Victoria 3

Victoria 3

Project Utopia - Extended Timeline - Technical Preview
76 Comments
Reloader  [author] 4 hours ago 
@Eliczek yeah as author the system is alright but as user...
CPU matters most I'd say
Reloader  [author] 4 hours ago 
@Red Leader thank you very much! Very happy about positive reception so far. I plan to do one or two more comprehensive compatibility patch. Morgenröte is already mostly compatible but that's gonna be the first.
Reloader  [author] 4 hours ago 
@Pain thanks, no new mining resources planned currently but appreciate the feedback

Deepl: 谢谢,目前没有新的采矿资源计划,但感谢您的反馈意见
Eliczek 5 hours ago 
Brother im playing on a laptop with 5000 series. I hate this commenting system on steam cant just pin yo message
Red Leader 5 hours ago 
incredible work! hoping this blows up so we can get some compatch's with other big mods! rooting for this one hard hahah
Pain 7 hours ago 
这个mod很有趣,就是矿物资源太少了
Nate700 8 hours ago 
Two suggestions can you make electricity nonlocal and can you make all military units upgradeable into the next unit ie monitor into battleship
Reloader  [author] 8 hours ago 
Hey everyone, there is now base ai translation available for all languages, thanks to Longling: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3538713092
Enjoy!
Project Utopia also got it's first minor patch yesterday :) Looking forward to your feedback!
Leleka 18 hours ago 
i have noticed that the market is of an old version of the game:steamhappy:
Aethilias 23 hours ago 
Really looking forward to the compatch between Morgenröte and this.
Reloader  [author] 1 Aug @ 10:02am 
@Yaru If you already that far down the road, I would give it a try a quick try but you will be missing the new minable resources and lots of flavor.
Yaru 1 Aug @ 7:54am 
Hi! Can I take my ~1935 vanilla save, load it with this mod and continue playing with new content? Or I have to start a new game with it?
Reloader  [author] 1 Aug @ 6:54am 
@Eliczek depends on your system. Gotta a AMD 5800x and it works pretty well. Performance doesn't significantly degrade past 1936
Eliczek 1 Aug @ 3:38am 
How will it work with late lag? I think it would be slower like snail that got Crushed by a rock.
Reloader  [author] 1 Aug @ 2:24am 
@Intalia Investigating some AI solution for basic translation for all languages. High quality translations will only be German and English. Community languages patches are highly appreciated.
Reloader  [author] 1 Aug @ 2:23am 
@Skerksor of Kalarraktras dito ;) The German localisation should be quite decent already. Focusing on English a bit now as I went public.
Skerksor of Kalarraktras 1 Aug @ 12:25am 
@Reloader If you need someone for the German localisation i would be glad to help i am a native speaker.
Intalia 31 Jul @ 7:47pm 
Any plans for Portuguese translation?
Quilaarq 31 Jul @ 6:12pm 
Rey, cómo te entrego el documento con la traducción al español? ya lo probé y quedó todo bien, gran trabajo!
Reloader  [author] 31 Jul @ 10:21am 
@Essen thank you very much for the report! If investigated the issue it affects all other languages as well. Fixed and will come with the next release
Reloader  [author] 31 Jul @ 10:20am 
@LordWurst omg pre 1.8 was really something, so many people working in power stations. The Utopia's version used to give 230 power. With 1.9 pdx mostly fixed it by reducing employment to only 1000. The current power plant upgrade increases output quite a bit. But with nuclear energy and later (maybe) renewable energies, there will be more added in that department.
Reloader  [author] 31 Jul @ 10:12am 
@Bane will be fixed in the next patch, some localisation issues are expected during technical preview and later alpha.
Essen 31 Jul @ 9:42am 
on other language, like russian, i dont have english names. I have place holders code name (like ut_ anti_tank etc.)
LordWurst 31 Jul @ 5:22am 
would be verry nice if u could make a nuclear power plant becouse everything is so power hungry and the ppl want too fix that (:
Bane 31 Jul @ 4:37am 
there are two local issues with the tech after Mechanical machinery, it displays a german name and a wrong description
Reloader  [author] 31 Jul @ 1:29am 
@Comrade Banana would second that, the mod expands on automation in the advanced industries and farming leading to less laborers .
Reloader  [author] 31 Jul @ 1:21am 
@Von Blankenburg Ty for the report, it's highly recommended to start a new game. Laws and Journal entries will be broken for you.
You could save the game in debug mode and edit the save game to add the resources. I may consider readding "debug" versions of the mines.
[IGG] Comrade Banana 30 Jul @ 9:34pm 
Laborers should be phased out as technology increases. This is in line with how Victoria 3 works.
Von Blankenburg 30 Jul @ 7:49pm 
Hey @Reloader, how can I add this to an existing savegame? Can I patch the existing map somehow to add the new resources?
allensailee 30 Jul @ 7:41pm 
my cpu says noooooooooooooooo
p0xus 30 Jul @ 7:07pm 
Thanks for considering implementing queer rights. Hateful comments on that mods page are a reminder that many in our Paradox community are quite bigoted and hateful.
Spiky38 30 Jul @ 5:10pm 
Very intrigued by the mod, I'll keep a close watch on it!
Reloader  [author] 30 Jul @ 3:28pm 
@Brando-7 only to add Bauxite and Rare Earths with unique spawn points. It's key for the goods to feel unique similar to rubber/oil and lead.

