Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Roman Laws - All Cultures
   
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Tags: mod, Campaign
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9.881 KB
11 Mar, 2015 @ 6:12pm
16 Apr, 2015 @ 3:31pm
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Roman Laws - All Cultures

Description
Hey all, this is a simple re-hash of Phalangitis' "Roman Laws Simulation" mod, which added a small corruption-reducing effect to Roman libraries.

==IMPORTANT==
No longer requires Phalangitis' mod to work. In fact, I don't believe it works if both are installed anymore. (Sorry, Phalangitis.)

Personally, and I mean only personally, I feel like having zero corruption or a set ceiling is... I guess, cheating. And so, I absolutely loved Phalangitis' mod. Unfortunately, it was ONLY for Rome. Didn't bug me at first, because I was a super-n00by Rome player, and only had a Rome campaign for a while. However, when I started branching out and trying different cultures, corruption started swallowing all of my taxes once more, and I didn't have any good way to get rid of it.

And so, after asking permission from Phalangitis, I created this mod. At the moment, each culture's (Barbarian, Greek, Nomad, Eastern, and Rome) research-boosting city centre buildings reduce corruption by a certain percentage.

In spirit with Phalangitis' original mod, they all have a single unit for garrison.

Greek Library:
-Lv 2-3: 1 Thureos Spears
-Lv 4: 1 Hoplites (Mostly a placeholder, until I find a good unit for every faction that uses the Greek Library)

Barbarian Loremaster's Hut:
-Lv 2-3: 1 Gallic Light Horse
-Lv 4: 1 Gallic Noble Horse

Eastern Library:
-Lv 2-3: 1 Persian Hoplites
-Lv 4: 1 Noble Spearmen

Nomad Enaree Tent:
-Lv 2-3: 1 Armoured Lancers
-Lv 4: 1 Noble Lancers

It's been quite a while since I've done any modding for a TW game, and I'm not really interested in getting back into it. If I get back into it, though, I'll make it known.

Totally save game compatible.

Thanks!
31 Comments
Sir Boogulus Of Woogulus  [author] 22 May, 2019 @ 1:56pm 
@GermanPilot Never wrote anything for Empire Divided, so that's probably why. Each of the different campaigns has technically different buildings (One for base game, one for Hannibal, etc)so since I made this long before ED was released the new stuff isn't touched.

Haven't touched this game in quite a while, and I have since switched computers, so I don't have the files or the pack file editor right now. I don't plan on releasing a new update in the near future, but if I get the urge, I'll do it.
GermanPilot 22 May, 2019 @ 5:16am 
Sadly this seems not to work right now. At least it doesnt in ED
ikuzmin007 10 Feb, 2018 @ 3:40am 
Hi! Great idea! As we know from history Romans were the most corruptive nation, and I think your mod brought historic equity for some extent. I'm for equity!
Aviliy-senior had given Frigia to Mitridat V Euerget for bribe and bribed court acusing him in this action.
Sir Boogulus Of Woogulus  [author] 10 Jul, 2017 @ 11:16pm 
Just put up the half squalor mod. Check it out if you like.
Vaelore Onari 21 Jun, 2017 @ 4:25pm 
@ flameroran77, Thats fantastic, that you would do it is awesome, and you have my thanks : )
Sir Boogulus Of Woogulus  [author] 20 Jun, 2017 @ 7:52pm 
@VAelore Onari Just a heads up, it's going to take a while, not least because of how much clicking and number-changing it will involve. However, I'll probably be releasing a few versions before the full one. I'll probably be ready to release a half-squalor mod within a week or so. I'll start on food after that, then combine the two.
Vaelore Onari 20 Jun, 2017 @ 5:05pm 
@ flameroran77, YES!! Thank you!!
Sir Boogulus Of Woogulus  [author] 19 Jun, 2017 @ 6:45pm 
@Vaelore Onari I'll look into it.
Vaelore Onari 18 Jun, 2017 @ 12:19am 
And please if you do decide to do this could you remove the food penalty for fountains and water towers also, never understood that one.
Vaelore Onari 18 Jun, 2017 @ 12:16am 
I have tried to find a mod that reduces squalor and Food consumption without completely getting rid of both, however there are none, Iyverbeths reduced food and squalor mods do not work anymore, and no one took up where he left off. A -1 point food or squalor penalty for tier 1 bldgs, -2 for tier 2 bldgs, -3 for tier 3 bldgs, -4 for tier 4 bldgs would be great, and farms give both food and happiness, as it should be. Let the farms keep existing food stats, just add a happiness stat for +2 at tier 1, +4 at tier 2, +5 at tier 3, +6 at tier 4, there is alot less room for farms in most provinces, so the extra happiness will only make it a bit easier to managa a large empire.