Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Increased Spotting Distances for a More Tactical BAI
   
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Tags: mod, Battle
File Size
Posted
Updated
494.000 B
6 Feb, 2015 @ 5:29pm
16 Aug, 2018 @ 7:42pm
8 Change Notes ( view )

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Increased Spotting Distances for a More Tactical BAI

Description
Due to developments in this thread on the DEI forum, and the ingenious idea of Krixux, a few of us have been searching for methods to improve the tactical ability of the AI.

What this mod does:
It increases, across the board, units' minimum ability to spot distant targets without affecting the hiding mechanic. Hiding in scrub, trees, etc. have been left at lower values. The downside is that this limits the terrain LOS mechanic in Rome 2; I think the tradeoff is worth it.

Why?
With vanilla values, the AI was clearly nearsighted, and would chase only the units immediately in front of them (usually skirmishers) with WAY too many troops than were necessary. We believe this was actually a design choice by CA for casual players who wanted to "bait" with skirmishers, but it's ruined the AI for even moderately skilled players.

The Effect
AI Armies will demonstrate notably superior flanking tactics than in any other mod! Now that the AI is aware of what it's facing, you will see it keep reserve forces, hold back to regroup, and use its cavalry more intelligently. Now, the AI still is of course no substitute for a human, but at least the player will have a little more management to do in the early stages of battle in order to keep up/counter AI moves.

Compatibility
Already comes included with Divide Et Impera, and will be compatible with basically any mod.
Special Thanks to
Krixux, for the original idea
Butan, for helping with testing and exploring the DB.
KAM 2150, for his tireless devotion to Rome 2 combat.
146 Comments
abc 15 Jun @ 4:45am 
But its so nice to see a mod where the ai will actually try to avoid being flanked, and preform flanking attacks, instead of form a giant ball, banzai its general, and give up flanks. the ai actually tries to flank pike troops so this is super awesome mod
abc 15 Jun @ 4:43am 
still works, the first Ai mod that actually makes the battle ai make smart moves. It keeps reserves, keeps its general a safe distance away from the fight uses trees for cover from archers, My only complaint is the ai will abandon city defenses during a village minor city siege if it has twice the forces of the player despite only needing to buy time and stall out the timer for a win. sometimes it will sally out aswell.
Vurcingetorix 5 Jun, 2024 @ 11:51pm 
Thank you for this mod much appreciated!
austria-HRE 23 Jan, 2024 @ 7:57am 
all the ai seems to do with this mod enabled is engage in combat and then run through my lines after a while
Voltaic 19 Sep, 2023 @ 8:23am 
Update? :(
[ThuG]Kristis 3 Apr, 2022 @ 5:12am 
Update pls
unq1223 13 Feb, 2022 @ 4:50am 
concluded it does not work
need updating
now working at all
Aslan Ponto 29 Oct, 2021 @ 9:12am 
@Cal , I use this mod and the enemy cav still kills itself , but the AI is much better than in vanilla.
-AS HE- 6 Oct, 2021 @ 6:21am 
Update please vanilla ia are so stupid
Cal 27 May, 2021 @ 10:19am 
does this fix enemy cavalry suicide in siege battles? they just charge into pikes