being there but not completly finished.

All existing content is stable in terms of bugs and has been tested in play sessions. The mod will frequently update, which may cause bugs in save games or missing features from new updates. English and German localization are work in progress. Other languages have English as placeholder. It features much placeholder AI art.

-Reloader 27.07.25
PS: Ty for 100 upvotes :)

Technical Preview features include:
  • Home Affairs
    • Service Workers pop type
    • Urbanists interest group
    • New political movements: Cosmopolitan, Humanist, Rationalists
    • New needs: Consumer Goods, New industrial goods
    • New laws: Social Market Economy, Free Market Economy, Mandatory Secondary School, Equal Gender Rights, Public Universities and more
    • Others: new character ideologies

  • New Industries
    • New goods: Aluminum, Computers, Consumer Goods, Electronics, Machinery, Internet, Plastics, Software, Trucks
    • New resources: Bauxite, Rare Earths
    • New industry buildings: Aluminum, Commercial, Machinery, Computers, Electronics, Plastics, Software, Synthetic Oil & Highways
    • Base game upgrades

  • Technology
    • New eras
      • VI: 1936–1961
      • VII: 1961–1986
      • VIII: beyond 1986
    • New techs
      • Production: 39
      • Society: 34
      • Military: 27
    • New military units
    • New unique technologies researchable in the new research insititute

  • Diplomacy
    • New diplomatic action
      • Research Agreement
      • Break Power Bloc
    • One new base principle for each identity
    • New principles

  • Flavor
    • New Journal entries
      • New Dawn: Democratic Preview
      • Wirtschaftswunder
    • more




Dev Diaries: https://docs.google.com/document/d/1IepnsS1BOMzr7q604yJfiWEGVJCUZR5HuXBRdzdWKYs/edit?usp=sharing

Discord: https://discord.gg/Q4Avj2cKR2

Compatibility: Conflicts with any mods that change pop needs, base ideology stances, base production methods or map data. Feel free to request compatibility patches so they can be added to the roadmap. Highly recommended to start with a new campaign, otherwise laws, journal entries, resources and more will be missing.


Morgenröte: Partially Compatible
Put Morgenröte below in load order, pop needs for Project Utopia goods will be broken, but it's playable.

Economic and Financial Mod: Incompatible
Investigating compatibility patch later in development

Better Politics Mod: Incompatible
Project Utopia introduces incompatible interest groups and pop types

Compatibile:
- power plant not local

Incompatible:
- Explorable Real-World Resources
- more beautiful states mod

Languages:
- English (wip)
- German (wip)
- Chinese (wip by Longling <3)
- AI translations including Portuguese, Russian, Turkish, Japanese and all other languages (wip by Longling <3)
- by default other Languages feature English as placeholder
76 Comments
Reloader  [author] 2 hours ago 
@Eliczek yeah as author the system is alright but as user...
CPU matters most I'd say
Reloader  [author] 2 hours ago 
@Red Leader thank you very much! Very happy about positive reception so far. I plan to do one or two more comprehensive compatibility patch. Morgenröte is already mostly compatible but that's gonna be the first.
Reloader  [author] 2 hours ago 
@Pain thanks, no new mining resources planned currently but appreciate the feedback

Deepl: 谢谢,目前没有新的采矿资源计划,但感谢您的反馈意见
Eliczek 3 hours ago 
Brother im playing on a laptop with 5000 series. I hate this commenting system on steam cant just pin yo message
Red Leader 3 hours ago 
incredible work! hoping this blows up so we can get some compatch's with other big mods! rooting for this one hard hahah
Pain 5 hours ago 
这个mod很有趣,就是矿物资源太少了
Nate700 6 hours ago 
Two suggestions can you make electricity nonlocal and can you make all military units upgradeable into the next unit ie monitor into battleship
Reloader  [author] 6 hours ago 
Hey everyone, there is now base ai translation available for all languages, thanks to Longling: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3538713092
Enjoy!
Project Utopia also got it's first minor patch yesterday :) Looking forward to your feedback!
Leleka 17 hours ago 
i have noticed that the market is of an old version of the game:steamhappy:
Aethilias 21 hours ago 
Really looking forward to the compatch between Morgenröte and this.