Homeworld Remastered Collection

Homeworld Remastered Collection

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HomeworldRM Community Patch
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File Size
Posted
Updated
420.448 MB
14 Apr, 2015 @ 11:39pm
30 Sep, 2023 @ 11:09am
200 Change Notes ( view )

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HomeworldRM Community Patch

Description
Do not use the ace mappack with this mod, the mod has a edited version of it folded into the mod.

The mod makes the classice games feel more like the old respective games with a few fun tweaks.
The campaign changes that this mod use to have were wiped out with the 2.0 base game release when they wrecked the file structure of the game, so the mod is mostly intended/used for MP now.

i lost the old mod description when i updated the mod cuz it wipes it out for some reason, sorry but i wont be making a new one cuz its too much effort for a dead game.
Popular Discussions View All (4)
3
15 Sep, 2019 @ 1:50am
Master Change log (whats in/to be expected from the mod)
ArtilleryWizard
4
12 Apr, 2018 @ 6:17am
HW1 Mission 1 Bug
HarbingerDawn
2
11 Jun, 2015 @ 12:18pm
hw1 & hw2 Battlecruiser Damage changes
ArtilleryWizard
207 Comments
ArtilleryWizard  [author] 15 Feb, 2024 @ 9:34am 
homeworld remastered spaghetti code do be like that tbh.. glad its resolved though
HarbingerDawn 15 Feb, 2024 @ 8:13am 
Weird, I was able to reproduce it multiple times before, now I can't get it to crash at all. Never mind I guess ¯\_(ツ)_/¯
ArtilleryWizard  [author] 15 Feb, 2024 @ 1:07am 
@HarbingerDawn, i couldnt get it to crash. what were the specific game settings and factions?
HarbingerDawn 14 Feb, 2024 @ 9:29am 
Access Violation when trying to play Ice Moon map
ArtilleryWizard  [author] 14 Sep, 2022 @ 7:21am 
@SYDWAD those changes were for MP only now. campaign is a separate thing now and has been sense Remastered 2.0, the devs changed a bunch of the files and backend stuff and broke all the old campaign changes.
i dont have the time to learn or know anyone who can show me how to mod the campaign stuff in the new 2.0 system.
im sorry.
SydWad 12 Sep, 2022 @ 7:08am 
I thought the mod allowed you to capture Vegyr ships in HW2 campaign? I tried but it was the same as normal. Same with not being able to surpass your fleet cap with captured ships.
ArtilleryWizard  [author] 31 Mar, 2022 @ 3:06am 
@secondlt2 its vaguely supported and does work with MP. but updates will be few and far between and on the lite side content wise. the game itself is pretty dead so supporting a mod for a dead game isnt really something thats a high priority for me atm.

by the way crimsonreaf5555 if u ever see this. the capturing thing does work. Hw2 can capture motherships, shipyards and carriers with marine/infiltrators but as i said before you cannot go beyond your unit cap. so if you already have max population of shipyards/carriers/motherships/destroyers w/e it will not allow you to capture them. that is a Hw2 engine limitation. you can destroy/scuttle some of your ships, or give them to a friend to free up population if you REALLY want to capture something the enemy has. The population window can be seen ingame when you push the ( i )key
(Secondlt2) 2 Jan, 2022 @ 8:53pm 
is this mod still in the works or is it abandoned?
SlicedChicken480 4 Oct, 2021 @ 6:11pm 
how do I get this mod to work? because when I launch the game the single player is not viewable.
TTV/Crimsomreaf5555 29 Nov, 2020 @ 2:43pm 
do i got to progress further in the game to be able to do it or somthing?