Homeworld Remastered Collection

Homeworld Remastered Collection

HomeworldRM Community Patch
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Update: 30 Sep, 2023 @ 11:09am

compatibility update so the mod works again.
im kinda surprised no one told me that the base game got an update and it broke the mod, well the game is dead so not that surprised.

Update: 16 Nov, 2022 @ 7:06pm

Fixed an issue causing the HGN Destroyer torpedo only doing 50% damage.

Fixed an issue where the VGR assault frigate missile would not work.

buffed the VGR assault frigate accuracy slightly.

did a few other things i already forgot about cuz im lazy.
have fun.

Update: 13 Nov, 2022 @ 5:48pm

Cut hyperspace jump cost in half for all units

Hw1 Fighter and corvette strike craft build times slightly changed to make them more competitive.

+40 seconds added to hw2 destroyer research time.

changed HGN Mothership and Carrier improved production speed research requirements to no longer require advanced research modules, this way they are more competitive with oppressive vgr and hw1 spam.

Hgn Flak Frigate +60% rate of fire and +600m range.

Hw2 Fighter and corvette squadron costs reduced to make them more desirable to build and deploy.

All Carrier MS and SY Point defense guns have had a moderate buff to accuracy and a heavy buff to damage to make attacking them early on with just fighters or bombers alittle more punishing.

Update: 3 Nov, 2022 @ 11:44pm

Update: 15 Aug, 2022 @ 2:24pm

platforms can move more than once (aside from the hyperspace gate)

changed the turret rotation of the HGN B cruiser ion cannons from 13 to 18

changed the rof of the hgn B cruiser ion cannons from 20 to 17.5.

Update: 31 Mar, 2022 @ 3:03am

Torpedo frigate damage vs h1 corvettes buffed considerably from 0.8 to 1.3

Hgn Ioncannon frigates damage multiplier changed form 1.07 to 1.11 Raw damage cut in half from 2200 to 1100, and rate of fire reduced from 7 sec to 3.5 sec. This means that Hgn Ioncannon frigates will fire more frequently for less damage, hopefully reducing wasted shots and down time between putting damage on new targets. (this results in a small overall Net gain to dps while reducing the recharge time between shots) Allowing them to better compete with the other factions anti capital units. (these 2 changes will Hopefully make Hgn less crappy)

all cruisers and platforms weapon range reduced by roughly 500 units

hw2 ships now have Jumping enabled by default. getting a hyperspace module allows for fighters, corvettes and resource collectors to also be jumped.

Update: 1 Mar, 2022 @ 6:11pm

added 4 lanes of build to hw1 motherships. and 2 lanes to hw2 motherships. and 2 lanes to hgn shipyard.

fixed some cost issues with some corvette research.

Update: 21 Feb, 2022 @ 4:54pm

Beefed up Taaidan and Kushan Heavy cruiser cannon sounds.. sorry for the 3rd update in 1 day.

Update: 21 Feb, 2022 @ 12:56pm

fixed a small mistake i made when setting up the Dffg upgrade.

Update: 21 Feb, 2022 @ 12:09pm

Added a single level of armor upgrades to the Hgn Defense field frigate. cuz why not??

Added Level 1 and 2 Armor and speed upgrades to HGN marine frigate, and minelayer corvettes. I figured if the vgr get generic upgrades, then why not?

Added a new map called Karos supplied by a user.