Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Roman Laws - All Cultures
31 Comments
Sir Boogulus Of Woogulus  [author] 22 May, 2019 @ 1:56pm 
@GermanPilot Never wrote anything for Empire Divided, so that's probably why. Each of the different campaigns has technically different buildings (One for base game, one for Hannibal, etc)so since I made this long before ED was released the new stuff isn't touched.

Haven't touched this game in quite a while, and I have since switched computers, so I don't have the files or the pack file editor right now. I don't plan on releasing a new update in the near future, but if I get the urge, I'll do it.
GermanPilot 22 May, 2019 @ 5:16am 
Sadly this seems not to work right now. At least it doesnt in ED
ikuzmin007 10 Feb, 2018 @ 3:40am 
Hi! Great idea! As we know from history Romans were the most corruptive nation, and I think your mod brought historic equity for some extent. I'm for equity!
Aviliy-senior had given Frigia to Mitridat V Euerget for bribe and bribed court acusing him in this action.
Sir Boogulus Of Woogulus  [author] 10 Jul, 2017 @ 11:16pm 
Just put up the half squalor mod. Check it out if you like.
Vaelore Onari 21 Jun, 2017 @ 4:25pm 
@ flameroran77, Thats fantastic, that you would do it is awesome, and you have my thanks : )
Sir Boogulus Of Woogulus  [author] 20 Jun, 2017 @ 7:52pm 
@VAelore Onari Just a heads up, it's going to take a while, not least because of how much clicking and number-changing it will involve. However, I'll probably be releasing a few versions before the full one. I'll probably be ready to release a half-squalor mod within a week or so. I'll start on food after that, then combine the two.
Vaelore Onari 20 Jun, 2017 @ 5:05pm 
@ flameroran77, YES!! Thank you!!
Sir Boogulus Of Woogulus  [author] 19 Jun, 2017 @ 6:45pm 
@Vaelore Onari I'll look into it.
Vaelore Onari 18 Jun, 2017 @ 12:19am 
And please if you do decide to do this could you remove the food penalty for fountains and water towers also, never understood that one.
Vaelore Onari 18 Jun, 2017 @ 12:16am 
I have tried to find a mod that reduces squalor and Food consumption without completely getting rid of both, however there are none, Iyverbeths reduced food and squalor mods do not work anymore, and no one took up where he left off. A -1 point food or squalor penalty for tier 1 bldgs, -2 for tier 2 bldgs, -3 for tier 3 bldgs, -4 for tier 4 bldgs would be great, and farms give both food and happiness, as it should be. Let the farms keep existing food stats, just add a happiness stat for +2 at tier 1, +4 at tier 2, +5 at tier 3, +6 at tier 4, there is alot less room for farms in most provinces, so the extra happiness will only make it a bit easier to managa a large empire.
Sir Boogulus Of Woogulus  [author] 24 Feb, 2017 @ 8:10pm 
@playboi14 I could certainly try that out. The values are a bit high. Maybe another version with lower percentages?
playboi14 24 Feb, 2017 @ 3:34am 
Hey there mate. Looked at Phalangitis mod and then yours. It works pretty well, thanks for the effort :)

Any thoughts on adjusting it so the values aren't so high? Just having 1 or 2 of the level 4 buildings across your empire drops the value significantly (more than almost all of the tech upgrades)

It seems like you could cut the values in half and then it balances out the power of the building. Having to spend 4 blocks across your empire to reduce corruption seems better balance wise compared to two.





Two Gun Bob 17 Jan, 2017 @ 4:04pm 
Flameroran, percentages like that would probably be best if you can't make it dynamic, but don't go building something unless you just enjoy it. When modding ceases to be fun then it is work not gaming.

Though this might be a good spot to list the things that could be tweaked without totally unbalancing it. Just off the top of my head...

public order/squalor (this mod does it well)
military purchases/upkeeps
building costs/bonuses
money in general
research time
experience
culture spread

feel free to add more, its just for discussion purposes. I've been threatening to get into TW modding for a long time but something always comes up. Maybe I should stop procrastinating ;)



Sir Boogulus Of Woogulus  [author] 16 Jan, 2017 @ 4:56pm 
@Two Gun Bob Hmm... Perhaps a few cash ratio mods? Like, +25%, +50%, +100%? That'd require a lot more changing of values, but I could do it.

