Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

281 ratings
Medieval 2 Total War - Classic Combat
   
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Tags: mod, Battle
File Size
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436.606 KB
22 Mar, 2015 @ 10:31pm
10 Aug, 2018 @ 6:05am
3 Change Notes ( view )

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Medieval 2 Total War - Classic Combat

Description
- - This is a variant of my "Rome Total War Classic Combat" mod. This one includes kill-moves, which have a moderate chance of triggering, and also includes projectile inaccuracy. All of the features of this mod, reproduce a very similar feeling of Medieval 2 Total War's combat. - -

* Units in melee will now spread out, and give room for their men to fight

* No more rubber banding effect.

* Weaker units will get pushed backwards as they lose the fight

* Cavalry has a much more 'heavy' impact when charging

* Infantry in melee combat now form 'battle lines', which they will add reserves to during the fight

* You may see unique events, like singular men running from the fight, or running towards the fight. You may see a couple of cowards refusing to fight, or 2 men holding off 10 men.

* Battles are much more fluid, and have an overall deeper 'feeling' to them

* Removed the buggy formation attack.

* Projectiles now have inaccuracies to them, and act more like Medieval 2 Total War's projectiles did.
268 Comments
{Δ} Achilles  [author] 11 Jan, 2024 @ 1:36pm 
@Natdragon Yes, it is.
Natdragon 11 Jan, 2024 @ 11:58am 
is it save game compatable?
Natdragon 11 Jan, 2024 @ 11:52am 
mod out of date? plys fix
beanFlick 23 Oct, 2023 @ 5:12am 
Can't wait to try this out with 1100 AD
{Δ} Achilles  [author] 21 Oct, 2023 @ 10:10am 
Yes Carnax, it should still work.
Carnax 21 Oct, 2023 @ 6:50am 
Hi, Is this mod is up to date?
Malata Societa' Official 26 Jul, 2023 @ 1:45am 
soon also the medieval 1100 mod for rome 2 will have its trebuchet units
akay64gm 31 Aug, 2022 @ 7:08pm 
@{Δ} Achilles interesting take on the matter! You are right... I think it does invite change of tactics due to this.
{Δ} Achilles  [author] 30 Jul, 2022 @ 11:07am 
@Akay64gm
That is intended. Realistically charging a formed infantry unit with cavalry is suicidal unless they break or have terrible discipline and spacing. That is the entire purpose of the tactics used by the Parthians against the Romans. They would bait charges by the Legionaries by using mounted archers, and threaten to check them with cataphracts.
akay64gm 30 Jul, 2022 @ 7:35am 
One unfortunate side effect of the spacing increase is that cavalry gets stuck between infantry on the charge so in a cycle charge tactic you would normally lose 1 horse, you end up loosing 15 to 20