Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Increased Spotting Distances for a More Tactical BAI
146 Comments
abc 15 Jun @ 4:45am 
But its so nice to see a mod where the ai will actually try to avoid being flanked, and preform flanking attacks, instead of form a giant ball, banzai its general, and give up flanks. the ai actually tries to flank pike troops so this is super awesome mod
abc 15 Jun @ 4:43am 
still works, the first Ai mod that actually makes the battle ai make smart moves. It keeps reserves, keeps its general a safe distance away from the fight uses trees for cover from archers, My only complaint is the ai will abandon city defenses during a village minor city siege if it has twice the forces of the player despite only needing to buy time and stall out the timer for a win. sometimes it will sally out aswell.
Vurcingetorix 5 Jun, 2024 @ 11:51pm 
Thank you for this mod much appreciated!
austria-HRE 23 Jan, 2024 @ 7:57am 
all the ai seems to do with this mod enabled is engage in combat and then run through my lines after a while
Voltaic 19 Sep, 2023 @ 8:23am 
Update? :(
[ThuG]Kristis 3 Apr, 2022 @ 5:12am 
Update pls
unq1223 13 Feb, 2022 @ 4:50am 
concluded it does not work
need updating
now working at all
Aslan Ponto 29 Oct, 2021 @ 9:12am 
@Cal , I use this mod and the enemy cav still kills itself , but the AI is much better than in vanilla.
-AS HE- 6 Oct, 2021 @ 6:21am 
Update please vanilla ia are so stupid
Cal 27 May, 2021 @ 10:19am 
does this fix enemy cavalry suicide in siege battles? they just charge into pikes
I-I-Eclipse-I-I 14 Mar, 2021 @ 11:53am 
thank you for the mod, thumbs up sent
[83rd]1in1class 30 Dec, 2020 @ 10:31am 
Why is the file size 0.0? Does it still work?
gthtd 29 Dec, 2020 @ 5:41am 
This mod still works, just shown as out-of-date
Stefan 25 Nov, 2020 @ 9:14am 
Is it possible for u to update this? Would be much appreciated !
Typhoon 7 Mar, 2019 @ 5:51am 
wow this mod is really impressive even only just editing the scouting distance, what happen if we increase the scouting distance even more like 10 % more or even more than that, is something gonna happen worse or better ??
Magic Cuboid  [author] 4 Jan, 2019 @ 3:37am 
It's already built into DEI
正经人 2 Jan, 2019 @ 5:43am 
its doesn't work on dei1.24 now
Magic Cuboid  [author] 16 Sep, 2018 @ 6:43pm 
Can't be this mod, MeeesaaL. All this mod edits is the spotting tables. Nothing to do with models, unit stats, etc.
Meeesaal 16 Sep, 2018 @ 6:27pm 
This MOD have a bug,some units gets no armor or helmet.
atarashiiwatashi 8 Sep, 2018 @ 9:18pm 
this is really great mod for the point that nobody made it before.
Pyrrus89 13 Aug, 2018 @ 9:07am 
Update pls
Typhoon 6 Jul, 2018 @ 6:29pm 
is it possible to limit unit lock like only lock unit if they were free not in melee otherwise they will reserve. and time limit when ai lock one unit like max time before changing target about 10 sec or something like that . the cavalry that u built is good tho it will try to flank whenever they can
MOMO & YUNA 10 Jun, 2018 @ 11:58pm 
With the latest patch in my Empire Divided campaign, i used your mod and nothing else. My enemy (Egypt) was in the fortified stance having one full stack of army. I (Palmyra) attacked them with my 2 full stacks (i had 4 slingers and a scorpion, all the rest were infantry and cavalry). They had a few missile units too. I was expecting them to hold their strong point in the fort because that was their best chance. But to my surprise, all of them rushed out from the fort heading straight to me at the very first second that I hit the start battle button, they left the fort empty. Of course in the open ground they were wiped out easily. All of them attacked my front line at the same time while my reinforcing army was approaching them from the flank but they completely ignored the flank. I am not sure if this was their best tactic according to your mod.
J 5 Jun, 2018 @ 5:47pm 
AWESOME!
Magic Cuboid  [author] 5 Jun, 2018 @ 12:54pm 
It's compatible with just about any mod :). I only made edits to one small rules table
J 3 Jun, 2018 @ 1:43pm 
is this compatible with unit mods or only vanilla units?

