Arma 3
Sentinel - Outbreak - Chernarus Edition
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Update: 12 Jun, 2016 @ 11:54am

-=New in version 1.05=-
* Edited Game Logics and Triggers to make the mission compatible with Eden/Apex, the mission should now appear in the scenario list again.

* Added the new 8 point military cap to the USMC officer on board the USS Khe Sahn.

* Left some of the portable lights on in the Underground Bunker after the power is cut, this is to make up for BIS drastically reducing the distance that the ambient light travels in a recent update... Most portable lights like those have got their own independent power source anyway so it doesn't really break the immersion too badly, it's just a shame we've lost the cool red glow of the emergency lighting.

Update: 2 Oct, 2015 @ 4:02pm

-= New in version 1.03 =-

* Changed the base units and added new textures to the infected to make them look like they're more suitably well clothed for a temperate environment.

* Made some changes to the Infected AI, spawning rate and unit side to fix a bug that crept in with the recent Arma 3 patch.

* Added another 2 spawning locations for the Fuel Trucks.

Update: 28 Sep, 2015 @ 1:53pm

Initial release.