Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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IMP Short Campaign 4 tpy
   
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Tags: mod, Campaign
File Size
Posted
Updated
21.374 MB
1 Mar, 2015 @ 8:38pm
18 Apr, 2018 @ 6:35pm
3 Change Notes ( view )

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IMP Short Campaign 4 tpy

Description
This Mod reduces the duration of the campaign by changing the victory conditions.
Most of these requisites were reduce by half.


04/18/2018 Updated

- Fixed some factions that were achieving victory too easily.
- Facilitated secondary objectives, so that it can be completed before the end of the campaign.

CHANGES
(For main campaign, Augustus Campaign, and Hannibal at the Gates)

MILITAR VICTORY

- Minimum number of settlements conquered and/or sacked reduced by half

- Reduced from 6 to 4 the number of provinces (from the objective list) which the player needs to win

ECONOMIC VICTORY

- Reduced from 6 to 3 the number of provinces (from the objective list) that the player needs to win

- Minimum number of settlementes conquered and/or sacked, trade agreements, Income per turn, total reserves and minimum number of completed technologies were reduced by half.

CULTURAL VICTORY

- Reduced from 6 to 3 the number of provinces (from the objective list) that the player needs to win

- Minimum number of provinces converted to the player's culture and minimum number of completed technologies were reduced by half.

For Caesar in gaul

- Minimum number of settlements conquered and/or sacked reduced from 28 to 20

- Reduced from 6 to 4 the number of provinces (from the objective list) which the player needs to win

For Wrath of Sparta

- Minimum number of settlements conquered and/or sacked reduced by 55% (ex: 55 to 25)

- Reduced from 6 to 4 the number of provinces (from the objective list) which the player needs to win

What was NOT changed

- Buildings necessary to win the campaign

- Minimum number of soldiers and ships recruited

- The need to get all game resources (for economic victory).

COMPATIBILITY

- This mod is compatible with all factions, all campaigns and all DLCs of the current version of the game (release on 20/03/18)

- This Mod is NOT compatible with older Saves. You must start a new campaign for the changes to take effect.

- This Mod is NOT compatible with any other Mod that change the file "startpos.esf". Which means that all the mods that change the number of turns, the initial position of the factions, buildings, soldiers, etc ... are NOT compatible with it.


I created two other versions of this Mod for players who want a campaign with more turns per year. (links below):
OBS: The changes in 2tpy and 4tpy affects only the main campaign.

1 Turn per year
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=401415164

2 Turn per year
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=401420235

This Mod was created by me, but was based in ideas from other Mods like Mezzanine's Short Campaign Mod (link below)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=319753553

IMPORTANT

This is the version of my Mod for Short Campaigns that uses 4 turns per year. This Mod is NOT compatible with any others that do the same thing. BUT you can use some functions from other mods using the Mod Manager program (link below). For this to work it is necessary that my Mod loaded above the other as shown in the screenshot.

http://www.twcenter.net/forums/showthread.php?618536-Mod-Manager-Updated-25-04-14
15 Comments
ImpMontezuma  [author] 18 Apr, 2018 @ 5:52pm 
Updated
ImpMontezuma  [author] 11 Feb, 2017 @ 11:17am 
You can use both mods together if you use mod manager the way I explained in the screenshot
Gutvald 11 Feb, 2017 @ 10:37am 
Yes i was using a 4 turns per years with seasonnal, thinking that it was a requirement with you mod. I just delete it and now it seems to works. Thank you !
ImpMontezuma  [author] 11 Feb, 2017 @ 8:52am 
Are you using any other mod that changes the file "startpos.esf?"
Gutvald 11 Feb, 2017 @ 3:46am 
Well, it works for Augustus campaign, but there are no changes for the Great campaign ... Any idea ?
ImpMontezuma  [author] 29 Jul, 2015 @ 9:28am 
I didn't buy Attila yet, but I will ... eventually ^^"
EVA_NO2 29 Jul, 2015 @ 5:21am 
thank you! I really love this mod could you please make one for attila?
ImpMontezuma  [author] 10 Mar, 2015 @ 5:23am 
You must use the mod manager ONLY IF you are using this mod with another which change some variable related to turns per year (research time, weather, etc...)... If not... the Mod manager is not necessary... Be sure that you read the compatibility in the description... If this mod isn't working for you, the reason is a problem of incompatibility.
CROSSEYED_JIM 8 Mar, 2015 @ 2:58pm 
I've subscribed to the mod and see it active in mod manager, but it doesn't appear to be working. Am I missing something?
ImpMontezuma  [author] 3 Mar, 2015 @ 5:06pm 
Right... ^^ "... I didn't noticed the "Choose 1 MOD ONLY" in the second list ... As I said before I'm not very familiar with the collections list options.... But I really liked yours ^^... I'm already using some of them ... I'll check the others soon ... Well .. I'll wait a little longer for a new Patch from CA ... (I still hope they'll make a new one) XD
Thanks again :)