looking to use this with rise of christianity
Magic Cuboid  [author] 15 May, 2018 @ 4:28pm 
Should be fully up to date Jenofonte
Jenofonte 14 May, 2018 @ 3:17pm 
is updated to patch 20?
Super Mean Agent 21 Mar, 2018 @ 7:13pm 
Cheers dude!
Magic Cuboid  [author] 21 Mar, 2018 @ 12:16pm 
Updated for patch
Piero 19 Mar, 2018 @ 3:24pm 
Hello, could you please update your mod to work with the latest patch? Thank you
Pyrrus89 8 Mar, 2018 @ 2:24pm 
Update pls
Super Mean Agent 9 Feb, 2018 @ 3:51pm 
Thanks a lot man!
Magic Cuboid  [author] 9 Feb, 2018 @ 11:57am 
Honestly, I can't believe CA renamed that folder! Updated, tested, and confirmed to be fixed. Sorry for the delay!
Super Mean Agent 9 Feb, 2018 @ 12:13am 
Alright thank you so much magic cuboid! Keep up the good work!
Magic Cuboid  [author] 8 Feb, 2018 @ 8:14pm 
Hey guys! I never expected more DLC and updates so late in the game's production, but I'll make sure the mod is up to date tomorrow.
Vixi 8 Feb, 2018 @ 4:52am 
update plsss :steamsad::steamsad:
G.Strategos 9 Jan, 2018 @ 5:20pm 
Is this still working ???
Greek Strategos - DEI team.
Chef0Death88 9 Jan, 2018 @ 5:51am 
I still need this in my life. Does it still kick over?
Super Mean Agent 3 Dec, 2017 @ 8:08am 
Update pls??!
BENNI.RoR 23 Nov, 2017 @ 11:37am 
@Rex Bellator

And by the way: you don't have to be an A.I. programer to spot a bad A.I. That's like going to a movie reviewer like Roger Ebert and saying: "Oh no Mr. Ebert, you are not allowed to review this movie, because you don't procude movies."

You get the point?
BENNI.RoR 23 Nov, 2017 @ 11:34am 
@Rex Bellator. So he is wrong, just because he is nostalgic? I play tons of Rome 2 and Medieval 2 at the moment and yet, with dozens of mods, Rome 2 simply can't compete. Now before you start with the fanboys shit again: look up my profile, I actually have more playtime in Rome 2 than in Medieval 2. Surprised?

I also have two friends who also play both Medieval 2 and Rome 2. One started with Rome and only later played Medieval. The other one started with Medieval 2 and then moved on to Rome. And BOTH of them say: "Damn, Rome 2 feels unfinished, Medieval 2 was better."
And they are right: the battles are more tactical, feel more polished although Medieval 2 is so old. Wars are like actual wars and not simply: defeat the one fullstack army of the A.I. and then capture their only city by autoresolving. That is the Rome 2 way.
Garensterz 19 Nov, 2017 @ 12:44am 
How come this never happens to me? AI doing army reserves.
Ragnar 24 Aug, 2017 @ 11:09pm 
Is this mod downloadable from the TWC?
ruby 18 Dec, 2016 @ 8:23pm 
Best mod of RTW2
Rex Bellator 18 Dec, 2016 @ 5:01pm 
[addendum] and as if we needed any further proof of your self-delusion Praetorian, the fact that you have INTJ in your username, implying you're some kind of erudite/intuitive individual, has to be the most pathetic humblebrag one has ever seen..

You don't know the first thing about AI programming so stop insulting CA as if you could do better. And if you do know how to code, by all means, please share your work with us so we can critique it and call you incompetent.

Have some respect for yourself and CA, especially CA if you want them to listen to you.
Rex Bellator 18 Dec, 2016 @ 4:55pm 
Praetorian, please stop whatever narcotic you seem to be consuming. Oh wait you're on the most dangerous narcotic of them all: nostalgia.

You are utterly delusional if you honestly believe the AI for sieges/land battles in R1/ME2 were better than what we find in later games (except Empire). Rome 1' and ME2's AI was terrible along with its pathing. You could defend a gated city easily with a single phalanx or pike unit covering the entryway or a bridgehead; they would happily march their units right into your pikes and die.
Rex Bellator 18 Dec, 2016 @ 4:55pm 
I know for a fact that Rome II's AI did improve because I have battle recordings from early release 2013 where I was surprises flanked by the AI using cover on several occasions. I think the subsequent updates up to and including Emperor Edition seems to have hampered this behavior, I suspect this mod simply re-enables this behavior by making the AI more conservative.
Rex Bellator 18 Dec, 2016 @ 4:55pm 
But to say that Rome II is worse? That is utter bullshit. You Rome / Medieval 2 fanboys are the most dishonest people I have ever seen in gaming. You people make fanatical jihadis who think 72 virgins await them in paradise look like dubious skeptics. You have been smelling your own farts for so long you've believe they smell like cologne, just as you have come to believe your own fantasies about previous TW games and Rome II.
=[El Assesino]= 7 Oct, 2016 @ 8:45am 
are you making any modifications to this mod anyway?
also I don't really notice differences