Space Engineers

Space Engineers

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The Avalon Battleship - Gravity Cannon and Manufactorum-Equipped
   
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Type: Blueprint
File Size
Posted
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1.661 MB
24 Apr, 2015 @ 11:10pm
12 May, 2015 @ 9:53pm
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The Avalon Battleship - Gravity Cannon and Manufactorum-Equipped

In 2 collections by Whaddageek
The Manufactorum - Automated ship manufacturing.
17 items
Capital Ships and Support Craft
25 items
Description
edit: A new version with a remodeled interior and better subcraft in a standalone World can be found here

A colossal (and only mildly laggy) Survival-Ready Battleship designed to act as a mobile deep-space baseship. Equipped with two colossal Gravity-Propelled Cannons capable of loading a variety of ammo types, along with numerous cannon emplacements, those pesky cargo ships will never mock you again. A vast hangar bay gives you room for all your favourite support craft, as well as a lower hangar level for maintainence or just even more subcraft.

Controls

The Gravity Cannons
The main console in Command controls the Gravity Cannons from Tab 2 (upper Cannon) and Tab 3 (Lower Cannon) respectively. The Twin Welders are... somewhat chuggy on the system in Creative Mode, so if you want to toy around with it in Creative, search Timer, go to the matching "Ready" block for the type of GPC Shell you loaded and hit Trigger Now. Don't worry about the Barrel Covers either, they open and close as part of the assembly and firing sequence.

Buttons 2-5 select ammo for loading and are as follows;

2: Yellow Tab - Solid Armor. It hits and goes thud.

3: Red Tab - Explosive. Warhead in the tip and a Container behind it. Load it up with Explosive Pallets via the menu (they're the only Small Containers you'll find in the cargo menu once it connects itself upon completion), and if you're VERY lucky you'll get an extra big boom when those go off.

4; Black Tab - Decoy. Decoy Blocks stuck in a big-ass bullet. Fire it with something from the other barrel and watch the turrets focus on it while the other one hits.

5; Green Tab - Cargo Pod. Not strictly a weapon, instead a means to fire off cargo over long distances. To use it safely, set the timer to how long you think it'll take to reach it's destination and Start it before firing. When it elapses, it'll fire retros and stop. To use it unsafely, aim it directly at your recipient and fire blindly.


The Manufactorum
At the rear of the Lower Hangar Deck is a small Manufactorum construction cell capable of producing replacement subcraft if/when accidents or combat losses occur. The console to your right (facing from the way you came in via the hangar door in the ceiling) is equipped with controls for the welders, the merge block release, and Tab 2 has a list of the nine projectors, all of which are loaded with blueprints. The merge blocks on the craft are superfluous, just remove them once construction's finished

1; Viper Interceptor - Who doesn't love a good Battlestar Viper?

2; Turtle Shuttle - A small eight-man shuttlecraft. It's battery-powered, so let it charge a little before disconnecting the merge block.

3; Flying Squirrel - A heavy-duty cargo and crew transport. Also capable of combat.

4; Flying Squirrel Type-C - A Cargo varient that can drag BumbleMiners to-and-form asteroids due to their own slow speed. Also useful for holding derelicts in place with it's nose-mounted landing gear while they're grinded down for parts.

5; BumbleWelder - A bumbly repair craft

6; BumbleMiner - A bumbly little mining craft

7; BumbleGrinder - A bumbly little grinding craft.

8; Sidewinder Recon Craft - A long-range FTL-equipped reconnaissance craft designed to scout for useful ores with the Overclocked Ore Detector in its nose. Or to go find someone/thing you don't like and mark their GPS coordinates for a Gravity Cannon shot.

9; Toolbox Pod - A remote-controlled Cargo Pod designed to sit on-site and act as a small mobile base for construction and mining work. Contains; 4x Refineries, 4x Assemblers, 6x Oxygen Farms 1x Large Cargo Container. The module sockets are also left exposed in order to upgrade the Toolbox as you wish. There is also one docked in the Hangar Deck opposite the Bumblepods for immediate use.
17 Comments
Whaddageek  [author] 6 May, 2015 @ 7:29pm 
That's good. Just in case you haven't spotted the trick to maintaining the blueprints; there's a single block attached to the other side of the Merge Block. It's impossible to build, and thus the blueprint can never complete itself.
Zarhan 6 May, 2015 @ 3:27pm 
Your idea of swapping it to unowned did make it actually print out the ships. I'm just going to have to make one of each and save the blueprints so I can add the ship to my faction
Whaddageek  [author] 4 May, 2015 @ 9:11pm 
Subcraft and Manufactorum Blueprints are now updated. No more clutching O2 cylinders while in the cockpit. The Viper and Sidewinder have O2 tanks instead of Generators, so you'll need to dock their belly connectors to the Avalon so they can top up before you go off flying.
Whaddageek  [author] 4 May, 2015 @ 7:43pm 
Try changing to to Nobody in that case, as I think that's what the blueprints are all saved as.
Zarhan 4 May, 2015 @ 7:38pm 
yeah it's all changed to myself. For some reason it just pops the merge block right off, then stops welding.
Whaddageek  [author] 4 May, 2015 @ 7:33pm 
Have you tried changing the ownership of it to yourself? And the same for the gravity cannon ones as well, I guess.
Zarhan 4 May, 2015 @ 12:13pm 
I'm not sure if anyone else has had this problem but I can't seem to get the Manufactorum to work right. All it does is make the merge block which then floats off then tells me the projection is out of bounds. I've turned the mergeblock on that's there and still no dice.
Whaddageek  [author] 30 Apr, 2015 @ 11:03pm 
Cryopods are added, and as a bonus the Manufactorum cell now has a shiny new recon craft in Projector 8.
Whaddageek  [author] 30 Apr, 2015 @ 7:24pm 
Good point and renamed. I'll probably add cryopods to it at some point later today. Probably in the empty room between Command and the access stairway down to the upper GPC.
Highway Rob 30 Apr, 2015 @ 10:34am 
Really nice design, however I would not classify this ship as a frigate class. I would say it is much more in the size range of a battleship or cruiser class ship. Frigates are relatively small ships, just larger than corvette class ships.