Take On Mars

Take On Mars

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Ice Resource + Waste Processing + Lunar Botany
   
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Item Type: Modification
Dependencies: Standard
File Size
Posted
Updated
8.110 MB
12 Oct, 2015 @ 10:46am
14 Feb, 2022 @ 11:08am
14 Change Notes ( view )

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Ice Resource + Waste Processing + Lunar Botany

Description
Adds ice as a resource, which can be melted into water with the refinery, to multiple maps. The following maps/scenarios are affected: Moon, Asteroid Belt, Deimos, North Pole, and South Pole. ** Europa now too! **

Thanks to Kelemenlajos and _dreemurr, as I referenced their work in the creation of my mod.

Everything should work as advertised again, also included Waste Processing. (Please do not use with the waste processing mod, as it will still say it is incompatible. They edit the same files.)

To take advantage of the added Waste Processing, follow these simple steps:

Step 1: Create and place toilet.
Step 2: Place an empty resource barrel on the back of the toilet.
Step 3: Sit on toilet. (You'll poop automatically.)
Step 4: Remove the no longer empty resource barrel. (Should now say human waste.)
Step 5: Place 4 empty resource barrels and your barrel of human waste on to the materials refinery. (Make sure to place them on the correct sides.)
Step 6: Select your empty barrels in the refinery menu and your barrel of human waste. The reaction should appear in the center of the menu. (Alternatively, you can find it in the reactions list directly. It should be at the bottom.) Hope that helps. :)

Please rate if you enjoy!

**Updated Notes 2/1/2022**
Sorry it took me literally years, all. Let me know if there are any issues. For those who wish to create scenarios using this mod, the new "ICE" versions of the maps will appear at the top of the editor list as duplicates once the mod is enabled.

Working again, although "melting" or splitting the Ice as it is now called results in Hydrogen and Oxygen which must be used to re-synthesize it into water.

Ok, So I noticed today that without supply drops surviving on the moon is a crap-shoot. The problem is Potassium. It does not appear on the moon in vanilla TKOM. A quick search revealed that, while sparse, Potassium is indeed present on the moon. So I added a reaction to the refinery that allows you to burn through half of your Moon Rock or Moon Soil and produces Potassium, in small quantities and slowly. Better than nothing though. :P
37 Comments
ErikV70 1 May, 2023 @ 11:26am 
Thanks man. I used your code to add Ice as a resource in the addon for my scenario.
It has a map with some rocks that contain ice. These rocks are a goal for late game travelling with the buggy. The rocks can be mined using resource barrels. Easy once you get there, but they are few and far away.
SETL Cydonia Mensae :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970041639
Saint Anthony  [author] 30 Apr, 2023 @ 9:09pm 
@ErikV70 Go for it! You have my full support to use this mod for a base for whatever you like! :)
ErikV70 30 Apr, 2023 @ 10:00am 
This is a very good idea. Obtaining hydrogen is too hard late game. However pooping loads and loads of hydrogen into existence that was never consumed is a bit too easy. Our astronaut is one tough character with a heartbeat never exceeding 70 bpm during reentry and decent, but not even Bruce Willis could create elements. Only big bangs and supernova's can.
So, with you permission, I would like to use this as a starting point for a new mod, with a "poop-timer" allowing toilet use only once in a while.

Regarding the ice, I think we would need a scanning and drilling tool for it. I will try to make this too, and hide rare patches of ice on a scenario map. Fetching Ice should be an incentive for getting around the map in the buggy. Thanks for providing a starting point - if I publish anything, credit will be given.
Saint Anthony  [author] 5 Feb, 2022 @ 6:51am 
Thanks for the tip!
pepe143 5 Feb, 2022 @ 1:39am 
Reply to topic Extra Meals:

I checked a few other mods and yours with Extra meals. I did not notice any incompatibility. Extra Meals is an addon. It adds new stuff, has differently configured paths and different file names. You have created a MOD - by loading you are overwriting the base game files. Mod files are one level higher than the base files. You use the same file names and directories. Maybe it would help you make the mod an addon. If you know of a specific error, write it or give a photo.

Recommendation: In the World directory - you have an unmodified moon.loc file. Airlock or poptent will not work on the moon. The moon will not be playable due to a bug in version 1.0.0011. You must modify it with the following parameters:
Body "Deimos"
AtmosphericComposition "Oxygen" 0.001.
Saint Anthony  [author] 5 Feb, 2022 @ 12:00am 
IT'S ALIVE!
Saint Anthony  [author] 8 Mar, 2019 @ 2:36pm 
@exedeadlygaming I would instead encourage you to look into becoming a modder yourself as any community could always use one. I officially give you and anyone else who wants a crack at it full permission to update THIS mod themselves and repost it if I haven't updated it by the end of the weekend or at a later date should this mod fall into disrepair again. My only requests, being that the original description is included in it's entirety and you give me credit as the original author.
Saint Anthony  [author] 8 Mar, 2019 @ 2:35pm 
@exedeadlygaming Correct. I am no longer actively playing or modding TKOM. Technically, the mod isn't broken or rather only one file is the problem. There's a file that deals with localization and it must be updated each time the game updates to prevent the menu bug you've noticed. This is due to the way the game was programmed and cannot currently be avoided. I don't want to make promises I'm not going to keep, so I won't say I'll fix it. However, if it really is a simple file fix and I can actually remember how to mod TKOM anymore I'll see about getting it going again. But again NO promises.
Vagabond 8 Mar, 2019 @ 11:58am 
The mod has broke the game, and many in game menus, Incorrectly displaying rescourses on barrels and in refinery, guessing that you stopped updating your mod. :steamfacepalm:
Saint Anthony  [author] 23 Jan, 2017 @ 4:43pm 
This mod will be updated, along with my others, once TKOM hits 1.0. Shouldn't be long now. We're getting pretty close.