Arma 3
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Sentinel - Outbreak - Chernarus Edition
   
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Data Type: Scenario
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
7.119 MB
28 Sep, 2015 @ 1:53pm
12 Jun, 2016 @ 11:54am
3 Change Notes ( view )

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Sentinel - Outbreak - Chernarus Edition

Description
** Please Note that there seems to be a problem using this mission through Steam Workshop - Please download it from the Armaholic website via the link below **

Download link:-
http://www.armaholic.com/forums.php?m=posts&p=182898#182898

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Type:
Single Player Mission

Description:
(Version 1-05)
This is a sandbox style mission where the player must escape from a region where there's been an outbreak of a highly contagious rage-inducing virus, which turns those who have been infected into blood-thirsty, violent psychotics.

The mission begins with the player waking up inside a locked room located deep within an underground research facility, the player must find a way to escape to the surface and will then need to make use of whatever weapons and equipment they find scattered around in buildings, vehicles and dead bodies in order to survive long enough to find a means of escaping the country.

Trying to stay alive is made even more challenging as the player will have to either evade or kill the crazed remnants of those that have been infected by the virus; as well as scattered groups of bandits and hostile soldiers who would rather shoot first than risk being infected themselves. Thankfully the player isn't completely alone however, as there are still a handful of survivors that have held up in a nearby castle that could provide you with some assistance.


Features:
* 4 Random starting locations and random loot that spawns in almost all the buildings mean that you'll have a different experience each time you play.

* 3 Different ways to escape from Chernarus and complete the mission, and a highly optional 'Ruler of South Zagoria' ending for the murdering sociopaths among you.

* Added the ability for the player to sit down and rest, which will slowly heal minor injuries (damage to the player must be less than 33%). First Aid kits must still be used to treat any serious injuries first, otherwise the player will not be able to heal when they try to rest. You know you are healing when you see the word 'resting' in the top right corner of the screen, this fades away when back at full health.

* You can rest near the campfire in the tower at the Survivor Stronghold in order to save your progress, but this comes with a 10 minute cool down period before it can be used again.

* Random Bandits that spawn at certain locations and with random gear.

* Simple text based narration courtesy of IndeedPete's conversation system.

* Vehicles that have a random chance of spawning at certain locations, each with varying degrees of fuel remaining and damage done.

* Hordes of infected that will pursue you relentlessly for as long as they can see/sense you, with more spawning closer to villages and cities.

* The infected can cripple/kill the player with several hits, and will damage and eventually destroy the player's vehicle if they managed to swarm around it and keep pounding it with their fists and rocks.

* Custom sounds and textures for a richer experience.


Credits & Thanks:
B. Robertson (aka Capt.Robertson / Baraban) and the Sentinel Team - Mission design and testing.
Special Thanks To BobTom aka Craig and Corvobrok - Original Infected Scripts.
IndeedPete - Conversation System.
ZZEZ - Loadout Script.
BangaBob aka H8ermaker - Loot Script.
Red Hammer Studios - Russian & US Equipment.
[STELS]Zealot - Random Vehicles Script.


Requirements:
RHS: Armed Forces of the Russian Federation & RHS: United States Armed Forces - Red Hammer Studios.
http://www.rhsmods.org/

Community Upgrade Project - Terrains Complete - CUP Team. *This is required for the Chernarus terrain*
http://www.armaholic.com/page.php?id=30045


Known Issues:
- There's a few buildings in the map that the infected still struggle to navigate properly, although this is more of an issue with Arma 3's poor AI than mission design.

- In very rare instances one or two of the infected sometimes spawn without ambient sound effects, making them particularly dangerous if you're not paying attention.

- There have been reports that the MCC and NSS Admin Console mods used to see units on the map and teleport in single player will break the infected spawning and random loot scripts. Be advised that Mods which aren't listed in the requirements section are not supported and you use them at your own risk.

+ There is another version of this mission type which was created for the 3rd party Esseker terrain which is heavily addon dependent but recommended for a richer experience.
28 Comments
Captain Robertson  [author] 17 Sep, 2016 @ 5:36pm 
If that doesn't work I'll take a look and see what might have happened, this was updated back in June and uses CUP instead of AiA, so I needed to make a lot of changes to the mission, and the starting area was just the beginning - even the Aircraft Carrier was a mess...

I hope the respective devs haven't changed the terrain again since June, as it'll be a nightmare fixing it all for the 3rd time.
Captain Robertson  [author] 17 Sep, 2016 @ 5:31pm 
Hi Fox, I think the steam version might be out of date - try the link to this one instead:- {LINK REMOVED}
Fox 17 Sep, 2016 @ 4:56pm 
I started this mission up after throughly enjoying the Esseker edition of the Outbreak series. Unfortunately i am unable to leave the starting area as the exit to the facility is blocked by the ground. It seems that either an update to CUP Chernarus or Arma 3 itself seems to have caused the starting area to be constructed partially into a Hill.
Captain Robertson  [author] 22 Jun, 2016 @ 9:39pm 
Excellent! I'll add links to the 7Zip versions for the other 2 missions, just in case anyone else has the same problem.
Zed 22 Jun, 2016 @ 9:22pm 
This worked
Captain Robertson  [author] 22 Jun, 2016 @ 8:35pm 
Sorry Beach Head, both I and two other members of the Sentinel team have just downloaded all three of the mission files again and they all seem to work perfectly, unzipped with no problem at all... I've uploaded this one as a 7Zip file instead of a RAR - try it and let me know how you get on?

{LINK REMOVED}
Zed 22 Jun, 2016 @ 7:20pm 
I started wondering if it was my computer, so to test it... I just downloaded a different random mod on armaholic, another rar file. It unzipped just fine with no problems. Something has to be wrong?
Zed 22 Jun, 2016 @ 7:05pm 
just tried 7zip, said the file may be damaged. I redownloaded it and it did it again. I also tried using "unpacker" from the microsoft store, "RAR opener" and "Zip opener". None of them work and all of them say the same thing. I use unpacker all the time. Never had this problem before.
Captain Robertson  [author] 22 Jun, 2016 @ 5:03pm 
Gron's just messaged me to let me know that he's managed to unpack it okay using 7Zip and play it with no problems. Just out of curiosity, what programs are you using to unpack it? Have you tried downloading it again, or any of the other missions?
Zed 22 Jun, 2016 @ 4:48pm 
I have no idea man. I tried three different programs and none of them would unpack the file. Just letting you know. I played your esseker version of this about six months ago and loved it.