Banished

Banished

Not enough ratings
ゼロ's Banished Mods Collection
   
Award
Favorite
Favorited
Unfavorite
Description
It is a collection of mods I'm using, I did it to have the opportunity to subscribe and unsubscribe all of them using one button and shere it with my sister.
Attention - this mod collection is my personal choise.

I didn't make any of this mods.
Please tell me if some of this mods are not made by people who uploaded them, I'll remove them from the collection and write where they are available.
Please tell me if some of the mods from non-steam list are available in steam, I'll add them to this collection.

Mods I'm using, which I had to download not from steam (worldofbanished):
- Jamie's monastery made by red-ketchup
- Dairy milk and creamery made by red-ketchup
- Adrianas college made by red-ketchup
- Little Chapel made by red-ketchup
(almost everything made by red-ketchup...)

Mods I'm using, which I had to download not from steam (banishedinfo):
- Quiter Livestock by GimmeCat
- Better harvesting behavior by Avernakis
- Faster roads by Voidus
- Nomads Zero Pop by Dcase
- Specialized Trading Posts by JamieIdle
- Better Hostels/Boarding House by ApophisXP
- Monument_angel by nanashi_xi
- Wooden_signs by nanashi_xi
- Pesky Produce by Owlchemist

One doesn't need registration to download mods from banishedinfo.
Free registration is required to download from worldofbanished.

This mods are compatible with each other. Even if they show conflict in the mods menu ingame, they work with eachother if placed correctly on the mod list (load order IS important for some of the mods from this collection).

Some notes on load order:
- TREE Fix should be higher then Tighter Roads: Extended Edition
- Storage Stash should be higher then Specialized Stochpiles

