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i dont have the time to learn or know anyone who can show me how to mod the campaign stuff in the new 2.0 system.
im sorry.
by the way crimsonreaf5555 if u ever see this. the capturing thing does work. Hw2 can capture motherships, shipyards and carriers with marine/infiltrators but as i said before you cannot go beyond your unit cap. so if you already have max population of shipyards/carriers/motherships/destroyers w/e it will not allow you to capture them. that is a Hw2 engine limitation. you can destroy/scuttle some of your ships, or give them to a friend to free up population if you REALLY want to capture something the enemy has. The population window can be seen ingame when you push the ( i )key
this is 95% likely to be caused by a homeworld 2/HWRM engine issue. the issue is you cant break or go beyond the unit cap limit. so you probably had max carriers when u tried to captue the vgr carrier. as such it didnt let you keep it or change it to your side.
i could go double check ingame really quick
long ago before the 2.0 update the mod did fix many bugs in campaign, but once 2.0 came out it wiped out all those changes as i had to rebuild the mod from scratch. i never got around to trying to add the fixes back back in.
That being said, their are some Easter eggs in the hw1 campaign. you will want to start salvaging ships as early as possible. thats all im gonna say =P
Check your options and see what the formation info is set to, you can even rebind if you want to. By default the Wedge is actually set to Shift+F4 Cuz 1-3 are used for Hw2 formations like Frigate line, Capital phalanx and fighter screen.
If this ship yard bug is a mission thing then please let me know which mission you encounter this on. but i think you are confused good sir.
This was commonly referred to as the 30 second kill a few years ago
Ive never heard anything called "the shark attack". Can you please explain what it is more so i understand better. Then i can get an idea of what/where to look in-order to possibly fix this "shark attack" issue.
yes the engien changed quite abit, but other then that Numbers are numbers.. you cant change them very much and have the differences be that big. Im sorry but math is absolute.
and like ur findings state, Missile vettes for example were hitting 3 times instead of once. Thats something i fixed long ago though. i will be reducing the Laser corvette range down to the HW2 classic range. which should help abit.
Unfortunately using hw2c weapon values in HWR can produce very different results as the engine has changed a ton. You gotta do in game hw2c v1.1 CD tests, and write down battle results and time duration. Then tweak HWR values till you get the same results... Its a major pain... Here's the hw2c results with full upgrades:
56 Laser Corvettes vs 3 Hiig Destroyers (Target fire first DD) = 47 Lasers left in 165sec
Maybe try changing those settings back to classic HW2 values. Something is making them way too OP.