I would guess Queer Rights also changes stances of base IGs, so it's not compatible. There is already an internal version of a lgbt rights law group, so probably this and more coming down the road as it's a very important topic for the time frame :) But no compatiblity patch :(
emma 30 Jul @ 1:08pm 
@Reloader Understood - makes sense. Many thanks for the quick response!
Brando-7 30 Jul @ 12:11pm 
Can I ask, what all map data is changed from vanilla? I'm assuming the added resources, but anything else?

Also, please make a comp patch for Queer Rights mod! Thanks :)
Reloader  [author] 30 Jul @ 10:53am 
@emma @Burke Hey Ho, Project Utopia is incompatible with any mod changing map data including "more beautiful states mod" and "Exploreable Real Resources". This means any compatibility patch would need to manually merge all map changes from both mods.

Question about mod compatibility are very welcome! I know it's in important topic for many players.
emma 30 Jul @ 9:18am 
Hello! Sorry to add to the torrent of compatibility questions, but I have a mod installed called "more beautiful states mod" and it seems to not be compatible with this one. Is this something that will change in the future, or do I need to get rid of it, and if so, are there any other better state border mods that do work with this mod? Thanks in advance!
Burke 30 Jul @ 8:55am 
Is it compatible with the Exploreable Real Resources mode?
DoshinTheGiant 30 Jul @ 8:34am 
I can get to 1936 rather easily with my quantum computer
Patriote 30 Jul @ 7:04am 
bro how can anyone reach 1936 to begin with
Reloader  [author] 30 Jul @ 6:54am 
@Sasha great to hear :)

Rare Earth = Gold spawns x0.5 and Bauxite = Lead. But I've also added larger deposits for real world locations, pretty sure I got China covered as well. Maybe you've not discovered it? Are the resource spawns working for you otherwise?
Sasha 30 Jul @ 6:47am 
Hi! I love your work and am excited for more to come :3
One question, why aren't there any rare earth deposits in China?
Nate700 30 Jul @ 6:43am 
Kuromi's AI
Reloader  [author] 30 Jul @ 6:42am 
@Nate700 which one? It should but I can double check.
Reloader  [author] 30 Jul @ 6:39am 
@Longling <3 that's amazing!!! I've added a link to the description. You mention you created a workflow to create translations, maybe I could use it for the other languages as base set as well :). I've send you a friends request
Longling 30 Jul @ 5:13am 
Hi Reloader,

Just wanted to say a massive thank you for creating Project Utopia! It's a truly brilliant mod that adds so much depth to the late game. I'm having a fantastic time with it.

To help make your work accessible to a wider audience, I have created and published a full Simplified Chinese localization patch for the mod.

Here is the link to the workshop item:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3537967277

I was hoping you might consider adding this link to your main mod description, perhaps under the languages section. It would be a huge help for the Chinese-speaking player community to find it.

Thanks again for your incredible work on this project. Looking forward to future updates!

Cheers,
Nate700 30 Jul @ 5:08am 
I forgot to ask is this compatible with AI mods?
Reloader  [author] 30 Jul @ 3:35am 
@Burt NoBrain nice to hear you like the concept. I hope you'll enjoy the economy part of the mod already. Up to era 8 (~1990) it's in a very good state. Internet and Software need another pass but otherwise civil economy is done. Politics is a bit more work in progress, while Flavor is heavily work in progress.

Yeah Vic3 has a very lively modding scene and compatibility patches will come with 1.0
I will look into auto pm switching mod, although I though they programmed it generically and it already works.
Reloader  [author] 30 Jul @ 3:25am 
@Nate700 Maybe after 1.0. On the soonerish roadmap is nuclear power research project and Rockets as military good. There are some more relevant military gameplay parts I want to extend, although they may not be as cool as nukes.
Nate700 29 Jul @ 7:34pm 
Can you add nukes?