Optional (only mods downloaded from non steam):
- Disease Overhaul - More Stable Populations by DCase (use it or 1 year is 1 year mod)
Items (32)
Advanced Blacksmith
Created by Zen
Blacksmith can produce charcoal (coal) from logs...
Apiary (re-balanced)
Created by red-ketchup
This mod adds an apiary building and a beekeeper profession; and has been re-balanced. You will get a fair red warning about conflict with New Medieval Town and CC:EA but it is all good, we all share the same honey files :) Enjoy...
Better Fields
Created by Chili Cheese Lies
Enhances stock fields, orchards, and pastures to be more forgiving and versitile. Easier, more forgiving placement; larger max sizes; smaller minimum sizes; denser orchards; more workers....
Bigger Forester & Gatherer
Created by PSIchoNinja
Increases the Gatherers Hut's radius to match the Hunters Lodge. Also increases the Forester Lodge's radius to be larger than both prior mentioned Food Production buildings....
Busy Laborers [Version 2.0]
Created by Darkbibou
The Busy Laborers mod allows your citizens to collect wild foods (Berries, mushrooms, onion and roots) and medicinal herbs directly on the map (the same way they already harvest the wood, the stones or the iron). New in version 2.0: - Adding of a new tool/...
Colorful 2 Floors Little Houses
Created by red-ketchup
This mod adds more colorful, 2 floors, little houses. This is the original version of my old mod : Colorful Little House. This mod add 6 different color 2-story house. One family will live at 1st floor, 1 family will live at 2nd floor....
Crop Example
This is an exampe mod from the Banished Toolkit. This mod adds lettuce to crop fields, and lettuce seeds to the trader. The source data to this mod can be found in the mod kit at www.shiningrocksoftware.com/mods...
Debug Menu
Created by Gyutaan
Enables in-game debug menu. Debug menu will appear in the 'Tools and Reports' tab on the toolbar . Debug allows one to add resources and citizens, change the seasons, spawn disasters, start diseases, disable weather effects and hunger, and remove building ...
Deer as Livestock
Created by kralyerg
Allows you to purchase and raise deer as livestock. Deer from a pasture will drop Leather and Venison, just like the hunted deer will. When deciding how large of a pasture to build for Deer Livestock, the basic settings are the same as the Sheep Livestock....
Fig Example
This is an exampe mod from the Banished Toolkit. This mod adds fig trees to orchards and figs as an edible item. Seeds for fig trees can be bought at the trader. The source data to this mod can be found in the mod kit at www.shiningrocksoftware.com/mods...
Fish Farm
Created by Diospectre
Only if your citizens want to catch fish from the fish pond, called Fish Farm and Fish Farmer as their profession, great to be placed on somewhere far away from the river and lake. If you encounter an error or want to give a feedback, please report it by c...
Flatlands Terrain
Created by PSIchoNinja
Adds the Flatlands and Badlands terrain types, both of which are perfectly flat. Flatlands has streams and lakes, whereas Badlands removes both leaving only a single river. 添加平地和荒地地形类型,这两种类型都非常平坦。平地上有溪流和湖泊,而荒地将两者都清除, 只留下一条河...
Flatten Terrain Tool
Created by johnmckinney90
USE WITH CAUTION! Drag over an area to flatten the terrain. If resources exist in area, workers will clear the space first....
Increased Resources Combined
Created by risa
Increases the amount of stone, iron, and wood produced. Stone and iron are both increased to 3 and 5 produced by uneducated and educated workers respectively, while wood is increased to 5 and 7 by uneducated and educated workers respectively. The weight of...
Mountain-less Mines
Created by PSIchoNinja
Allows the mine to be built on completely flat ground or into mountains. ** NOTE** There is a newer version located here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=487129900...
New Medieval Town version 1.0
Created by red-ketchup
This is the Redketchup's new vision of a Banished Medieval Town. This mod will add many residence buildings in the game specifically designed to fit together. This mod will also add a some new buildings/ profession/ resources to the game. This mod is a big...
Smaller Vendor Buildings
Created by theGraySTiG
This mod includes three new Vendor buildings, smaller than the Market, called Hardware Store, General Store, and Farm Stand. The newest building in the set, the Hardware Store, doesn't carry food or medicine. Unlike the market, it also carries a small amou...
Specialized Stockpiles
Created by delvr
This mod adds specialized stockpiles that store a single type of resource (logs, firewood, stone, iron or coal). These stockpiles are not restricted to the 2x2 minimum size, and can be as small as 1x1. This mod is also a component of the Colonial Charter m...
Steph's Grain Silos
Created by red-ketchup
On a special request, this mod adds a grain silo to the game (and a coal silo). Grain silo is used to store 'Grain' like corn... wheat... etc and has a capacity of 30,000 weight. Coal silo is used to store coal and has a capacity of 30,000 weight. Food wei...
Stone Bridge
Created by Buraito
This mod adds a stone bridge in the game. The idea for this mod came after I had a pretty big village with wide stone paths and stone houses. So I felt that the little wooden bridge felt a bit out of place. This mod is now compatible with CC and fountain m...
Storage Stash
Created by PSIchoNinja
Greatly expands(6x) the storage limits of the Storage Barn and Stockpile. Also expands the storage limits of the Specialized Stockpiles if you have the mod by delvr. **NOTE** This mod must be listed above/before Specialized Stockpiles for it to work alongs...
TREE No CC Patch
Created by Owlchemist
This allows you to use Tighter Roads Extended Edition without running Colonial Charter. Run this ontop of TREE....
Tighter Roads: Extended Edition
Created by Owlchemist
This is the "ultimate variant" of Tighter Roads, which includes support for a multitude of mods. It is the successor of Tighter Charter, which is included. You can use this, even if you do not have all the mods it supports. The extra support will just be d...
Tombstone Removal
Created by ShockPuppet
Tombstones can be removed from deleted cemeteries using the Remove Resources tool, instead of having to wait up to 6 years for them to disappear over time. I was going to call this mod "Dig up ya dead"... (I always remember monty python)...
Tree growth and life
Created by risa
Increases the rate of tree growth by 4x and extends their lifespan by 4x to match in order to prevent deforestation by trees dying faster than they can reseed....
Unlimited quarries and mines
Created by Farago
Removes quarry and mine limits to get rid of those unusable landscapes. Only new games will have subscribed mods enabled. For existing files you have to load the save game -> pause -> mods -> activate this one. This mod is compatible with any other mod bes...
one year is one year
Created by GordonDry
The citizens age 5 times slower, so they age about one year in one year. Children become laborers or students at the age of 6. Students stay in school for 9 years. Villagers can marry and move together between the age of 7 and 70. They can have babies betw...
Busy Pastures
Created by kralyerg
Livestock can fit twice as many animals in the Pasture and reproduce twice as fast. Works with MM9, CC 1.76 and RKEC 1.3.1 Place above other mods to work....
DebugMod v.1.0.7
Created by Doc
Add Debug Mod 1.0.7 For testing, it's useful to enable debug mode so you can place buildings without needing resources. You can also add resources, citizens, change time of year, change the color of fog and lighting, cause disasters, and see general perfor...
Hunting
Created by Tom Sawyer
A tool for active hunting. Places a small spot on the ground to hunt immediately and without a time limit. You find it in the removal toolbar. It is included in the North mod....
Fly-Fishing
Created by Tom Sawyer
A small spot at a river or lake to go fishing for trout. It is part of the North mod....
Even Tighter Roads
Created by WAND3R3R_R33C3
A more liberal version of Tighter Roads This mod adds even more road tiles to buildings. Some buildings now have paths that allow citizens to walk through the buildings. In addition, some buildings are easier to place: - Fishing Docks only need the road pa...