Total War: ATTILA

Total War: ATTILA

159 ratings
Aksum Historically Authentic Reskin
   
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Tags: mod, Units
File Size
Posted
Updated
9.622 MB
21 Sep, 2015 @ 8:38am
26 Feb, 2016 @ 1:07pm
4 Change Notes ( view )

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Aksum Historically Authentic Reskin

Description
Please give this mod a thumbs up. You will need the Sand Empires DLC to play these units but you don't need the DLC just to have them in your game.
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This mod reskins all the new Aksumite units to be more historically authentic, renames all the units with more historical names, and gives all the units new historical descriptions.

No new units are added, and none of the units stats are changed, this mod is purely visual.

This mod is historically authentic, not accurate, because many of CAs units are hypothetical or historically non existant, so while this mod does not remove those units, it does seek to make them more accurate to the real Aksum.

The odd specific names are changed to be more logical and regional names, and the religion specific units are given logical explanations.

Visually the units have considerably more variation than before, featuring more armours, helmets, shields and more. All of which are authentic to historical Aksum.

The new names are..

Abunas Guard = Christian Guard
Adana Marksmen = Aksumite Wardogs
Adana Trackers = Aksumite Huntsmen
Afar Camel Riders = Aksumite Camel Riders
Afar Raidmasters = Aksumite Sword Band
Afar Swordsmen = Aksumite Warriors
Behers Chosen = Cultists of Beher
Bet Giorgis Cavalry - Paladins of the Order of St George
Elite Tor Warriors = Aksumite Militia Spearmen
Marz Archers = Aksumite Archers
Masqal Spearmen = Spearmen of the Order of St George
Mounted Marz Archers = Mounted Aksumite Archers
Ras Guard = Royal Guard
Sons of the Invincible Mahrem = Cultists of Mahrem
Spice Guard = Merchant Naval Marines
Spice Warriors = Mercantile Guardsmen
Tor Warriors = Aksumite Levied Spearmen

You'll have to look in game for the new unit descriptions.

Thanks.


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Check out some of my other mods.
Double Garrisons - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=470183240
Simply slower Combat - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=408743734
82 Comments
kungfu18 12 May, 2020 @ 8:57am 
I think the crescent blades should be changed from spears to being axes mounted on L-shaped shafts. It would be more practical that way. Below are real axes from Ethopia that have L Shafts
https://live.staticflickr.com/576/22955271374_e8037b9039_b.jpg
https://i.pinimg.com/originals/67/42/ce/6742ce17e3baf6365c5e3e02d8ae64d4.jpg
https://www.aljazeera.com/mritems/Images/2016/1/12/da7dc851444141e9aea838b984c54cc5_6.jpg
Admiral Obvious 16 Oct, 2019 @ 11:29am 
plz update mod ):
iftlc 10 Jan, 2019 @ 9:38pm 
how do i get the faction to 100% for to contsrct the building for the behers chosen
tater_99 23 May, 2018 @ 8:27pm 
could you make a himyar version?
Samuël 18 Feb, 2018 @ 8:42pm 
Your mod is great, you might want to share it or include it in Fall of the Eagles! :D
RealOreoCookie 7 Apr, 2017 @ 6:01pm 
This may sound bad but I cheated and made the Aksum empire basically unstoppable (I might conquer the world)
Rhetorikolas 19 Feb, 2017 @ 5:11am 
Well done on this! The Aksum Empire doesn't get enough representation. Hopefully a mod will expand regions into Africa, Middle East, and further into Asia.
charles88hubbard 30 Jan, 2017 @ 5:35pm 
we need more African factions like the KUSHITES♥♥♥
James 4 Sep, 2016 @ 3:45am 
I like what this mod does but is there any possibility of a version that gets rid of that terrible mop hairstyle a lot of the units have?
bli-nk 10 Feb, 2016 @ 8:37pm 
Thanks for this- bought Attila mostly to play the Sands DLC and AoC and this mod is looking great so far in my first Aksum campaign for Attila!