@donaldclarke 1 You're welcome! Phalangitis really did all the important work. I practically just copy-pasted values to different buildings.
MANWHATADONGA 16 Jan, 2017 @ 1:56pm 
Big Thanks flameoran for this mod and Phalangitis
Two Gun Bob 16 Jan, 2017 @ 12:30pm 
I just used this along with a few other minor tweak mods, made it much easier on the campaign map so I could concentrate on armies and battles. Exactly what the game needed. If you want to do any more I will be happy to try anmd leave feedback; I enjoy the little tweaks that don't ruin the game. Maybe a cash x2 mod or something. Thank you!
Sir Boogulus Of Woogulus  [author] 16 Jan, 2017 @ 12:07pm 
@Two Gun Bob Glad to hear it! I'm glad people are still getting use out of this mod. It's been a long time since I fired up the editor, but if there's any tweaks that could make it better, let me know.
Two Gun Bob 16 Jan, 2017 @ 11:02am 
Love the pic! Going to try the mod, I agree, a total cheat eliminates the fun, better to have slight adjustmnents or tweaks that are gradual.
MANWHATADONGA 12 Jul, 2015 @ 6:16am 
Found conflicting mod great mod I hope new patch does not upset this mod
Avyntix 22 Jun, 2015 @ 6:38pm 
Loved the mod that came before this, I dont want to get a 0 corruption mod, thats seems cheaty to me but, building buildings to lower corruption... thats lovely. Now with your mod i can play more then just roma thx
Sir Boogulus Of Woogulus  [author] 21 Jun, 2015 @ 7:35pm 
I don't think I configured it for Wrath of Sparta, now that I think about it. I think I at least tried to do it for the other DLC's, though.
AgeOfDre 20 Jun, 2015 @ 7:58am 
Is this only for the grand campagne, or does it work with wrath of sparta as well?
Sir Boogulus Of Woogulus  [author] 10 Apr, 2015 @ 4:30pm 
I DID IT. I THINK.

The effects now seem to work in my game now, as long as I DON'T have the original Roman Simulation mod activated. (Different from before, I think.)

I've tinkered with it a bit so it now seems to work with all culture groups, including DLC.

Also changed the garrison units to more appropriate/effective units. (Not that a single garrison unit is going to make a TON of a difference.) Will still take requests on them.

Please let me know if it doesn't work for you.
Sir Boogulus Of Woogulus  [author] 7 Apr, 2015 @ 9:35am 
God, I have about five trillion mods. Let me see...

I've got all of the Radious mods... (That could certainly be it.)
All of Sebidee's unit packs... (That almost certainly ISN'T it...)
Better AI recruitment...
Attila map...
Roman Shieldwall...
And Dresden's Sack and Liberate.
Not gonna just cut and paste the list since that'd be about a mile long.
MANWHATADONGA 7 Apr, 2015 @ 12:25am 
Did not work no lower coruption have mods on will try to see which mod it is that might be causing conflict could i have a list of your mods to compare with mine please
Sir Boogulus Of Woogulus  [author] 21 Mar, 2015 @ 5:09pm 
Oh yeah. Forgot about that. Will add to the description as well. Hopefully I can get it to work standalone eventually,
MANWHATADONGA 21 Mar, 2015 @ 3:52pm 
Tried to use it stopped at loading screen great mod if it worked for me .i use Roman Stimulation
Sir Boogulus Of Woogulus  [author] 20 Mar, 2015 @ 3:57pm 
Yes, Seleucid can use it, and it is save game compatible. Will update description to note that.
Shagga son of Dolf 20 Mar, 2015 @ 9:12am 
lol at picture
MANWHATADONGA 20 Mar, 2015 @ 5:11am 
Saved game compatable.Seluced can use this?
Phalangitis  [author] 18 Mar, 2015 @ 8:39am 
Good job mate.Thanks for your kind words.Thumbs up