Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Rome Unit Addition(& Praetorian Guard as General)
   
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Tags: mod, Units
File Size
Posted
Updated
39.824 KB
14 Dec, 2014 @ 6:42pm
16 Dec, 2014 @ 8:52am
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Rome Unit Addition(& Praetorian Guard as General)

Description
Adds just a few units to Rome. Nothing too special though.

Samnite Warriors:level 2 heavy barracks
Etruscan Hoplites:level 2 heavy barracks
Archers:level 2 auxiliary barracks

Also allows Praetorian Guard to be a general once researched.

Comment any issues or thoughts.


Egypt and Seleucid coming soon

Please enjoy, and thank you.
18 Comments
Hans Von Luck 10 Jan, 2017 @ 5:45am 
Does this work on the DLC campaigns as Rome?
Kagraman™ 3 Dec, 2015 @ 4:31pm 
i have no mod that changes buildings. Only a few unit mods and one that gives me 1 turn tech.
agauh2o  [author] 3 Dec, 2015 @ 3:08pm 
The only thing I can think is another mod, maybe that changes the buildings?

I can definently remember etruscan hoplites working when I tested a while back.
Kagraman™ 3 Dec, 2015 @ 11:44am 
i get archers but samnites and etruscan hoplites somehow failed to make it into my game. They're not in campain or custom battle. What am i doing wrong?
agauh2o  [author] 22 Aug, 2015 @ 8:10am 
Rome and the Etruscans share the same building tree, so if Rome is allowed to train Etruscan Hoplites they can get them from the heavy barracks. I would have to overwrite vanilla files which would probably introduce conflicts with other mods.
Jessy2299 20 Aug, 2015 @ 6:50pm 
Like Straight Outta Names said could you make that rome can train italian unit (Sadmite and Etruscan) in the auxiliary camp ?
zoinks bastard 11 Mar, 2015 @ 2:06pm 
Could you do a mod where you give Rome all the Italian/Etruscan League units?
agauh2o  [author] 17 Jan, 2015 @ 6:41pm 
Yeah
yoummali 17 Jan, 2015 @ 2:02pm 
are they applied to the campaign
agauh2o  [author] 24 Dec, 2014 @ 12:47pm 
Yeah, it may be a little while before I get to it though.